Okay, that was stupid. ProjectCenter isn't good enough yet, so I'm back to

writing makefiles by hand.

Add a makefile preamble to set up our flags.

Compartmentalize all the headers into a Headers/ dir.
This commit is contained in:
Jeff Teunissen 2001-02-27 21:18:27 +00:00
parent e21ff3503e
commit 25f8a50ef4
29 changed files with 122 additions and 196 deletions

View file

@ -1,126 +1,141 @@
# #
# GNUmakefile - Generated by the ProjectCenter # GNUmakefile
# Written by Philippe C.D. Robert <phr@projectcenter.ch>
# #
# NOTE: Do NOT change this file -- ProjectCenter maintains it! # Main makefile for the Forge Quake Editor
# #
# Put all of your customisations in GNUmakefile.preamble and # Copyright (C) 2001 Jeff Teunissen <deek@dusknet.dhs.org>
# GNUmakefile.postamble
# #
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
include $(GNUSTEP_MAKEFILES)/common.make include $(GNUSTEP_MAKEFILES)/common.make
#
#
# Subprojects # Subprojects
# #
# #
# Main application # Main application
# #
APP_NAME= Forge
Forge_PRINCIPAL_CLASS= Forge
Forge_APPLICATION_ICON= Forge.tiff
PACKAGE_NAME=Forge
APP_NAME=Forge
Forge_APPLICATION_ICON=Images/Forge.tiff
# #
# Additional libraries # Additional libraries
# #
ADDITIONAL_GUI_LIBS += ADDITIONAL_GUI_LIBS +=
# #
# Resource files # Resource files
# #
# Languages we're localized for
Forge_LANGUAGES= \
English
# We don't have a proper .gorm file yet, but we will
Forge_LOCALIZED_RESOURCE_FILES= \
Forge.gorm
Forge_RESOURCE_FILES= \ Forge_RESOURCE_FILES= \
English.lproj/Forge.gorm \ ForgeInfo.plist \
ForgeInfo.plist \ Images/DownArrow.tiff \
Images/DownArrow.tiff \ Images/i_90d.tiff \
Images/Forge.tiff \ Images/i_add.tiff \
Images/UpArrow.tiff \ Images/i_brushes.tiff \
Images/i_90d.tiff \ Images/i_fliph.tiff \
Images/i_add.tiff \ Images/i_flipv.tiff \
Images/i_brushes.tiff \ Images/i_sub.tiff \
Images/i_fliph.tiff \ Images/short.tiff \
Images/i_flipv.tiff \ Images/tall.tiff \
Images/i_quakeed.tiff \ Images/UpArrow.tiff
Images/i_sub.tiff \
Images/inspectors.tiff \
Images/mainwindow.tiff \
Images/short.tiff \
Images/tall.tiff
# #
# Header files # Header files
# #
Forge_HEADERS= \ Forge_HEADERS= \
CameraView.h \ Headers/CameraView.h \
Clipper.h \ Headers/Clipper.h \
Entity.h \ Headers/Entity.h \
EntityArray.h \ Headers/EntityArray.h \
EntityClass.h \ Headers/EntityClass.h \
Forge.h \ Headers/Forge.h \
InspectorControl.h \ Headers/InspectorControl.h \
KeypairView.h \ Headers/KeypairView.h \
Map.h \ Headers/Map.h \
PopScrollView.h \ Headers/PopScrollView.h \
Preferences.h \ Headers/Preferences.h \
Project.h \ Headers/Project.h \
SetBrush.h \ Headers/SetBrush.h \
TexturePalette.h \ Headers/TexturePalette.h \
TextureView.h \ Headers/TextureView.h \
Things.h \ Headers/Things.h \
UserPath.h \ Headers/UserPath.h \
XYView.h \ Headers/XYView.h \
ZScrollView.h \ Headers/ZScrollView.h \
ZView.h \ Headers/ZView.h \
cmdlib.h \ Headers/cmdlib.h \
mathlib.h \ Headers/mathlib.h \
qedefs.h \ Headers/qedefs.h \
render.h Headers/render.h
# #
# Class files # Class files
# #
Forge_OBJC_FILES= \ Forge_OBJC_FILES= \
CameraView.m \ CameraView.m \
Clipper.m \ Clipper.m \
Entity.m \ Entity.m \
EntityArray.m \ EntityArray.m \
EntityClass.m \ EntityClass.m \
Forge.m \ Forge.m \
Forge_main.m \ Forge_main.m \
InspectorControl.m \ InspectorControl.m \
KeypairView.m \ KeypairView.m \
Map.m \ Map.m \
PopScrollView.m \ PopScrollView.m \
Preferences.m \ Preferences.m \
Project.m \ Project.m \
SetBrush.m \ SetBrush.m \
TexturePalette.m \ TexturePalette.m \
TextureView.m \ TextureView.m \
Things.m \ Things.m \
UserPath.m \ UserPath.m \
XYView.m \ XYView.m \
ZScrollView.m \ ZScrollView.m \
ZView.m ZView.m \
misc.m \
render.m
# #
# C files # C files
# #
Forge_C_FILES= \ Forge_C_FILES= \
cmdlib.c \ cmdlib.c \
mathlib.c mathlib.c
-include GNUmakefile.preamble -include GNUmakefile.preamble
-include GNUmakefile.local -include GNUmakefile.local
include $(GNUSTEP_MAKEFILES)/aggregate.make include $(GNUSTEP_MAKEFILES)/aggregate.make
include $(GNUSTEP_MAKEFILES)/application.make include $(GNUSTEP_MAKEFILES)/application.make
-include GNUmakefile.postamble -include GNUmakefile.postamble

