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link nq-sdl32 against the correct renderer (I'm surprised it worked at all)
this fixes the inverted lightmaps (bug #27) and the borked bit depth settings.
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1 changed files with 2 additions and 1 deletions
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@ -145,7 +145,8 @@ nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
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# ... 32-bit software, SDL
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# ... 32-bit software, SDL
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nq_sdl32_libs= \
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nq_sdl32_libs= \
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$(cl_plugin_LIBS) \
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$(cl_plugin_LIBS) \
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$(soft_QFLIBS) \
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$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
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$(top_builddir)/libs/models/libQFmodels_sw.la \
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$(top_builddir)/libs/video/targets/libQFsdl32.la \
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$(top_builddir)/libs/video/targets/libQFsdl32.la \
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$(client_LIBS)
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$(client_LIBS)
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nq_sdl32_SOURCES= $(combined_sources) sys_sdl.c
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nq_sdl32_SOURCES= $(combined_sources) sys_sdl.c
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