Commented out rogue/hipnotic sbar elements. Didn't outright delete them

so they can be used in building the scripted HUDs for those trees.  This
commit removes all need for the hipnotic and rogue qbooleans.
This commit is contained in:
Joseph Carter 2001-03-09 07:50:45 +00:00
parent 69fd58944e
commit 1d04bc223d

View file

@ -75,23 +75,24 @@ qboolean sb_showscores;
int sb_lines; // scan lines to draw int sb_lines; // scan lines to draw
qpic_t *rsb_invbar[2]; // FIXME: MISSIONHUD (rsb_*, hsb_*)
qpic_t *rsb_weapons[5]; //qpic_t *rsb_invbar[2];
qpic_t *rsb_items[2]; //qpic_t *rsb_weapons[5];
qpic_t *rsb_ammo[3]; //qpic_t *rsb_items[2];
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border //qpic_t *rsb_ammo[3];
//qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
// MED 01/04/97 added two more weapons + 3 // MED 01/04/97 added two more weapons + 3
// alternates for grenade launcher // alternates for grenade launcher
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are //qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are
// flashes // flashes
// MED 01/04/97 added array to simplify // MED 01/04/97 added array to simplify
// weapon parsing // weapon parsing
int hipweapons[4] = //int hipweapons[4] =
{ HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT }; // { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items //qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items
// array // array
@ -448,15 +449,16 @@ Sbar_DrawInventory (void)
float time; float time;
int flashon; int flashon;
if (rogue) { // FIXME: MISSIONHUD
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) // if (rogue) {
Sbar_DrawPic (0, -24, rsb_invbar[0]); // if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
else // Sbar_DrawPic (0, -24, rsb_invbar[0]);
Sbar_DrawPic (0, -24, rsb_invbar[1]); // else
} else { // Sbar_DrawPic (0, -24, rsb_invbar[1]);
// } else {
if (!headsup) if (!headsup)
Sbar_DrawPic (0, -24, sb_ibar); Sbar_DrawPic (0, -24, sb_ibar);
} // }
// weapons // weapons
for (i = 0; i < 7; i++) { for (i = 0; i < 7; i++) {
@ -488,66 +490,68 @@ Sbar_DrawInventory (void)
} }
} }
// hipnotic weapons // FIXME: MISSIONHUD
if (hipnotic) { // // hipnotic weapons
int grenadeflashing = 0; // if (hipnotic) {
// int grenadeflashing = 0;
//
// for (i = 0; i < 4; i++) {
// if (cl.items & (1 << hipweapons[i])) {
// time = cl.item_gettime[hipweapons[i]];
// flashon = (int) ((cl.time - time) * 10);
// flashon = max (0, flashon);
//
// if (flashon >= 10) {
// if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i]))
// flashon = 1;
// else
// flashon = 0;
// } else {
// flashon = (flashon % 5) + 2;
// }
//
// // check grenade launcher
// switch (i) {
// case 2:
// if (cl.items & HIT_PROXIMITY_GUN) {
// if (flashon) {
// grenadeflashing = 1;
// Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
// }
// }
// break;
// case 3:
// if (cl.items & (IT_SHOTGUN << 4)) {
// if (flashon && !grenadeflashing) {
// Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
// } else if (!grenadeflashing) {
// Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
// }
// } else {
// Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
// }
// break;
// default:
// Sbar_DrawPic (176 + (i * 24), -16, hsb_weapons[flashon][i]);
// break;
// }
// if (flashon > 1)
// sb_updates = 0; // force update to remove flash
// }
// }
// }
for (i = 0; i < 4; i++) { // FIXME: MISSIONHUD
if (cl.items & (1 << hipweapons[i])) { // if (rogue) {
time = cl.item_gettime[hipweapons[i]]; // // check for powered up weapon.
flashon = (int) ((cl.time - time) * 10); // if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
flashon = max (0, flashon); // for (i = 0; i < 5; i++) {
// if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
if (flashon >= 10) { // Sbar_DrawPic ((i + 2) * 24, -16, rsb_weapons[i]);
if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i])) // }
flashon = 1; // }
else // }
flashon = 0; // }
} else {
flashon = (flashon % 5) + 2;
}
// check grenade launcher
switch (i) {
case 2:
if (cl.items & HIT_PROXIMITY_GUN) {
if (flashon) {
grenadeflashing = 1;
Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
}
}
break;
case 3:
if (cl.items & (IT_SHOTGUN << 4)) {
if (flashon && !grenadeflashing) {
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
} else if (!grenadeflashing) {
Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
}
} else {
Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
}
break;
default:
Sbar_DrawPic (176 + (i * 24), -16, hsb_weapons[flashon][i]);
break;
}
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
if (rogue) {
// check for powered up weapon.
