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add a list of known problems (that readily come to mind for me:)
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11
NEWS
11
NEWS
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@ -12,7 +12,8 @@ Changes from 0.3.0
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* Ogg Vorbis compression for sound effect samples (streamed ogg support
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is planned).
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* Menu system re-written in QuakeC/Ruamoko
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* Curses console for servers in *nix.
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* Curses console for servers in Unix.
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* New keybinding system.
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o Progs engine enhancements.
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* Fully modular. Mod/Server-independant, allowing for
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@ -146,3 +147,11 @@ Changes from 0.3.0
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* 16 bit vertex alias model format.
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* Improved software gamma that more closely resembles hardware gamma.
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* Countless speed improvements.
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Known problems in 0.5.2:
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o Doesn't work with 3dfx cards in MS Windows due to vertex array use.
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o SDL clients don't reliably support fullscreen mode in MS Windows
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o MS Windows support in general is sorely under-tested.
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o Starting an SDL client (-sdl, -sgl or -sdl32) in fullscreen mode
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and then going windowed requires in_grab to be toggled from 0 to 1
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and back to 0 before the mouse will be released.
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