mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 13:51:36 +00:00
more tree recovering. This includes Despair's anisotropy support work.
This commit is contained in:
parent
0029a26f40
commit
23f71485d1
18 changed files with 128 additions and 48 deletions
7
NEWS
7
NEWS
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@ -51,7 +51,7 @@ Changes from 0.5.4
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* treat server clients like non-client entities for GIB "frag" event
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* expand ~ for fs_dirconf
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* don't write config.cfg until /after/ it's been read :)
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* ATI's libGL needs to be loaded with global symbols in order to work
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* ATI's libGL needed to be loaded with global symbols in order to work
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properly
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* oss sound doesn't block if the sound device is busy (from Grievre)
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* add snd_bits/rate/stereo cvars to win and dx sound targets
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@ -62,12 +62,13 @@ Changes from 0.5.4
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* curses server console scrollback works
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* qfdefs nuked. no longer needed as "standard" progs get resolved
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staticly
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* TruForm support. Controlled by gl_tessellate
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* Anisotropy support, controlled by gl_anisotropy
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* TruForm support, controlled by gl_tessellate
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* Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0
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like others. Based on Grievre's and zquake's code
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* mangled sounds on gamedir change fixed thanks to Grievre
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* mtex support for world rendering.
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* alias models us GL lighting
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* alias models use GL lighting
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* support for 7 mouse buttons
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* all archived cvars get written to config.cfg prefixed with "seta"
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(new command that sets the archive bit)
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@ -73,6 +73,12 @@
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# define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
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#endif
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#ifndef GL_EXT_texture_filter_anisotropic
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# define GL_EXT_texture_filter_anisotropic
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# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
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# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
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#endif
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#ifndef GL_EXT_texture_object
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# define GL_EXT_texture_object
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# define GL_TEXTURE_PRIORITY_EXT 0x8066
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@ -82,12 +88,12 @@
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# define GL_TEXTURE_3D_BINDING_EXT 0x806A
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#endif
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#ifndef GL_EXT_point_parameters
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# define GL_EXT_point_parameters
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# define GL_POINT_SIZE_MIN_EXT 0x8126
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# define GL_POINT_SIZE_MAX_EXT 0x8127
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# define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
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# define GL_DISTANCE_ATTENUATION_EXT 0x8129
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#ifndef GL_ARB_point_parameters
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# define GL_ARB_point_parameters
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# define GL_POINT_SIZE_MIN_ARB 0x8126
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# define GL_POINT_SIZE_MAX_ARB 0x8127
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# define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
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# define GL_DISTANCE_ATTENUATION_ARB 0x8129
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#endif
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#ifndef GL_EXT_shared_texture_palette
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@ -134,6 +140,12 @@
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# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#endif
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#ifndef GL_ARB_point_sprite
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# define GL_ARB_point_sprite
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# define GL_POINT_SPRITE_ARB 0x8861
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# define GL_COORD_REPLACE_ARB 0x8862
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#endif
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#ifndef GL_ARB_texture_cube_map
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# define GL_ARB_texture_cube_map
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# define GL_NORMAL_MAP_ARB 0x8511
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@ -265,16 +277,16 @@ typedef void (GLAPIENTRY *QF_glMultiTexCoord2sv) (GLenum target, const GLshort *
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typedef void (GLAPIENTRY *QF_glMultiTexCoord3sv) (GLenum target, const GLshort *v);
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typedef void (GLAPIENTRY *QF_glMultiTexCoord4sv) (GLenum target, const GLshort *v);
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// GL_ARB_point_parameters
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typedef void (GLAPIENTRY *QF_glPointParameterfARB) (GLenum pname, GLfloat param);
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typedef void (GLAPIENTRY *QF_glPointParameterfvARB) (GLenum pname, const GLfloat *params);
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// GL_EXT_paletted_texture
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typedef void (GLAPIENTRY *QF_glColorTableEXT) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
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typedef void (GLAPIENTRY *QF_glGetColorTableEXT) (GLenum target, GLenum format, GLenum type, GLvoid *data);
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typedef void (GLAPIENTRY *QF_glGetColorTableParameterivEXT) (GLenum target, GLenum pname, GLint *params);
