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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
gl_driver default is now configurable
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parent
3e4422a9f3
commit
29706477d4
3 changed files with 24 additions and 10 deletions
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@ -34,6 +34,9 @@
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/* Define this to the unshared game directory root */
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#undef FS_USERPATH
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/* Define this to the default GL dynamic lib */
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#undef GL_DRIVER
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/* Define this to use experimental code */
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#undef _EXPERIMENTAL_
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23
configure.ac
23
configure.ac
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@ -1138,6 +1138,20 @@ AC_DEFINE_UNQUOTED(FS_PLUGINPATH, "$expanded_plugindir")
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AC_SUBST(plugindir)
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AC_SUBST(PLUGINDIR)
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AC_ARG_WITH(gl-driver,
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[ --with-gl-driver default gl dynamic lib name],
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gl_driver=%withval,
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gl_driver=auto
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)
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if test "$gl_driver" = auto; then
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if test "$SYSTYPE" = WIN32; then
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gl_driver="OPENGL32.DLL"
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else
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gl_driver="libGL.so.1"
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fi
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fi
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AC_DEFINE_UNQUOTED(GL_DRIVER, "$gl_driver")
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dnl CFLAGS for release and devel versions
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AC_ARG_ENABLE(debug,
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[ --disable-debug compile without debugging],
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@ -1901,11 +1915,12 @@ AC_MSG_RESULT([
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Compiler flags : $CFLAGS
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qfcc cpp invocation: $CPP_NAME
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Shared game data directory: $sharepath
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Shared game data directory : $sharepath
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Per-user game data directory: $userpath
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Plugin load directory: $expanded_plugindir
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Global configuration file: $globalconf
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User configuration file: $userconf
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Plugin load directory : $expanded_plugindir
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Global configuration file : $globalconf
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User configuration file : $userconf
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OpenGL dynamic lib : $gl_driver
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])
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if test -d $srcdir/CVS; then
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@ -190,11 +190,7 @@ R_Init_Cvars (void)
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gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
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"Toggles model animation interpolation");
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#ifdef _WIN32
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gl_driver = Cvar_Get ("gl_driver", "OPENGL32.DLL", CVAR_ROM, NULL,
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#else
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gl_driver = Cvar_Get ("gl_driver", "libGL.so.1", CVAR_ROM, NULL,
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#endif
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gl_driver = Cvar_Get ("gl_driver", GL_DRIVER, CVAR_ROM, NULL,
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"The OpenGL library to use. (path optional)");
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gl_lightmap_align = Cvar_Get ("gl_lightmap_align", "1", CVAR_NONE, NULL,
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"Workaround for nvidia slow path. Set to 4 "
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