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
for (i = 0; i < 5; i++) {
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
Sbar_DrawPic ((i + 2) * 24, -16, rsb_weapons[i]);
}
}
}
}
// ammo counts // ammo counts
for (i = 0; i < 4; i++) { for (i = 0; i < 4; i++) {
snprintf (num, sizeof (num), "%3i", cl.stats[STAT_SHELLS + i]); snprintf (num, sizeof (num), "%3i", cl.stats[STAT_SHELLS + i]);
@ -589,7 +593,8 @@ Sbar_DrawInventory (void)
if (time && time > (cl.time - 2) && flashon) { // Flash frame if (time && time > (cl.time - 2) && flashon) { // Flash frame
sb_updates = 0; sb_updates = 0;
} else { } else {
if (!hipnotic || (i > 1)) { // FIXME: MISSIONHUD (this should have been !hip && maybe?)
if (/*!hipnotic ||*/ (i > 1)) {
Sbar_DrawPic (192 + i * 16, -16, sb_items[i]); Sbar_DrawPic (192 + i * 16, -16, sb_items[i]);
} }
} }
@ -598,40 +603,42 @@ Sbar_DrawInventory (void)
} }
} }
// hipnotic items // FIXME: MISSIONHUD
if (hipnotic) { // // hipnotic items
for (i = 0; i < 2; i++) { // if (hipnotic) {
if (cl.items & (1 << (24 + i))) { // for (i = 0; i < 2; i++) {
time = cl.item_gettime[24 + i]; // if (cl.items & (1 << (24 + i))) {
if (time && time > cl.time - 2 && flashon) { // flash // time = cl.item_gettime[24 + i];
// frame // if (time && time > cl.time - 2 && flashon) { // flash
sb_updates = 0; // // frame
} else { // sb_updates = 0;
Sbar_DrawPic (288 + i * 16, -16, hsb_items[i]); // } else {
} // Sbar_DrawPic (288 + i * 16, -16, hsb_items[i]);
if (time && time > (cl.time - 2)) // }
sb_updates = 0; // if (time && time > (cl.time - 2))
} // sb_updates = 0;
} // }
} // }
// }
if (rogue) { // new rogue items // FIXME: MISSIONHUD
for (i = 0; i < 2; i++) { // if (rogue) { // new rogue items
if (cl.items & (1 << (29 + i))) { // for (i = 0; i < 2; i++) {
time = cl.item_gettime[29 + i]; // if (cl.items & (1 << (29 + i))) {
// time = cl.item_gettime[29 + i];
if (time && time > (cl.time - 2) && flashon) { // flash //
// frame // if (time && time > (cl.time - 2) && flashon) { // flash
sb_updates = 0; // // frame
} else { // sb_updates = 0;
Sbar_DrawPic (288 + i * 16, -16, rsb_items[i]); // } else {
} // Sbar_DrawPic (288 + i * 16, -16, rsb_items[i]);
// }
if (time && time > (cl.time - 2)) //
sb_updates = 0; // if (time && time > (cl.time - 2))
} // sb_updates = 0;
} // }
} else { // }
// } else {
// sigils // sigils
for (i = 0; i < 4; i++) { for (i = 0; i < 4; i++) {
if (cl.items & (1 << (28 + i))) { if (cl.items & (1 << (28 + i))) {
@ -646,7 +653,7 @@ Sbar_DrawInventory (void)
sb_updates = 0; sb_updates = 0;
} }
} }
} // }
} }
//============================================================================= //=============================================================================
@ -724,52 +731,53 @@ Sbar_DrawFace (void)
{ {
int f, anim; int f, anim;
// PGM 01/19/97 - team color drawing // FIXME: MISSIONHUD
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes // // PGM 01/19/97 - team color drawing
if (rogue && (cl.maxclients != 1) // // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
&& (teamplay->int_val > 3) && (teamplay->int_val < 7)) { // if (rogue && (cl.maxclients != 1)
// && (teamplay->int_val > 3) && (teamplay->int_val < 7)) {
int top, bottom; //
int xofs; // int top, bottom;
char num[12]; // int xofs;
scoreboard_t *s; // char num[12];
// scoreboard_t *s;
s = &cl.scores[cl.viewentity - 1]; //
