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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
Change a few defaults as suggested by bigfoot.
in_dga -> 0 (until X is fixed) gl_multitexture -> 1 (why was this 0? not enough support back then?) cl_usleep -> 1 (seems to be ok) host_mem_size -> 40 (even 32 isn't enough these days) rate -> 10000 (we're not in the modem era any more) cl_mem_size -> 32 (16 is not enough, 32 sounds better than 24)
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23d3407622
4 changed files with 7 additions and 7 deletions
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@ -777,7 +777,7 @@ IN_LL_Init_Cvars (void)
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{
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in_snd_block = Cvar_Get ("in_snd_block", "0", CVAR_ARCHIVE, NULL,
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"block sound output on window focus loss");
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in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, in_dga_f,
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in_dga = Cvar_Get ("in_dga", "0", CVAR_ARCHIVE, in_dga_f, //FIXME 0 until X fixed
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"DGA Input support");
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in_mouse_accel = Cvar_Get ("in_mouse_accel", "1", CVAR_ARCHIVE,
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in_mouse_accel_f,
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@ -288,7 +288,7 @@ GL_Common_Init_Cvars (void)
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"wait for rendering to finish");
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gl_max_size = Cvar_Get ("gl_max_size", "0", CVAR_NONE, gl_max_size_f,
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"Texture dimension");
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gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE,
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gl_multitexture = Cvar_Get ("gl_multitexture", "1", CVAR_ARCHIVE,
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gl_multitexture_f, "Use multitexture when "
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"available.");
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gl_screenshot_byte_swap =
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@ -292,7 +292,7 @@ Host_InitLocal (void)
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coop = Cvar_Get ("coop", "0", CVAR_NONE, NULL, "0 or 1");
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pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL, "None");
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temp1 = Cvar_Get ("temp1", "0", CVAR_NONE, NULL, "None");
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cl_usleep = Cvar_Get ("cl_usleep", "0", CVAR_ARCHIVE, cl_usleep_f,
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cl_usleep = Cvar_Get ("cl_usleep", "1", CVAR_ARCHIVE, cl_usleep_f,
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"Turn this on to save cpu when fps limited. "
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"May affect frame rate adversely depending on "
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"local machine/os conditions");
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@ -861,7 +861,7 @@ CL_Init_Memory (void)
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else
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minimum_memory = MINIMUM_MEMORY_LEVELPAK;
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host_mem_size = Cvar_Get ("host_mem_size", "32", CVAR_NONE, NULL,
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host_mem_size = Cvar_Get ("host_mem_size", "40", CVAR_NONE, NULL,
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"Amount of memory (in MB) to allocate for the "
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PACKAGE_NAME " heap");
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if (mem_parm)
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@ -1373,7 +1373,7 @@ CL_Init_Cvars (void)
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"Set to 1 before connecting to become a spectator");
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team = Cvar_Get ("team", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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"Team player is on.");
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rate = Cvar_Get ("rate", "2500", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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rate = Cvar_Get ("rate", "10000", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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"Amount of bytes per second server will send/download "
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"to you");
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msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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@ -1383,7 +1383,7 @@ CL_Init_Cvars (void)
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"Auto aim off switch. Set to 1 to turn off.");
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cl_port = Cvar_Get ("cl_port", PORT_CLIENT, CVAR_NONE, Cvar_Info,
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"UDP Port for client to use.");
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cl_usleep = Cvar_Get ("cl_usleep", "0", CVAR_ARCHIVE, cl_usleep_f,
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cl_usleep = Cvar_Get ("cl_usleep", "1", CVAR_ARCHIVE, cl_usleep_f,
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"Turn this on to save cpu when fps limited. "
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"May affect frame rate adversely depending on "
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"local machine/os conditions");
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@ -1672,7 +1672,7 @@ CL_Init_Memory (void)
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int mem_size;
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void *mem_base;
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cl_mem_size = Cvar_Get ("cl_mem_size", "16", CVAR_NONE, NULL,
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cl_mem_size = Cvar_Get ("cl_mem_size", "32", CVAR_NONE, NULL,
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"Amount of memory (in MB) to allocate for the "
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PACKAGE_NAME " heap");
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if (mem_parm)
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