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typedef void (GLAPIENTRY *QF_glGetColorTableParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
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// GL_EXT_point_parameters
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typedef void (GLAPIENTRY *QF_glPointParameterfEXT) (GLenum pname, GLfloat param);
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typedef void (GLAPIENTRY *QF_glPointParameterfvEXT) (GLenum pname, const GLfloat *params);
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// GL_EXT_subtexture
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typedef void (GLAPIENTRY *QF_glTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (GLAPIENTRY *QF_glTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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@ -38,7 +38,8 @@ extern int gl_solid_format;
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extern int gl_lightmap_format;
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extern int gl_filter_min;
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extern int gl_filter_max;
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extern qboolean Anisotropy;
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extern float aniso;
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extern int part_tex;
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/*
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extern int part_tex_dot;
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@ -218,7 +218,7 @@ void ED_EntityParseFunction (progs_t *pr);
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#define PR_edicts(p) ((byte *) *(p)->edicts)
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#define NEXT_EDICT(p,e) ((edict_t *) ((byte *) e + (p)->pr_edict_size))
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#define EDICT_TO_PROG(p,e) ((byte *) (e) - PR_edicts (p))
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#define EDICT_TO_PROG(p,e) ((long) ((byte *) (e) - PR_edicts (p)))
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#define PROG_TO_EDICT(p,e) ((edict_t *) (PR_edicts (p) + (e)))
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#define NUM_FOR_BAD_EDICT(p,e) (EDICT_TO_PROG (p, e) / (p)->pr_edict_size)
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#ifndef PR_PARANOID_PROGS
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@ -14,6 +14,7 @@ extern struct cvar_s *d_mipcap;
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extern struct cvar_s *d_mipscale;
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extern struct cvar_s *gl_affinemodels;
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extern struct cvar_s *gl_anisotropy;
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extern struct cvar_s *gl_clear;
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extern struct cvar_s *gl_conspin;
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extern struct cvar_s *gl_constretch;
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@ -79,7 +79,7 @@ void R_Particles_Init_Cvars (void);
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void R_InitBubble (void);
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void R_InitParticles (void);
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inline void R_ClearParticles (void);
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void R_ClearParticles (void);
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void R_DrawParticles (void);
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struct cvar_s;
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void R_MaxParticlesCheck (struct cvar_s *r_particles,
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@ -255,7 +255,7 @@ qboolean R_AliasCheckBBox (void);
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void R_DrawParticles (void);
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void R_InitParticles (void);
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inline void R_ClearParticles (void);
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void R_ClearParticles (void);
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void R_ReadPointFile_f (void);
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void R_InitSprites (void);
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void R_SurfacePatch (void);
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@ -473,7 +473,7 @@ value_string (progs_t *pr, etype_t type, pr_type_t *val)
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break;
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case ev_entity:
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edict = PROG_TO_EDICT (pr, val->entity_var);
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dsprintf (line, "entity %i", NUM_FOR_BAD_EDICT (pr, edict));
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dsprintf (line, "entity %ld", NUM_FOR_BAD_EDICT (pr, edict));
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break;
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case ev_func:
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if (val->func_var < 0 || val->func_var >= pr->progs->numfunctions)
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@ -640,8 +640,7 @@ PR_PrintStatement (progs_t * pr, dstatement_t *s, int contents)
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fmt += 2;
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} else {
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const char *str;
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char mode = fmt[1];
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char opchar = fmt[2];
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char mode = fmt[1], opchar = fmt[2];
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long opval;
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etype_t optype;
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@ -782,10 +781,9 @@ PR_Profile (progs_t * pr)
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void
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ED_Print (progs_t *pr, edict_t *ed)
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{
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int l;
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int type, l;
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unsigned int i;
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const char *name;
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int type;
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ddef_t *d;
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pr_type_t *v;
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@ -794,7 +792,7 @@ ED_Print (progs_t *pr, edict_t *ed)
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return;
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}
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Sys_Printf ("\nEDICT %i:\n", NUM_FOR_BAD_EDICT (pr, ed));
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Sys_Printf ("\nEDICT %ld:\n", NUM_FOR_BAD_EDICT (pr, ed));
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for (i = 0; i < pr->progs->numfielddefs; i++) {
