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https://git.code.sf.net/p/quake/quakeforge
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Ruamoko builtin declaration/implementation cleanup/simplification. Incomplete,
but working.
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b057b6cb26
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4 changed files with 145 additions and 97 deletions
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@ -31,19 +31,63 @@
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#ifndef __ruamoko_debug_h
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#define __ruamoko_debug_h
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#ifdef __RUA_INTERNAL_IMPLEMENT
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# define BUILTIN(name, number, rettype, ...) \
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rettype (__VA_ARGS__) name = number
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#else
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# define BUILTIN(name, number, rettype, ...) \
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rettype (__VA_ARGS__) name
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@extern {
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#endif // __RUA_INTERNAL_IMPLEMENT
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/*
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abort (in QuakeC, this was break)
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Tell the engine to abort (stop) code processing.
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*/
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@extern void () abort;
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BUILTIN (abort, #6, void, void);
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/*
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coredump
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Tell the engine to print all edicts (entities)
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*/
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BUILTIN (coredump, #28, void, void);
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/*
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traceon
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Enable instruction trace in the interpreter
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*/
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BUILTIN (traceon, #29, void, void);
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/*
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traceoff
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Disable instruction trace in the interpreter
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*/
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BUILTIN (traceoff, #30, void, void);
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/*
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eprint
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Print all information on an entity to the console
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*/
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BUILTIN (eprint, #31, void, entity e);
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/*
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dprint
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Print a string to the console if the "developer" Cvar is nonzero.
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*/
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BUILTIN (dprint, #25, void, string str);
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/*
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error
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Abort (crash) the server. "e" is the message the server crashes with.
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Abort (crash) the server. "str" is the message the server crashes with.
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*/
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@extern void (string e) error;
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BUILTIN (error, #10, void, string str);
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/*
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objerror
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@ -51,41 +95,10 @@
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Prints info on the "self" ENTITY (not object), and error message "e".
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The entity is freed.
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*/
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@extern void (string e) objerror;
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BUILTIN (objerror, #10, void, string e);
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/*
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dprint
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Print string "e" if the developer Cvar is set to a nonzero value
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*/
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@extern void (string s) dprint;
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/*
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coredump
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Tell the engine to print all edicts (entities)
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*/
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@extern void () coredump;
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/*
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traceon
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Enable instruction trace in the interpreter
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*/
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@extern void () traceon;
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/*
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traceoff
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Disable instruction trace in the interpreter
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*/
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@extern void () traceoff;
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/*
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eprint
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Print all information on an entity to the server console
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*/
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@extern void (entity e) eprint;
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#ifndef __RUA_INTERNAL_IMPLEMENT
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};
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#endif // __RUA_INTERNAL_IMPLEMENT
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#endif //__ruamoko_debug_h
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@ -31,54 +31,107 @@
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#ifndef __ruamoko_entities_h
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#define __ruamoko_entities_h
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#ifdef __RUA_INTERNAL_IMPLEMENT
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# define BUILTIN(name, number, rettype, ...) \
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rettype (__VA_ARGS__) name = number
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#else
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# define BUILTIN(name, number, rettype, ...) \
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rettype (__VA_ARGS__) name
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@extern {
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#endif // __RUA_INTERNAL_IMPLEMENT
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/*
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setmodel
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Sets the model name for entity e to string m.
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Set the entity's move type and solid type before calling this.
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Set the entity's move type and solid type before calling.
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SERVER ONLY
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*/
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@extern void (entity e, string m) setmodel;
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BUILTIN (setmodel, #3, void, entity e, string m);
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/*
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setorigin
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Sets origin for entity e to vector o.
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SERVER ONLY
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*/
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@extern void (entity e, vector o) setorigin;
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BUILTIN (setorigin, #2, void, entity e, vector o);
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/*
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setsize
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Set the size of entity e to a cube with the bounds ( x1 y1 z1 ) ( x2 y2 z2 )
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SERVER ONLY
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*/
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@extern void (entity e, vector min, vector max) setsize;
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BUILTIN (setsize, #4, void, entity e, vector min, vector max);
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/*
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spawn
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Creates a new entity and returns it.
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SERVER ONLY
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*/
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@extern entity () spawn;
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BUILTIN (spawn, #14, entity, void);
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/*
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remove
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Remove entity e.
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SERVER ONLY
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*/
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@extern void (entity e) remove;
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BUILTIN (remove, #15, void, entity e);
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@extern entity (entity start, .string fld, string match) find;
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@extern entity (vector org, float rad) findradius;
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@extern entity (entity e) nextent;
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/*
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find
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Search all entities for a field with contents matching a value and
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return the first matching entity.
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start: the edict from which to start.
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field: The field to search.
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match: The contents to search for.
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This function must be called multiple times to get multiple results.
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Stupid, but functional.
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*/
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#ifdef __VERSION6__
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BUILTIN (find, #18, entity, entity start, .string field, string match);
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#else
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BUILTIN (find, #18, entity, entity start, ...);
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#endif
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/*
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findradius
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Search for entities within radius of origin.
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If none found, world is returned.
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If >1 found, the next will be linked using the "chain" field.
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SERVER ONLY
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*/
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BUILTIN (findradius, #22, entity, vector origin, float radius);
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/*
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nextent
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Return next entity after e. Use for traversing all entities.
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Entity zero (the world) is returned if no more exist.
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*/
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BUILTIN (nextent, #47, entity, entity e);
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/*
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makestatic
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Make entity e static (part of the world).
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Static entities do not interact with the game.
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SERVER ONLY
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*/
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@extern void (entity e) makestatic;
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BUILTIN (makestatic, #69, void, entity e);
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@extern void (entity e) setspawnparms;
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BUILTIN (setspawnparms, #78, void, entity e);
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#ifndef __RUA_INTERNAL_IMPLEMENT
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};
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#endif // __RUA_INTERNAL_IMPLEMENT
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#endif //__ruamoko_entities_h
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@ -1,10 +1,2 @@
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#define __RUA_INTERNAL_IMPLEMENT
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#include "debug.h"
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//FIXME void () break = #6;
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void (string e) error = #10;
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void (string e) objerror = #11;
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void (string s) dprint = #25;
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void () coredump = #28;
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void () traceon = #29;
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void () traceoff = #30;
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void (entity e) eprint = #31;
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@ -1,12 +1,2 @@
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#define __RUA_INTERNAL_IMPLEMENT
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#include "entities.h"
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void (entity e, vector o) setorigin = #2;
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void (entity e, string m) setmodel = #3;
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void (entity e, vector min, vector max) setsize = #4;
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entity () spawn = #14;
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void (entity e) remove = #15;
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entity (entity start, .string fld, string match) find = #18;
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entity (vector org, float rad) findradius = #22;
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entity (entity e) nextent = #47;
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void (entity e) makestatic = #69;
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void (entity e) setspawnparms = #78;
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