diff --git a/tools/qwaq/main.qc b/tools/qwaq/main.qc index d75d19ce8..11cc84d69 100644 --- a/tools/qwaq/main.qc +++ b/tools/qwaq/main.qc @@ -79,61 +79,6 @@ void () eek = traceoff(); }; -.string classname; -.string netname; -float (entity tester) IsBuilding = -{ - if ( - tester.classname == "building_sentrygun" || - tester.classname == "building_sentrygun_base" || - tester.classname == "building_tesla" || - tester.classname == "building_dispenser" || - tester.classname == "building_camera" || - tester.classname == "building_arawana" || - tester.classname == "building_teleporter"|| - tester.classname == "building_fieldgen"|| - tester.classname == "building_sensor" - ) - return 1; - return 0; -}; -float(entity thing) IsMonster = -{ - if (thing.classname=="monster_shambler") - return 1; - if (thing.classname=="monster_demon1") - return 1; - if (thing.classname=="monster_wizard") - return 1; - if (thing.classname=="monster_army") - return 1; - - if (thing.classname=="monster_knight") - return 1; - if (thing.classname=="monster_hknight") - return 1; - - return 0; -}; -string(entity thething) GetEnemyName = -{ - if (thething.classname == "player") - return thething.netname; - - if (IsMonster(thething)) - return ""; - - if (IsBuilding(thething)) - return ""; - - if (thething.classname == "grenade" && thething.netname == "land_mine") - return "land mine"; - - if (thething.classname != "") - return thething.classname; - - return "unknown stuff"; -}; void () assign = { local float foo;