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d = &pr->pr_fielddefs[i];
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if (!d->s_name) // null field def (probably 1st)
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@ -67,7 +67,8 @@ ED_ClearEdict (progs_t *pr, edict_t *e, int val)
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unsigned int i;
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if (NUM_FOR_EDICT (pr, e) < *pr->reserved_edicts)
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Sys_Printf("clearing reserved edict %d\n", NUM_FOR_EDICT(pr,e));
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Sys_Printf ("clearing reserved edict %ld\n",
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NUM_FOR_EDICT (pr, e));
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for (i=0; i < pr->progs->entityfields; i++)
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e->v[i].integer_var = val;
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e->free = false;
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@ -78,7 +78,7 @@ PR_UglyValueString (progs_t *pr, etype_t type, pr_type_t *val)
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PR_GetString (pr, val->string_var));
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break;
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case ev_entity:
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snprintf (line, sizeof (line), "%i",
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snprintf (line, sizeof (line), "%ld",
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NUM_FOR_BAD_EDICT (pr, PROG_TO_EDICT (pr, val->entity_var)));
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break;
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case ev_func:
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@ -288,7 +288,7 @@ static const char *
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selector_get_key (void *s, void *_pr)
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{
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progs_t *pr = (progs_t *) _pr;
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return PR_GetString (pr, pr->selector_names[(int) s]);
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return PR_GetString (pr, pr->selector_names[(long) s]);
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}
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static const char *
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sel_register_typed_name (progs_t *pr, const char *name, const char *types,
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pr_sel_t *sel)
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{
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int index;
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long index;
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int is_new = 0;
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obj_list *l;
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index = (int) Hash_Find (pr->selector_hash, name);
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index = (long) Hash_Find (pr->selector_hash, name);
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if (index) {
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for (l = ((obj_list **) pr->selector_sels)[index]; l; l = l->next) {
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pr_sel_t *s = l->data;
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@ -581,8 +581,8 @@ obj_send_message_in_list (progs_t *pr, pr_method_list_t *method_list,
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pr_method_t *mth = &method_list->method_list[i];
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if (mth->method_name && sel_eq (&G_STRUCT (pr, pr_sel_t,
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mth->method_name), op)
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&& !Hash_FindElement (pr->load_methods, (void *)mth->method_imp)) {
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Hash_AddElement (pr->load_methods, (void *)mth->method_imp);
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&& !Hash_FindElement (pr->load_methods, (void *) (long) mth->method_imp)) {
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Hash_AddElement (pr->load_methods, (void *) (long) mth->method_imp);
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PR_ExecuteProgram (pr, mth->method_imp);
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break;
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@ -269,10 +269,10 @@ Z_Print (memzone_t *zone)
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Sys_Printf ("zone size: %i location: %p used: %i\n",
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zone->size, zone, zone->used);
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for (block = zone->blocklist.next ; ; block = block->next)
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{
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for (block = zone->blocklist.next ; ; block = block->next) {
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Sys_Printf ("block:%p size:%7i tag:%3i ofs:%d\n",
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block, block->size, block->tag, (byte *) block - (byte *) zone);
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block, block->size, block->tag,
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(int) ((byte *) block - (byte *) zone));
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if (block->next == &zone->blocklist)
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break; // all blocks have been hit
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@ -294,8 +294,7 @@ Z_CheckHeap (memzone_t *zone)
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{
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memblock_t *block;
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for (block = zone->blocklist.next ; ; block = block->next)
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{
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for (block = zone->blocklist.next ; ; block = block->next) {
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if (block->next == &zone->blocklist)
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break; // all blocks have been hit
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if ( (byte *)block + block->size != (byte *)block->next)
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@ -145,7 +145,7 @@ particle_new_veryrandom (ptype_t type, int texnum, const vec3_t org,
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}
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*/
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inline void
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void
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R_ClearParticles (void)
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{
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numparticles = 0;
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@ -793,6 +793,9 @@ GL_BuildLightmaps (model_t **models, int num_models)
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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aniso);
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qfglTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, BLOCK_WIDTH,
