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[gamecode] Move return buffer to end of progs memory map
With the return buffer in progs_t, it could not be addressed by the progs on 64-bit machines (this was intentional, actually), but in order to get obj_msg_sendv working properly, I needed a way to "bounce" the return address of a calling function to the called function. The cleanest solution I could think of was to add a mode to the with instruction allowing the return pointer to be loaded into a register and then calling the function with a 0 offset for the return value but using the relevant register (next few commits). Testing promptly segfaulted due to the 64-bit offset not fitting into a 32-bit value.
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b0810958e7
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3 changed files with 6 additions and 2 deletions
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@ -1960,8 +1960,8 @@ struct progs_s {
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pr_type_t *pr_real_params[PR_MAX_PARAMS];
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int pr_param_size; ///< covers both params and return
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int pr_param_alignment; ///< covers both params and return
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pr_type_t pr_return_buffer[32];///< for discarded return values
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///< or returning values to C
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pr_type_t *pr_return_buffer; ///< for discarded return values
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///< or returning values to C
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///@}
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/// \name edicts
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@ -522,6 +522,7 @@ typedef struct dparmsize_s {
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#define DEF_SAVEGLOBAL (1<<15)
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#define PR_MAX_PARAMS 8
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#define PR_MAX_RETURN 32 // maximum size of return value
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typedef struct dfunction_s {
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pr_int_t first_statement; // negative numbers are builtins
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@ -199,6 +199,8 @@ PR_LoadProgsFile (progs_t *pr, QFile *file, int size)
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mem_size = pr->pr_edict_area_size * sizeof (pr_type_t);
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mem_size += pr->progs_size + pr->zone_size + pr->stack_size;
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// space for return buffer
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mem_size += PR_MAX_RETURN * sizeof (pr_type_t);
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// +1 for a nul terminator
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pr->progs = pr->allocate_progs_mem (pr, mem_size + 1);
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@ -240,6 +242,7 @@ PR_LoadProgsFile (progs_t *pr, QFile *file, int size)
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if (pr->globals.stack && pr->stack_bottom) {
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*pr->globals.stack = pr->globals_size;
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}
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pr->pr_return_buffer = pr->pr_globals + pr->globals_size;
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if (pr->zone) {
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PR_Zone_Init (pr);
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