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https://git.code.sf.net/p/quake/quakeforge
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make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair
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2 changed files with 95 additions and 10 deletions
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@ -49,13 +49,6 @@ static __attribute__ ((used)) const char rcsid[] =
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/* LINE TESTING IN HULLS */
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typedef struct {
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vec3_t end;
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int side;
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int num;
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mplane_t *plane;
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} tracestack_t;
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static inline void
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calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
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mplane_t *plane)
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@ -90,6 +83,97 @@ calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
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VectorSubtract (end, start, dist);
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VectorMultAdd (start, frac, dist, trace->endpos);
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}
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#if 1
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static int
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point_contents (hull_t *hull, int num, vec3_t p)
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{
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float d;
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dclipnode_t *node;
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mplane_t *plane;
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while (num >= 0) {
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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d = PlaneDiff (p, plane);
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num = node->children[d < 0];
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}
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return num;
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}
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static qboolean
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traceline (hull_t *hull, int num, float p1f, float p2f,
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const vec3_t p1, const vec3_t p2, trace_t *trace)
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{
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dclipnode_t *node;
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mplane_t *plane;
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float t1, t2, frac, midf;
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vec3_t mid;
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int side;
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if (num < 0) {
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if (num != CONTENTS_SOLID) {
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trace->allsolid = false;
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if (num == CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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} else {
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trace->startsolid = true;
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}
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return true; // empty
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}
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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t1 = PlaneDiff (p1, plane);
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t2 = PlaneDiff (p2, plane);
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if (t1 >= 0 && t2 >= 0)
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return traceline (hull, node->children[0], p1f, p2f, p1, p2, trace);
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if (t1 < 0 && t2 < 0)
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return traceline (hull, node->children[1], p1f, p2f, p1, p2, trace);
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frac = t1 / (t1 - t2);
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frac = bound (0, frac, 1);
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midf = p1f + (p2f - p1f) * frac;
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VectorSubtract (p2, p1, mid);
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VectorMultAdd (p1, frac, mid, mid);
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side = t1 < 0;
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if (!traceline (hull, node->children[side], p1f, midf, p1, mid, trace))
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return false;
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if (point_contents (hull, node->children[side ^ 1], mid) != CONTENTS_SOLID)
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return traceline (hull, node->children[side ^ 1], midf, p2f, mid, p2,
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trace);
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if (trace->allsolid)
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return false; // never got out of the solid area
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calc_impact (trace, p1, p2, plane);
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return false;
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}
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VISIBLE qboolean
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MOD_TraceLine (hull_t *hull, int num,
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const vec3_t start_point, const vec3_t end_point,
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trace_t *trace)
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{
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return traceline (hull, num, 0, 1, start_point, end_point, trace);
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}
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#else
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typedef struct {
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vec3_t end;
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int side;
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int num;
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mplane_t *plane;
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} tracestack_t;
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VISIBLE qboolean
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MOD_TraceLine (hull_t *hull, int num,
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@ -223,3 +307,4 @@ MOD_TraceLine (hull_t *hull, int num,
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num = node->children[side];
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}
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}
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#endif
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@ -520,12 +520,12 @@ SV_ClipMoveToEntity (edict_t *touched, edict_t *mover, const vec3_t start,
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trace.fraction = 1;
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trace.allsolid = true;
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//trace.isbox = true;
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trace.isbox = 0 ? true : false;//XXX box clipping test
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VectorCopy (end, trace.endpos);
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// get the clipping hull
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//hull = SV_HullForEntity (touched, mins, maxs, trace.extents, offset);
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hull = SV_HullForEntity (touched, mins, maxs, 0, offset);
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hull = SV_HullForEntity (touched, mins, maxs,
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trace.isbox ? trace.extents : 0, offset);
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VectorSubtract (start, offset, start_l);
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VectorSubtract (end, offset, end_l);
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