Update for 0.6.3

This commit is contained in:
Bill Currie 2012-03-21 12:31:01 +09:00
parent 39e1ccc506
commit 28b6a374c2

19
NEWS
View file

@ -1,6 +1,23 @@
NEWS for the QuakeForge project
-------------------------------
Changes from 0.6.0
Changes from 0.6.2
o Compile fix for zlib 1.2.6.
o Use CURL compile flags correctly.
o Use the correct OpenGL library on OpenBSD.
o Fix a crash in qw gl renderers when skin data updates come in before
the player model has been loaded.
o libQFgamecode now part of libQFruamoko (first step in installed
libraries cleanup).
o None of the renderer libraries are installed now: they're all built
into the main binary.
o Build system cleanup: less empty recursion.
o Direct support for blender's environment maps as skyboxes. QF will
now load a single image with (${skyname}_map.*) using blender's
layout. That is, 3x2 with the top row being back, right, front and
the bottom row being bottom, top, left.
x Package building (deb and rpm) is broken.
Changes from 0.6.1
o New renderer using GLSL. Currently looks very much like the original
software renderer with the additions of translucency, skyboxes and fog.
Also, it's mostly GLES ready.