mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
[scene] Move transform getters into inline functions
This commit is contained in:
parent
e67ec84db9
commit
2615953e17
2 changed files with 207 additions and 160 deletions
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@ -33,6 +33,7 @@
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#include "QF/scene/hierarchy.h"
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#include "QF/simd/vec4f.h"
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#include "QF/simd/mat4f.h"
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@ -42,52 +43,235 @@
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///@{
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typedef struct transform_s {
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struct hierarchy_s *hierarchy;
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hierarchy_t *hierarchy;
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struct scene_s *scene; ///< owning scene
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uint32_t index; ///< index in hierarchy
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int32_t id; ///< scene id
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} transform_t;
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#define XFORMINLINE GNU89INLINE inline __attribute__((pure))
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transform_t *Transform_New (struct scene_s *scene, transform_t *parent);
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/* Deletes all child transforms, and transform names */
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void Transform_Delete (transform_t *transform);
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transform_t *Transform_NewNamed (struct scene_s *scene, transform_t *parent,
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const char *name);
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uint32_t Transform_ChildCount (const transform_t *transform) __attribute__((pure));
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transform_t *Transform_GetChild (const transform_t *transform,
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uint32_t childIndex) __attribute__((pure));
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XFORMINLINE uint32_t Transform_ChildCount (const transform_t *transform);
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XFORMINLINE transform_t *Transform_GetChild (const transform_t *transform,
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uint32_t childIndex);
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void Transform_SetParent (transform_t *transform, transform_t *parent);
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transform_t *Transform_GetParent (const transform_t *transform) __attribute__((pure));
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XFORMINLINE transform_t *Transform_GetParent (const transform_t *transform);
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void Transform_SetName (transform_t *transform, const char *name);
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const char *Transform_GetName (const transform_t *transform) __attribute__((pure));
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XFORMINLINE const char *Transform_GetName (const transform_t *transform);
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void Transform_SetTag (transform_t *transform, uint32_t tag);
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uint32_t Transform_GetTag (const transform_t *transform) __attribute__((pure));
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void Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat);
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void Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat);
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void Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat);
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XFORMINLINE uint32_t Transform_GetTag (const transform_t *transform);
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GNU89INLINE inline void Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat);
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GNU89INLINE inline void Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat);
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GNU89INLINE inline void Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat);
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// XXX the pointer may be invalidated by hierarchy updates
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const vec4f_t *Transform_GetWorldMatrixPtr (const transform_t *transform) __attribute__((pure));
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void Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat);
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vec4f_t Transform_GetLocalPosition (const transform_t *transform) __attribute__((pure));
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XFORMINLINE const vec4f_t *Transform_GetWorldMatrixPtr (const transform_t *transform);
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GNU89INLINE inline void Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat);
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XFORMINLINE vec4f_t Transform_GetLocalPosition (const transform_t *transform);
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void Transform_SetLocalPosition (transform_t *transform, vec4f_t position);
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vec4f_t Transform_GetLocalRotation (const transform_t *transform) __attribute__((pure));
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XFORMINLINE vec4f_t Transform_GetLocalRotation (const transform_t *transform);
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void Transform_SetLocalRotation (transform_t *transform, vec4f_t rotation);
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vec4f_t Transform_GetLocalScale (const transform_t *transform) __attribute__((pure));
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XFORMINLINE vec4f_t Transform_GetLocalScale (const transform_t *transform);
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void Transform_SetLocalScale (transform_t *transform, vec4f_t scale);
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vec4f_t Transform_GetWorldPosition (const transform_t *transform) __attribute__((pure));
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XFORMINLINE vec4f_t Transform_GetWorldPosition (const transform_t *transform);
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void Transform_SetWorldPosition (transform_t *transform, vec4f_t position);
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vec4f_t Transform_GetWorldRotation (const transform_t *transform) __attribute__((pure));
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XFORMINLINE vec4f_t Transform_GetWorldRotation (const transform_t *transform);
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void Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation);
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vec4f_t Transform_GetWorldScale (const transform_t *transform) __attribute__((pure));
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XFORMINLINE vec4f_t Transform_GetWorldScale (const transform_t *transform);
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void Transform_SetLocalTransform (transform_t *transform, vec4f_t scale,
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vec4f_t rotation, vec4f_t position);
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// NOTE: these use X: forward, -Y: right, Z:up
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// aslo, not guaranteed to be normalized or even orthogonal
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vec4f_t Transform_Forward (const transform_t *transform) __attribute__((pure));
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vec4f_t Transform_Right (const transform_t *transform) __attribute__((pure));
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vec4f_t Transform_Up (const transform_t *transform) __attribute__((pure));
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XFORMINLINE vec4f_t Transform_Forward (const transform_t *transform);
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XFORMINLINE vec4f_t Transform_Right (const transform_t *transform);
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XFORMINLINE vec4f_t Transform_Up (const transform_t *transform);
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// no SetWorldScale because after rotations, non uniform scale becomes shear
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#undef XFORMINLINE
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#ifndef IMPLEMENT_TRANSFORM_Funcs
