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[vulkan] Free shadow map resource block
I forgot I had to free the memory too. Oops.
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@ -473,6 +473,7 @@ clear_shadows (vulkan_ctx_t *ctx)
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}
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if (lctx->shadow_resources) {
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QFV_DestroyResource (device, lctx->shadow_resources);
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free (lctx->shadow_resources);
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lctx->shadow_resources = 0;
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}
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lctx->light_images.size = 0;
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