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remove redundant prototype
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@ -406,8 +406,6 @@ CrossProduct (const vec3_t v1, const vec3_t v2, vec3_t cross)
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cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
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}
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double sqrt (double x);
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vec_t
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_Length (vec3_t v)
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{
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