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#define XFORMINLINE GNU89INLINE inline
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#else
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#define XFORMINLINE VISIBLE
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#endif
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XFORMINLINE
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uint32_t
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Transform_ChildCount (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->childCount.a[transform->index];
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}
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XFORMINLINE
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transform_t *
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Transform_GetChild (const transform_t *transform, uint32_t childIndex)
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{
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hierarchy_t *h = transform->hierarchy;
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if (childIndex >= h->childCount.a[transform->index]) {
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return 0;
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}
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return h->transform.a[h->childIndex.a[transform->index] + childIndex];
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}
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XFORMINLINE
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transform_t *
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Transform_GetParent (const transform_t *transform)
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{
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if (transform->index == 0) {
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return 0;
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}
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hierarchy_t *h = transform->hierarchy;
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return h->transform.a[h->parentIndex.a[transform->index]];
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}
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XFORMINLINE
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const char *
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Transform_GetName (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->name.a[transform->index];
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}
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XFORMINLINE
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uint32_t
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Transform_GetTag (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->tag.a[transform->index];
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}
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XFORMINLINE
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void
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Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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vec4f_t *src = h->localMatrix.a[transform->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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void
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Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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vec4f_t *src = h->localInverse.a[transform->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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void
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Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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vec4f_t *src = h->worldMatrix.a[transform->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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const vec4f_t *
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Transform_GetWorldMatrixPtr (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldMatrix.a[transform->index];
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}
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XFORMINLINE
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void
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Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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vec4f_t *src = h->worldInverse.a[transform->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetLocalPosition (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->localMatrix.a[transform->index][3];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetLocalRotation (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->localRotation.a[transform->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetLocalScale (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->localScale.a[transform->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetWorldPosition (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldMatrix.a[transform->index][3];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetWorldRotation (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldRotation.a[transform->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetWorldScale (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldScale.a[transform->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_Forward (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldMatrix.a[transform->index][0];
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}
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XFORMINLINE
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vec4f_t
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Transform_Right (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return -h->worldMatrix.a[transform->index][1];
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}
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XFORMINLINE
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vec4f_t
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Transform_Up (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldMatrix.a[transform->index][2];
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}
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///@}
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#endif//__QF_scene_transform_h
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@ -35,6 +35,8 @@
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# include <strings.h>
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#endif
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#define IMPLEMENT_TRANSFORM_Funcs
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#include "QF/scene/hierarchy.h"
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#include "QF/scene/scene.h"
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#include "QF/scene/transform.h"
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return transform;
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}
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uint32_t
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Transform_ChildCount (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->childCount.a[transform->index];
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}
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transform_t *
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Transform_GetChild (const transform_t *transform, uint32_t childIndex)
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{
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hierarchy_t *h = transform->hierarchy;
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if (childIndex >= h->childCount.a[transform->index]) {
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return 0;
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}
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return h->transform.a[h->childIndex.a[transform->index] + childIndex];
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}
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void
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Transform_SetParent (transform_t *transform, transform_t *parent)
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{
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}
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}
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transform_t *
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Transform_GetParent (const transform_t *transform)
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{
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if (transform->index == 0) {
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return 0;
