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Fix a gl matrix stack overflow.
I'd missed a couple of places for glPopMatrix (worse, one was push!).
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1 changed files with 3 additions and 1 deletions
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@ -703,7 +703,7 @@ draw_black_sky_polys (const instsurf_t *sky_chain)
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p = p->next;
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}
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if (sc->transform)
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qfglPushMatrix ();
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qfglPopMatrix ();
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sc = sc->tex_chain;
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}
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qfglEnable (GL_TEXTURE_2D);
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@ -845,6 +845,8 @@ R_DrawSkyChain (const instsurf_t *sky_chain)
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qfglEnd ();
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p = p->next;
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}
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if (sc->transform)
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qfglPopMatrix ();
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sc = sc->tex_chain;
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}
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}
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