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[ruamoko] Allocate selectors in large blocks
The zone memory block header is 64 bytes, so allocating a single 8 byte selector is rather wasteful. Instead, allocate selectors in large chunks (currently 64) and divvy them out as needed. Significantly reduces memory pressure in large Ruamoko progs.
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2f117dd12e
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1 changed files with 15 additions and 2 deletions
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@ -91,6 +91,9 @@
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} \
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}
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// number of selectors to allocate at once (to minimize memory waste)
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#define SELECTOR_BLOCK 64
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typedef struct obj_list_s {
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struct obj_list_s *next;
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void *data;
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@ -107,6 +110,8 @@ typedef struct probj_resources_s {
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progs_t *pr;
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unsigned selector_index;
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unsigned selector_index_max;
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pr_sel_t *selector_block;
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int available_selectors;
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obj_list **selector_sels;
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pr_string_t *selector_names;
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pr_int_t *selector_argc;
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@ -567,8 +572,14 @@ sel_register_typed_name (probj_t *probj, const char *name, const char *types,
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index = add_sel_name (probj, name);
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is_new = 1;
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}
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if (!sel)
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sel = PR_Zone_Malloc (pr, sizeof (pr_sel_t));
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if (!sel) {
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if (!probj->available_selectors) {
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probj->available_selectors = SELECTOR_BLOCK;
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sel = PR_Zone_Malloc (pr, SELECTOR_BLOCK*sizeof (pr_sel_t));
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probj->selector_block = sel;
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}
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sel = &probj->selector_block[--probj->available_selectors];
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}
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sel->sel_id = index;
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sel->sel_types = PR_SetString (pr, types);
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@ -2265,6 +2276,8 @@ rua_obj_cleanup (progs_t *pr, void *data)
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Hash_FlushTable (probj->selector_hash);
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probj->selector_index = 0;
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probj->available_selectors = 0;
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probj->selector_block = 0;
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for (i = 0; i < probj->selector_index_max; i++) {
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obj_list_free (probj->selector_sels[i]);
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probj->selector_sels[i] = 0;
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