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Update for 0.6.3
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NEWS
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NEWS
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NEWS for the QuakeForge project
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-------------------------------
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Changes from 0.6.0
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Changes from 0.6.2
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o Compile fix for zlib 1.2.6.
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o Use CURL compile flags correctly.
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o Use the correct OpenGL library on OpenBSD.
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o Fix a crash in qw gl renderers when skin data updates come in before
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the player model has been loaded.
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o libQFgamecode now part of libQFruamoko (first step in installed
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libraries cleanup).
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o None of the renderer libraries are installed now: they're all built
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into the main binary.
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o Build system cleanup: less empty recursion.
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o Direct support for blender's environment maps as skyboxes. QF will
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now load a single image with (${skyname}_map.*) using blender's
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layout. That is, 3x2 with the top row being back, right, front and
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the bottom row being bottom, top, left.
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x Package building (deb and rpm) is broken.
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Changes from 0.6.1
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o New renderer using GLSL. Currently looks very much like the original
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software renderer with the additions of translucency, skyboxes and fog.
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Also, it's mostly GLES ready.
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