[nq] Merge in qw deathmatch overlay display

Nicely, all the data is already sort-of available (ping and pl will be
interesting, and I need to double-check uid), but once I get some issues
with the first entry not working, I'll be able to "merge" sbar and
concentrate on rogue and hipnotic.
This commit is contained in:
Bill Currie 2022-11-08 11:24:34 +09:00
parent 80c8b377c4
commit 22b0f75cc2

View file

@ -200,7 +200,7 @@ static view_def_t sbar_defs[] = {
{0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 3, 24, 0}, {0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 3, 24, 0},
{0, {10, 0, 24, 8}, grav_northwest, &sbar_miniammo, 4, 48, 0}, {0, {10, 0, 24, 8}, grav_northwest, &sbar_miniammo, 4, 48, 0},
{&dmo_view, { 0, 0,320, 200}, grav_north, &cl_screen_view}, {&dmo_view, { 0, 0,320, 200}, grav_center, &cl_screen_view},
{} {}
}; };
@ -1230,26 +1230,216 @@ draw_hipnotic_status (view_t *view)
#endif #endif
} }
static view_t static void
nq_dmo_line (view_t parent, int player) setup_frags (view_t frags, int player)
{ {
view_t line = sbar_view (0, 0, 192, 8, grav_north, parent);
view_t frags = sbar_view (0, 0, 40, 8, grav_northwest, line);
view_t name = sbar_view (64, 0, 128, 8, grav_northwest, line);
sbar_view (0, 0, 40, 4, grav_northwest, frags); sbar_view (0, 0, 40, 4, grav_northwest, frags);
sbar_view (0, 4, 40, 4, grav_northwest, frags); sbar_view (0, 4, 40, 4, grav_northwest, frags);
sbar_view (8, 0, 24, 8, grav_northwest, frags); sbar_view (8, 0, 24, 8, grav_northwest, frags);
sbar_view (0, 0, 40, 8, grav_northwest, frags); sbar_view (0, 0, 40, 8, grav_northwest, frags);
player_info_t *p = &cl.players[player]; player_info_t *p = &cl.players[player];
set_frags_bar (frags, set_frags_bar (frags,
Sbar_ColorForMap (p->topcolor), Sbar_ColorForMap (p->topcolor),
Sbar_ColorForMap (p->bottomcolor), Sbar_ColorForMap (p->bottomcolor),
sb_frags[player], sb_frags[player],
(player == cl.viewentity - 1) ? frags_marker : 0); (player == cl.viewentity - 1) ? frags_marker : 0);
sbar_setcomponent (name, hud_charbuff, &sb_name[player]); }
static void
setup_spect (view_t spect, int player)
{
view_t v = sbar_view (0, 0, 88, 4, grav_north, spect);
sbar_setcomponent (v, hud_charbuff, &sb_spectator);
}
typedef struct dmo_def_s {
int width; // in pixels
draw_charbuffer_t **buffer;
void (*setup) (view_t, int);
} dmo_def_t;
static dmo_def_t ping_def = { .width = 24, .buffer = sb_ping, };
static dmo_def_t pl_def = { .width = 24, .buffer = sb_pl, };
static dmo_def_t fph_def = { .width = 24, .buffer = sb_fph, };
static dmo_def_t time_def = { .width = 32, .buffer = sb_time, };
static dmo_def_t frags_def = { .width = 40, .setup = setup_frags, };
static dmo_def_t team_def = { .width = 32, .buffer = sb_uid, };
static dmo_def_t uid_def = { .width = 32, .buffer = sb_uid, };
static dmo_def_t name_def = { .width = 128, .buffer = sb_name, };
static dmo_def_t spectator_def = { .width = 112, .setup = setup_spect, };
static dmo_def_t spec_team_def = { .width = 32, };
static dmo_def_t *nq_dmo_defs[] = {
&frags_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_team_uid_ping_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&team_def,
&uid_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_team_uid_defs[] = {
&uid_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_team_ping_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_uid_ping_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&uid_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_uid_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_ping_defs[] = {
