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https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-24 04:31:35 +00:00
[vulkan] Implement lightmap updates for dlights
GL-Quake all over again, but the world is so much more alive with moving lights, even if... rather stylized. Closes #73.
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8c6bfe0984
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1e7cb8ee17
6 changed files with 83 additions and 114 deletions
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@ -268,6 +268,7 @@ typedef struct bsp_instance_s {
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typedef struct bsp_pass_s {
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vec4f_t position; ///< view position
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const vec4f_t *transform; ///< transform for current model
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const struct mod_brush_s *brush;///< data for current model
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struct bspctx_s *bsp_context; ///< owning bsp context
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struct entqueue_s *entqueue; ///< entities to render this pass
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@ -44,7 +44,7 @@ typedef struct subpic_s subpic_t;
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void Vulkan_lightmap_init (struct vulkan_ctx_s *ctx);
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void Vulkan_BuildLightmaps (model_t **models, int num_models, vulkan_ctx_t *ctx);
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void Vulkan_BuildLightMap (transform_t transform, const mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx);
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void Vulkan_BuildLightMap (const vec4f_t *transform, const mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx);
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VkImageView Vulkan_LightmapImageView (struct vulkan_ctx_s *ctx) __attribute__((pure));
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void Vulkan_FlushLightmaps (struct vulkan_ctx_s *ctx);
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@ -111,10 +111,10 @@ typedef struct {
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} medge_t;
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typedef struct {
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float vecs[2][4];
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vec4f_t vecs[2];
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float mipadjust;
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texture_t *texture;
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int flags;
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texture_t *texture;
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} mtexinfo_t;
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#define VERTEXSIZE 7
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@ -112,8 +112,8 @@ D_CalcGradients (msurface_t *pface)
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mipscale = 1.0 / (float) (1 << miplevel);
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TransformVector (pface->texinfo->vecs[0], p_saxis);
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TransformVector (pface->texinfo->vecs[1], p_taxis);
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TransformVector ((vec_t*)&pface->texinfo->vecs[0], p_saxis);//FIXME
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TransformVector ((vec_t*)&pface->texinfo->vecs[1], p_taxis);//FIXME
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t = xscaleinv * mipscale;
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d_sdivzstepu = p_saxis[0] * t;
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@ -679,6 +679,8 @@ R_DrawBrushModel (entity_t ent, bsp_pass_t *pass, vulkan_ctx_t *ctx)
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}
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auto animation = Entity_GetAnimation (ent);
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pass->transform = Transform_GetWorldMatrixPtr (Entity_Transform (ent));
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pass->brush = &model->brush;
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pass->ent_frame = animation->frame & 1;
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pass->inst_id = model->render_id;
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pass->inst_id |= renderer->colormod[3] < 1 ? INST_ALPHA : 0;
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@ -690,6 +692,7 @@ R_DrawBrushModel (entity_t ent, bsp_pass_t *pass, vulkan_ctx_t *ctx)
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chain_surface (face, pass, bctx);
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}
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}
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pass->transform = nullptr;
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DARRAY_APPEND (&pass->instances[model->render_id].entities,
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renderer->render_id);
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return 1;
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@ -923,7 +926,7 @@ update_lightmap (bsp_pass_t *pass, const bspctx_t *bctx, instface_t is)
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}
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if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
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dynamic:
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Vulkan_BuildLightMap (nulltransform, pass->brush, surf,
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Vulkan_BuildLightMap (pass->transform, pass->brush, surf,
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bctx->vulkan_ctx);
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}
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}
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@ -53,55 +53,57 @@
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#define s_dynlight (r_refdef.scene->base + scene_dynlight)
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#define LUXEL_SIZE 4
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static inline void
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add_dynamic_lights (transform_t transform, msurface_t *surf,
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float *block)
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add_dynamic_lights (const vec4f_t *transform, msurface_t *surf, vec4f_t *block)
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{
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#if 0
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unsigned lnum;
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qfZoneScoped (true);
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local, lightorigin;
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vec4f_t entorigin = { 0, 0, 0, 1 };
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int smax, tmax;
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int s, t;
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mtexinfo_t *tex;
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plane_t *plane;
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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tex = surf->texinfo;
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plane = surf->plane;
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auto p = surf->plane;
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vec4f_t plane = { VectorExpand (p->normal), -p->dist };
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vec4f_t entorigin = { 0, 0, 0, 1 };
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if (transform) {
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//FIXME give world entity a transform
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entorigin = Transform_GetWorldPosition (transform);
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entorigin = transform[3];
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}
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32))))
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auto dlight_pool = &r_refdef.registry->comp_pools[s_dynlight];
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auto dlight_data = (dlight_t *) dlight_pool->data;
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for (uint32_t i = 0; i < dlight_pool->count; i++) {
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auto dlight = &dlight_data[i];
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if (!(surf->dlightbits[i / 32] & (1 << (i % 32))))
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continue; // not lit by this light
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dlight_t *light = &r_dlights[lnum];
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vec4f_t lightorigin = dlight->origin - entorigin;
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lightorigin[3] = 1;
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float rad = dlight->radius;
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vec4f_t dist = dotf (lightorigin, plane);
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dist[3] = 0;
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rad -= fabs (dist[0]);
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VectorSubtract (light->origin, entorigin, lightorigin);
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rad = light->radius;
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dist = DotProduct (lightorigin, plane->normal) - plane->dist;
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rad -= fabs (dist);
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minlight = light->minlight;
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float minlight = dlight->minlight;
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if (rad < minlight) {
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continue;
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}
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VectorMultSub (light->origin, dist, plane->normal, impact);
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vec4f_t impact = dlight->origin - dist * plane;
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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vec4f_t local = {
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dotf (impact, tex->vecs[0])[0] - surf->texturemins[0],
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dotf (impact, tex->vecs[1])[0] - surf->texturemins[1],
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};
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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vec4f_t color = { VectorExpand (dlight->color), 0 };
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color *= dlight->radius / 4096;
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for (t = 0; t < tmax; t++) {
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td = local[1] - t * 16;
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@ -113,73 +115,69 @@ add_dynamic_lights (transform_t transform, msurface_t *surf,
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if (sd < 0) {
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sd = -sd;
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}
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float d;
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if (sd > td) {
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dist = sd + (td >> 1);
