From 28b6a374c233b4bdd60d066a6a26e8f7b33a927d Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 21 Mar 2012 12:31:01 +0900 Subject: [PATCH] Update for 0.6.3 --- NEWS | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/NEWS b/NEWS index 3d752814d..37f1da4c1 100644 --- a/NEWS +++ b/NEWS @@ -1,6 +1,23 @@ NEWS for the QuakeForge project ------------------------------- -Changes from 0.6.0 +Changes from 0.6.2 + o Compile fix for zlib 1.2.6. + o Use CURL compile flags correctly. + o Use the correct OpenGL library on OpenBSD. + o Fix a crash in qw gl renderers when skin data updates come in before + the player model has been loaded. + o libQFgamecode now part of libQFruamoko (first step in installed + libraries cleanup). + o None of the renderer libraries are installed now: they're all built + into the main binary. + o Build system cleanup: less empty recursion. + o Direct support for blender's environment maps as skyboxes. QF will + now load a single image with (${skyname}_map.*) using blender's + layout. That is, 3x2 with the top row being back, right, front and + the bottom row being bottom, top, left. + x Package building (deb and rpm) is broken. + +Changes from 0.6.1 o New renderer using GLSL. Currently looks very much like the original software renderer with the additions of translucency, skyboxes and fog. Also, it's mostly GLES ready.