&uid_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_team_uid_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&spec_team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_team_uid_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&spec_team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_team_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&spec_team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_uid_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_uid_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&name_def,
0
};
static dmo_def_t **dmo_defs[] = {
nq_dmo_defs,
qw_dmo_ping_defs,
qw_dmo_uid_defs,
qw_dmo_uid_ping_defs,
qw_dmo_team_ping_defs,
qw_dmo_team_uid_defs,
qw_dmo_team_uid_ping_defs,
qw_dmo_spect_ping_defs,
qw_dmo_spect_uid_defs,
qw_dmo_spect_uid_ping_defs,
qw_dmo_spect_team_ping_defs,
qw_dmo_spect_team_uid_defs,
qw_dmo_spect_team_uid_ping_defs,
};
static view_t
make_dmo_line (view_t parent, int player)
{
dmo_def_t **defs = dmo_defs[3]; //FIXME nq/qw/team/spec/cvar
int x = -8;
view_t line = sbar_view (0, 0, 0, 0, grav_north, parent);
while (*defs) {
dmo_def_t *d = *defs++;
x += 8 + d->width;
if (d->buffer || d->setup) {
view_t v = sbar_view (x - d->width, 0, d->width, 8,
grav_northwest, line);
if (d->buffer) {
draw_charbuffer_t *buff = d->buffer[player];
sbar_setcomponent (v, hud_charbuff, &buff);
} else if (d->setup) {
d->setup (v, player);
}
}
}
View_SetLen (line, x, 8);
return line; return line;
} }
static inline int
calc_fph (int frags, int total)
{
int fph;
if (total != 0) {
fph = (3600 * frags) / total;
if (fph >= 999) {
fph = 999;
} else if (fph <= -999) {
fph = -999;
}
} else {
fph = 0;
}
return fph;
}
static void static void
Sbar_DeathmatchOverlay (view_t view) Sbar_DeathmatchOverlay (view_t view)
{ {
@ -1281,36 +1471,6 @@ Sbar_DeathmatchOverlay (view_t view)
// 0, 0 "gfx/ranking.lmp" // 0, 0 "gfx/ranking.lmp"
// 80, 40 // 80, 40
// //
// qw t 2+ [
// ping pl main team uid name
// 0,y 32,y 64,y 184,y 224,y 264,y
// 24,8 24,8 112,8 32,8 32,8 80,8
// ]
// qw t 1 [
// uid pl main team name
// 0,y 32,y 64,y 184,y 224,y
// 32,8 24,8 112,8 32,8 96,8
// ]
// qw t 0 [
// ping pl main team name
// 0,y 32,y 64,y 184,y 224,y
// 24,8 24,8 112,8 32,8 96,8
// ]
// qw 2+ [
// ping pl main uid name
// 0,y 32,y 64,y 184,y 224,y
// 24,8 24,8 112,8 32,8 96,8
// ]
// qw 1 [
// ping pl main name
// 0,y 32,y 64,y 184,y
// 24,8 24,8 112,8 136,8
// ]
// qw 0 [
// uid pl main name
// 0,y 32,y 64,y 184,y
// 32,8 24,8 112,8 136,8
// ]
// for all qw, spectator replaces main, team at 72,0 88,8 // for all qw, spectator replaces main, team at 72,0 88,8
Sbar_SortFrags (0); Sbar_SortFrags (0);
@ -1329,11 +1489,19 @@ Sbar_DeathmatchOverlay (view_t view)
for (i = 0; i < count; i++, y += 10) { for (i = 0; i < count; i++, y += 10) {
int k = fragsort[i]; int k = fragsort[i];
if (!View_Valid (sb_views[k])) { if (!View_Valid (sb_views[k])) {
sb_views[k] = nq_dmo_line (view, k); sb_views[k] = make_dmo_line (view, k);
} }
player_info_t *p = &cl.players[k]; player_info_t *p = &cl.players[k];
write_charbuff (sb_ping[k], 0, 0, va (0, "%3d", p->ping));
write_charbuff (sb_pl[k], 0, 0, va (0, "%3d", p->pl));
int total = (cl.intermission ? cl.completed_time : realtime)
- p->entertime;
write_charbuff (sb_fph[k], 0, 0, va (0, "%3d",
calc_fph (p->frags, total)));
write_charbuff (sb_time[k], 0, 0, va (0, "%3d", total / 60));
//FIXME update top/bottom color //FIXME update top/bottom color
write_charbuff (sb_frags[k], 0, 0, va (0, "%3d", p->frags)); write_charbuff (sb_frags[k], 0, 0, va (0, "%3d", p->frags));
write_charbuff (sb_uid[k], 0, 0, va (0, "%3d", p->userid));
write_charbuff (sb_name[k], 0, 0, p->name->value); write_charbuff (sb_name[k], 0, 0, p->name->value);
view_pos_t pos = View_GetPos (sb_views[k]); view_pos_t pos = View_GetPos (sb_views[k]);
View_SetPos (sb_views[k], pos.x, y); View_SetPos (sb_views[k], pos.x, y);