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d = sd + (td >> 1);
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} else {
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dist = td + (sd >> 1);
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d = td + (sd >> 1);
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}
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if (dist < minlight) {
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float *out = block + (t * smax + s) * LUXEL_SIZE;
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float l = (rad - dist);
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VectorMultAdd (out, l, light->color, out);
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out[3] = 1;
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out += LUXEL_SIZE;
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float l = dlight->radius - d;
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if (l > minlight) {
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block[t * smax + s] += l * color;
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}
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}
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}
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}
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#endif
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}
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void
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Vulkan_BuildLightMap (transform_t transform, const mod_brush_t *brush,
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msurface_t *surf, vulkan_ctx_t *ctx)
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static void
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vulkan_build_lightmap (const mod_brush_t *brush, msurface_t *surf,
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vec4f_t *block)
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{
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qfZoneScoped (true);
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bspctx_t *bctx = ctx->bsp_context;
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int smax, tmax, size;
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unsigned scale;
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int i;
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float *out, *block;
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int smax = (surf->extents[0] >> 4) + 1;
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int tmax = (surf->extents[1] >> 4) + 1;
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int size = smax * tmax;
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax * LUXEL_SIZE;
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block = QFV_SubpicBatch (surf->lightpic, bctx->light_stage);
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// set to full bright if no light data
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if (!brush->lightdata) {
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out = block;
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while (size-- > 0) {
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*out++ = 1;
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for (int i = 0; i < size; i++) {
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block[i] = (vec4f_t) {1, 1, 1, 1};
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}
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return;
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}
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// clear to no light
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memset (block, 0, size * sizeof(float));
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// add all the lightmaps
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for (int i = 0; i < size; i++) {
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block[i] = (vec4f_t) {0, 0, 0, 1};
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}
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if (surf->samples) {
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byte *lightmap;
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byte *lightmap = surf->samples;
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for (int map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255;
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map++) {
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surf->cached_light[map] = d_lightstylevalue[surf->styles[map]];
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float scale = surf->cached_light[map] / 65536.0;
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auto bl = block;
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for (int i = 0; i < size; i++) {
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vec4f_t val = { VectorExpand (lightmap), 0 };
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val *= scale;
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lightmap += 3;
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*bl++ = val;
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}
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}
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}
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}
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void
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Vulkan_BuildLightMap (const vec4f_t *transform, const mod_brush_t *brush,
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msurface_t *surf, vulkan_ctx_t *ctx)
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{
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qfZoneScoped (true);
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bspctx_t *bctx = ctx->bsp_context;
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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vec4f_t *block = QFV_SubpicBatch (surf->lightpic, bctx->light_stage);
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vulkan_build_lightmap (brush, surf, block);
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lightmap = surf->samples;
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for (int maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++) {
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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out = block;
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for (i = 0; i < smax * tmax; i++) {
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*out++ += *lightmap++ * scale / 65536.0;
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*out++ += *lightmap++ * scale / 65536.0;
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*out++ += *lightmap++ * scale / 65536.0;
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out++;
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}
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}
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}
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// add all the dynamic lights
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if (surf->dlightframe == r_framecount) {
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add_dynamic_lights (transform, surf, block);
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@ -201,40 +199,6 @@ vulkan_create_surf_lightmap (msurface_t *surf, vulkan_ctx_t *ctx)
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}
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}
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static void
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vulkan_build_lightmap (mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx)
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{
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int smax = (surf->extents[0] >> 4) + 1;
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int tmax = (surf->extents[1] >> 4) + 1;
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int size = smax * tmax;
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vec4f_t *blocklights = QFV_SubpicBatch (surf->lightpic, ctx->staging);
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if (!brush->lightdata) {
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for (int i = 0; i < size; i++) {
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blocklights[i] = (vec4f_t) {1, 1, 1, 1};
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}
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return;
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}
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memset (blocklights, 0, sizeof (vec4f_t[size]));
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if (surf->samples) {
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byte *lightmap = surf->samples;
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for (int map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255;
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map++) {
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surf->cached_light[map] = d_lightstylevalue[surf->styles[map]];
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float scale = surf->cached_light[map] / 65536.0;
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auto bl = blocklights;
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for (int i = 0; i < size; i++) {
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vec4f_t val = { VectorExpand (lightmap), 0 };
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val *= scale;
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val[3] = 1;
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lightmap += 3;
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*bl++ = val;
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}
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}
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}
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}
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/*
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GL_BuildLightmaps
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continue;
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}
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vulkan_create_surf_lightmap (surf, ctx);
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vulkan_build_lightmap (brush, surf, ctx);
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vec4f_t *block = QFV_SubpicBatch (surf->lightpic, ctx->staging);
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vulkan_build_lightmap (brush, surf, block);
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}
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}
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@ -287,7 +252,7 @@ Vulkan_BuildLightmaps (model_t **models, int num_models, vulkan_ctx_t *ctx)
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for (uint32_t i = 0; i < brush->numsurfaces; i++) {
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msurface_t *surf = brush->surfaces + i;
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if (surf->lightpic) {
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Vulkan_BuildLightMap (nulltransform, brush, surf, ctx);
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Vulkan_BuildLightMap (nullptr, brush, surf, ctx);
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}
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}
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}
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