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}
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hierarchy_t *h = transform->hierarchy;
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return h->transform.a[h->parentIndex.a[transform->index]];
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}
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void
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Transform_SetName (transform_t *transform, const char *name)
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{
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h->name.a[transform->index] = strdup (name);
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}
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const char *
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Transform_GetName (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->name.a[transform->index];
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}
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void
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Transform_SetTag (transform_t *transform, uint32_t tag)
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{
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h->tag.a[transform->index] = tag;
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}
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uint32_t
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Transform_GetTag (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->tag.a[transform->index];
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}
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void
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Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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memcpy (mat, h->localMatrix.a[transform->index], sizeof (mat4f_t));
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}
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void
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Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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memcpy (mat, h->localInverse.a[transform->index], sizeof (mat4f_t));
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}
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void
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Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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memcpy (mat, h->worldMatrix.a[transform->index], sizeof (mat4f_t));
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}
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const vec4f_t *
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Transform_GetWorldMatrixPtr (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldMatrix.a[transform->index];
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}
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void
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Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat)
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{
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hierarchy_t *h = transform->hierarchy;
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memcpy (mat, h->worldInverse.a[transform->index], sizeof (mat4f_t));
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}
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vec4f_t
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Transform_GetLocalPosition (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->localMatrix.a[transform->index][3];
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}
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void
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Transform_SetLocalPosition (transform_t *transform, vec4f_t position)
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{
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Hierarchy_UpdateMatrices (h);
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}
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vec4f_t
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Transform_GetLocalRotation (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->localRotation.a[transform->index];
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}
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void
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Transform_SetLocalRotation (transform_t *transform, vec4f_t rotation)
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{
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@ -243,13 +155,6 @@ Transform_SetLocalRotation (transform_t *transform, vec4f_t rotation)
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Hierarchy_UpdateMatrices (h);
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}
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vec4f_t
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Transform_GetLocalScale (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->localScale.a[transform->index];
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}
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void
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Transform_SetLocalScale (transform_t *transform, vec4f_t scale)
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{
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@ -267,13 +172,6 @@ Transform_SetLocalScale (transform_t *transform, vec4f_t scale)
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Hierarchy_UpdateMatrices (h);
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}
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vec4f_t
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Transform_GetWorldPosition (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldMatrix.a[transform->index][3];
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}
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void
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Transform_SetWorldPosition (transform_t *transform, vec4f_t position)
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{
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@ -285,13 +183,6 @@ Transform_SetWorldPosition (transform_t *transform, vec4f_t position)
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Transform_SetLocalPosition (transform, position);
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}
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vec4f_t
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Transform_GetWorldRotation (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldRotation.a[transform->index];
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}
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void
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Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation)
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{
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@ -303,13 +194,6 @@ Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation)
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Transform_SetLocalRotation (transform, rotation);
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}
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vec4f_t
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Transform_GetWorldScale (const transform_t *transform)
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{
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hierarchy_t *h = transform->hierarchy;
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return h->worldScale.a[transform->index];
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}
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void
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Transform_SetLocalTransform (transform_t *transform, vec4f_t scale,
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vec4f_t rotation, vec4f_t position)
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@ -328,24 +212,3 @@ Transform_SetLocalTransform (transform_t *transform, vec4f_t scale,
|
|||
h->modified.a[transform->index] = 1;
|
||||
Hierarchy_UpdateMatrices (h);
|
||||
}
|
||||
|
||||
vec4f_t
|
||||
Transform_Forward (const transform_t *transform)
|
||||
{
|
||||
hierarchy_t *h = transform->hierarchy;
|
||||
return h->worldMatrix.a[transform->index][0];
|
||||
}
|
||||
|
||||
vec4f_t
|
||||
Transform_Right (const transform_t *transform)
|
||||
{
|
||||
hierarchy_t *h = transform->hierarchy;
|
||||
return -h->worldMatrix.a[transform->index][1];
|
||||
}
|
||||
|
||||
vec4f_t
|
||||
Transform_Up (const transform_t *transform)
|
||||
{
|
||||
hierarchy_t *h = transform->hierarchy;
|
||||
return h->worldMatrix.a[transform->index][2];
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue