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Enable face culling and depth testing.
I spent way too long trying to figure out why triangle order wasn't making any difference... :P
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1 changed files with 4 additions and 0 deletions
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@ -47,6 +47,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/skin.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/sys.h"
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_alias.h"
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#include "QF/GLSL/qf_alias.h"
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#include "QF/GLSL/qf_textures.h"
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#include "QF/GLSL/qf_textures.h"
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@ -151,6 +152,9 @@ R_SetupView (void)
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Mat4Identity (mat);
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Mat4Identity (mat);
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VectorNegate (r_refdef.vieworg, mat + 12);
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VectorNegate (r_refdef.vieworg, mat + 12);
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Mat4Mult (glsl_view, mat, glsl_view);
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Mat4Mult (glsl_view, mat, glsl_view);
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qfglEnable (GL_CULL_FACE);
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qfglEnable (GL_DEPTH_TEST);
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}
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}
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static void
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static void
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