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@ -0,0 +1,26 @@
# Additional flags to pass to the preprocessor
ADDITIONAL_CPPFLAGS +=
# Additional flags to pass to the Objective-C compiler
ADDITIONAL_OBJCFLAGS += -g -Wall
# Additional flags to pass to the C compiler
ADDITIONAL_CFLAGS += -g -Wall
# Additional include directories the compiler should search
ADDITIONAL_INCLUDE_DIRS += -I ./Headers
# Additional LDFLAGS to pass to the linker
ADDITIONAL_LDFLAGS +=
# Additional library directories the linker should search
ADDITIONAL_LIB_DIRS +=
ADDITIONAL_TOOL_LIBS +=
#
# Flags dealing with installing and uninstalling
#
# Additional directories to be created during installation
ADDITIONAL_INSTALL_DIRS +=

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@ -1,115 +0,0 @@
{
APPCLASS = NSApplication;
APPKIT = "GNUSTEP-GUI";
APPLICATIONICON = Images/Forge.tiff;
BUILDTOOL = gnumake;
CLASS_FILES = (
CameraView.m,
Clipper.m,
Entity.m,
EntityArray.m,
EntityClass.m,
Forge.m,
Forge_main.m,
InspectorControl.m,
KeypairView.m,
Map.m,
PopScrollView.m,
Preferences.m,
Project.m,
SetBrush.m,
TexturePalette.m,
TextureView.m,
Things.m,
UserPath.m,
XYView.m,
ZScrollView.m,
ZView.m
);
COMPILEROPTIONS = "";
CREATION_DATE = "";
DOCU_FILES = (
Documentation/help.txt
);
FOUNDATION = "GNUSTEP-BASE";
FRAMEWORKS = (
);
HEADER_FILES = (
CameraView.h,
Clipper.h,
Entity.h,
EntityArray.h,
EntityClass.h,
Forge.h,
InspectorControl.h,
KeypairView.h,
Map.h,
PopScrollView.h,
Preferences.h,
Project.h,
SetBrush.h,
TexturePalette.h,
TextureView.h,
Things.h,
UserPath.h,
XYView.h,
ZScrollView.h,
ZView.h,
cmdlib.h,
mathlib.h,
qedefs.h,
render.h
);
IMAGES = (
Images/DownArrow.tiff,
Images/Forge.tiff,
Images/UpArrow.tiff,
Images/i_90d.tiff,
Images/i_add.tiff,
Images/i_brushes.tiff,
Images/i_fliph.tiff,
Images/i_flipv.tiff,
Images/i_quakeed.tiff,
Images/i_sub.tiff,
Images/inspectors.tiff,
Images/mainwindow.tiff,
Images/short.tiff,
Images/tall.tiff
);
INSTALLDIR = "$(HOME)/Apps";
INTERFACES = (
English.lproj/Forge.gorm
);
LANGUAGE = English;
LAST_EDITING = "";
LIBRARIES = (
"gnustep-base",
"gnustep-gui"
);
MAININTERFACE = "";
MAKEFILEDIR = /System/Makefiles;
OTHER_FILES = (
);
OTHER_RESOURCES = (
ForgeInfo.plist
);
OTHER_SOURCES = (
cmdlib.c,
mathlib.c
);
PRINCIPAL_CLASS = Forge_main.m;
PROJECT_BUILDER = PCAppProj;
PROJECT_CREATOR = "Jeff Teunissen <deek@dusknet.dhs.org>";
PROJECT_DESCRIPTION = "QuakeForge Map Editor";
PROJECT_MAINTAINER = "Jeff Teunissen <deek@dusknet.dhs.org>, Bill Currie <bill@taniwha.org>";
PROJECT_NAME = Forge;
PROJECT_TYPE = PCAppProject;
PROJECT_VERSION = 1.0;
SUBPROJECTS = (
);
SUPPORTING_FILES = (
GNUmakefile.preamble,
GNUmakefile,
GNUmakefile.postamble
);
}