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[particles] Use read data instead of written data
I'm not sure this makes any difference (at 2500fps, the noise is crazy), but fewer instructions can't hurt.
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@ -106,8 +106,6 @@ R_RunParticles (float dT)
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ps->partparams[j] = *parm;
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ps->partramps[j] = ramp;
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}
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p = &ps->particles[j];
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parm = &ps->partparams[j];
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j += 1;
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p->pos += dT * p->vel;
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