make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair

This commit is contained in:
Bill Currie 2007-09-16 07:55:44 +00:00 committed by Jeff Teunissen
parent ac99aaf0d3
commit 2881b4b284
2 changed files with 95 additions and 10 deletions

View file

@ -49,13 +49,6 @@ static __attribute__ ((used)) const char rcsid[] =
/* LINE TESTING IN HULLS */
typedef struct {
vec3_t end;
int side;
int num;
mplane_t *plane;
} tracestack_t;
static inline void
calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
mplane_t *plane)
@ -90,6 +83,97 @@ calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac, dist, trace->endpos);
}
#if 1
static int
point_contents (hull_t *hull, int num, vec3_t p)
{
float d;
dclipnode_t *node;
mplane_t *plane;
while (num >= 0) {
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
d = PlaneDiff (p, plane);
num = node->children[d < 0];
}
return num;
}
static qboolean
traceline (hull_t *hull, int num, float p1f, float p2f,
const vec3_t p1, const vec3_t p2, trace_t *trace)
{
dclipnode_t *node;
mplane_t *plane;
float t1, t2, frac, midf;
vec3_t mid;
int side;
if (num < 0) {
if (num != CONTENTS_SOLID) {
trace->allsolid = false;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else {
trace->startsolid = true;
}
return true; // empty
}
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
t1 = PlaneDiff (p1, plane);
t2 = PlaneDiff (p2, plane);
if (t1 >= 0 && t2 >= 0)
return traceline (hull, node->children[0], p1f, p2f, p1, p2, trace);
if (t1 < 0 && t2 < 0)
return traceline (hull, node->children[1], p1f, p2f, p1, p2, trace);
frac = t1 / (t1 - t2);
frac = bound (0, frac, 1);
midf = p1f + (p2f - p1f) * frac;
VectorSubtract (p2, p1, mid);
VectorMultAdd (p1, frac, mid, mid);
side = t1 < 0;
if (!traceline (hull, node->children[side], p1f, midf, p1, mid, trace))
return false;
if (point_contents (hull, node->children[side ^ 1], mid) != CONTENTS_SOLID)
return traceline (hull, node->children[side ^ 1], midf, p2f, mid, p2,
trace);
if (trace->allsolid)
return false; // never got out of the solid area
calc_impact (trace, p1, p2, plane);
return false;
}
VISIBLE qboolean
MOD_TraceLine (hull_t *hull, int num,
const vec3_t start_point, const vec3_t end_point,
trace_t *trace)
{
return traceline (hull, num, 0, 1, start_point, end_point, trace);
}
#else
typedef struct {
vec3_t end;
int side;
int num;
mplane_t *plane;
} tracestack_t;
VISIBLE qboolean
MOD_TraceLine (hull_t *hull, int num,
@ -223,3 +307,4 @@ MOD_TraceLine (hull_t *hull, int num,
num = node->children[side];
}
}
#endif

View file

@ -520,12 +520,12 @@ SV_ClipMoveToEntity (edict_t *touched, edict_t *mover, const vec3_t start,
trace.fraction = 1;
trace.allsolid = true;
//trace.isbox = true;
trace.isbox = 0 ? true : false;//XXX box clipping test
VectorCopy (end, trace.endpos);
// get the clipping hull
//hull = SV_HullForEntity (touched, mins, maxs, trace.extents, offset);
hull = SV_HullForEntity (touched, mins, maxs, 0, offset);
hull = SV_HullForEntity (touched, mins, maxs,
trace.isbox ? trace.extents : 0, offset);
VectorSubtract (start, offset, start_l);
VectorSubtract (end, offset, end_l);