link nq-sdl32 against the correct renderer (I'm surprised it worked at all)

this fixes the inverted lightmaps (bug #27) and the borked bit depth
settings.
This commit is contained in:
Bill Currie 2002-04-16 17:03:27 +00:00
parent a4f3973ef1
commit 27f53fdd3f

View file

@ -145,7 +145,8 @@ nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
# ... 32-bit software, SDL
nq_sdl32_libs= \
$(cl_plugin_LIBS) \
$(soft_QFLIBS) \
$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
$(top_builddir)/libs/models/libQFmodels_sw.la \
$(top_builddir)/libs/video/targets/libQFsdl32.la \
$(client_LIBS)
nq_sdl32_SOURCES= $(combined_sources) sys_sdl.c