add a list of known problems (that readily come to mind for me:)

This commit is contained in:
Bill Currie 2002-09-30 20:06:52 +00:00
parent 8f8fbe6ee7
commit 28ef4c6aa6

11
NEWS
View file

@ -12,7 +12,8 @@ Changes from 0.3.0
* Ogg Vorbis compression for sound effect samples (streamed ogg support
is planned).
* Menu system re-written in QuakeC/Ruamoko
* Curses console for servers in *nix.
* Curses console for servers in Unix.
* New keybinding system.
o Progs engine enhancements.
* Fully modular. Mod/Server-independant, allowing for
@ -146,3 +147,11 @@ Changes from 0.3.0
* 16 bit vertex alias model format.
* Improved software gamma that more closely resembles hardware gamma.
* Countless speed improvements.
Known problems in 0.5.2:
o Doesn't work with 3dfx cards in MS Windows due to vertex array use.
o SDL clients don't reliably support fullscreen mode in MS Windows
o MS Windows support in general is sorely under-tested.
o Starting an SDL client (-sdl, -sgl or -sdl32) in fullscreen mode
and then going windowed requires in_grab to be toggled from 0 to 1
and back to 0 before the mouse will be released.