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Minor modifications to the glspeeds so they know about the setting 0 of
cl_maxfps now :)
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3 changed files with 5 additions and 5 deletions
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@ -120,8 +120,8 @@ cl_cshift_damage "0"
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// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
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cl_cshift_content "1"
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// client's maximum fps allowed. 72 is the highest it can be set to
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cl_maxfps "72"
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// client's maximum fps allowed. 0 is unlimited
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cl_maxfps "0"
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//Set to how many frames per second worth of *data* is sent to client
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cl_maxnetfps "30"
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@ -40,7 +40,7 @@ gl_playermip 0
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gl_affinemodels 0
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// general speedup
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cl_maxfps 72
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cl_maxfps 0
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cl_maxnetfps 30
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cl_predict_players 0
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cl_cshift_powerup 0
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@ -121,8 +121,8 @@ cl_cshift_damage "0"
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// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
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cl_cshift_content "1"
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// client's maximum fps allowed. 72 is the highest it can be set to
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cl_maxfps "72"
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// client's maximum fps allowed. 0 is unlimited.
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cl_maxfps "0"
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//Set to how many frames per second worth of *data* is sent to client
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cl_maxnetfps "30"
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