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BLOCK_HEIGHT, 0, gl_lightmap_format,
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GL_UNSIGNED_BYTE, lightmaps[i]);
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@ -150,6 +150,9 @@ build_skin_32 (byte * original, int tinwidth, int tinheight,
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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aniso);
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}
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static void
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@ -147,6 +147,9 @@ R_LoadSkys (const char *skyname)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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aniso);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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@ -430,6 +433,9 @@ R_InitSky (texture_t *mt)
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GL_UNSIGNED_BYTE, trans);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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aniso);
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for (i = 0; i < 128; i++)
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for (j = 0; j < 128; j++) {
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@ -447,4 +453,7 @@ R_InitSky (texture_t *mt)
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GL_UNSIGNED_BYTE, trans);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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aniso);
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}
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|
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@ -225,6 +225,9 @@ GL_TextureMode_f (void)
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gl_filter_min);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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gl_filter_max);
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D,
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GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
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}
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}
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}
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@ -428,6 +431,9 @@ GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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gl_filter_max);
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}
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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aniso);
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free (scaled);
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}
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|
@ -502,6 +508,9 @@ GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap,
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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gl_filter_max);
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}
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if (Anisotropy)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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aniso);
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free (scaled);
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}
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|
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@ -83,7 +83,7 @@ int use_bgra;
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int gl_va_capable;
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int vaelements;
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int texture_extension_number = 1;
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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int gl_filter_max = GL_LINEAR;
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float gldepthmin, gldepthmax;
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@ -104,7 +104,12 @@ qboolean is8bit = false;
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qboolean gl_feature_mach64 = false;
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// ATI PN_triangles
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// GL_EXT_texture_filter_anisotropic
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qboolean Anisotropy;
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static float aniso_max;
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float aniso;
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||||
// GL_ATI_pn_triangles
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static qboolean TruForm;
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static int tess_max;
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int tess;
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|
@ -112,6 +117,7 @@ int tess;
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// GL_LIGHT
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int gl_max_lights;
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|
||||
cvar_t *gl_anisotropy;
|
||||
cvar_t *gl_doublebright;
|
||||
cvar_t *gl_fb_bmodels;
|
||||
cvar_t *gl_finish;
|
||||
|
@ -231,6 +237,22 @@ gl_screenshot_byte_swap_f (cvar_t *var)
|
|||
var->int_val ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
|
||||
static void
|
||||
gl_anisotropy_f (cvar_t * var)
|
||||
{
|
||||
if (Anisotropy) {
|
||||
if (var)
|
||||
aniso = (bound (1.0, var->value, aniso_max));
|
||||
else
|
||||
aniso = 1.0;
|
||||
} else {
|
||||
aniso = 1.0;
|
||||
if (var)
|
||||
Con_Printf ("Anisotropy (GL_EXT_texture_filter_anisotropic) is "
|
||||
"not supported by your hardware and/or drivers.\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gl_tessellate_f (cvar_t * var)
|
||||
{
|
||||
|
@ -271,6 +293,11 @@ GL_Common_Init_Cvars (void)
|
|||
gl_screenshot_byte_swap_f, "Swap the bytes for gl "
|
||||
"screenshots. Needed if you get screenshots with red and "
|
||||
"blue swapped.");
|
||||
gl_anisotropy =
|
||||
Cvar_Get ("gl_anisotropy", "1.0", CVAR_NONE, gl_anisotropy_f,
|
||||
nva ("Specifies degree of anisotropy, from 1.0 to %f. "
|
||||
"Higher anisotropy means less distortion of textures "
|
||||
"at shallow angles to the viewer.", aniso_max));
|
||||
gl_tessellate =
|
||||
Cvar_Get ("gl_tessellate", "0", CVAR_NONE, gl_tessellate_f,
|
||||
nva ("Specifies tessellation level from 0 to %i. Higher "
|
||||
|
@ -321,6 +348,18 @@ CheckGLVersionString (void)
|
|||
gl_feature_mach64 = true;
|
||||
}
|
||||
|
||||
static void
|
||||
CheckAnisotropyExtensions (void)
|
||||
{
|
||||
if (QFGL_ExtensionPresent ("GL_EXT_texture_filter_anisotropic")) {
|
||||
Anisotropy = true;
|
||||
qfglGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso_max);
|
||||
} else {
|
||||
Anisotropy = false;
|
||||
aniso_max = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
CheckBGRAExtensions (void)
|
||||
{
|
||||
|
@ -556,9 +595,13 @@ GL_Init_Common (void)
|
|||
qfglEnable (GL_BLEND);
|
||||
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
CheckAnisotropyExtensions ();
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
if (Anisotropy)
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
aniso);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
|
|
Loading…
Reference in a new issue