// s = &cl.scores[cl.viewentity - 1];
// draw background //
top = (s->colors & 0xf0); // // draw background
bottom = ((s->colors & 15) << 4); // top = (s->colors & 0xf0);
top = Sbar_ColorForMap (top); // bottom = ((s->colors & 15) << 4);
bottom = Sbar_ColorForMap (bottom); // top = Sbar_ColorForMap (top);
// bottom = Sbar_ColorForMap (bottom);
if (sbar_centered) //
xofs = ((vid.width - 320) >> 1) + 113; // if (sbar_centered)
else // xofs = ((vid.width - 320) >> 1) + 113;
xofs = 113; // else
// xofs = 113;
Sbar_DrawPic (112, 0, rsb_teambord); //
Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top); // Sbar_DrawPic (112, 0, rsb_teambord);
Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom); // Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
// Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
// draw number //
f = s->frags; // // draw number
snprintf (num, sizeof (num), "%3i", f); // f = s->frags;
// snprintf (num, sizeof (num), "%3i", f);
if (top == 8) { //
if (num[0] != ' ') // if (top == 8) {
Sbar_DrawCharacter (109, 3, 18 + num[0] - '0'); // if (num[0] != ' ')
if (num[1] != ' ') // Sbar_DrawCharacter (109, 3, 18 + num[0] - '0');
Sbar_DrawCharacter (116, 3, 18 + num[1] - '0'); // if (num[1] != ' ')
if (num[2] != ' ') // Sbar_DrawCharacter (116, 3, 18 + num[1] - '0');
Sbar_DrawCharacter (123, 3, 18 + num[2] - '0'); // if (num[2] != ' ')
} else { // Sbar_DrawCharacter (123, 3, 18 + num[2] - '0');
Sbar_DrawCharacter (109, 3, num[0]); // } else {
Sbar_DrawCharacter (116, 3, num[1]); // Sbar_DrawCharacter (109, 3, num[0]);
Sbar_DrawCharacter (123, 3, num[2]); // Sbar_DrawCharacter (116, 3, num[1]);
} // Sbar_DrawCharacter (123, 3, num[2]);
// }
return; //
} // return;
// }
// PGM 01/19/97 - team color drawing // PGM 01/19/97 - team color drawing
if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY)) if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY))
@ -818,27 +826,29 @@ Sbar_DrawNormal (void)
if (!headsup) if (!headsup)
Sbar_DrawPic (0, 0, sb_sbar); Sbar_DrawPic (0, 0, sb_sbar);
if (hipnotic) { // FIXME: MISSIONHUD
if (cl.items & IT_KEY1) // if (hipnotic) {
Sbar_DrawPic (209, 3, sb_items[0]); // if (cl.items & IT_KEY1)
if (cl.items & IT_KEY2) // Sbar_DrawPic (209, 3, sb_items[0]);
Sbar_DrawPic (209, 12, sb_items[1]); // if (cl.items & IT_KEY2)
} // Sbar_DrawPic (209, 12, sb_items[1]);
// }
// armor // armor
if (cl.items & IT_INVULNERABILITY) { if (cl.items & IT_INVULNERABILITY) {
Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc); Sbar_DrawPic (0, 0, draw_disc);
} else { } else {
if (rogue) { // FIXME: MISSIONHUD
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, // if (rogue) {
cl.stats[STAT_ARMOR] <= 25); // Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
if (cl.items & RIT_ARMOR3) // cl.stats[STAT_ARMOR] <= 25);
Sbar_DrawPic (0, 0, sb_armor[2]); // if (cl.items & RIT_ARMOR3)
else if (cl.items & RIT_ARMOR2) // Sbar_DrawPic (0, 0, sb_armor[2]);
Sbar_DrawPic (0, 0, sb_armor[1]); // else if (cl.items & RIT_ARMOR2)
else if (cl.items & RIT_ARMOR1) // Sbar_DrawPic (0, 0, sb_armor[1]);
Sbar_DrawPic (0, 0, sb_armor[0]); // else if (cl.items & RIT_ARMOR1)
} else { // Sbar_DrawPic (0, 0, sb_armor[0]);
// } else {
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25); cl.stats[STAT_ARMOR] <= 25);
if (cl.items & IT_ARMOR3) if (cl.items & IT_ARMOR3)
@ -847,7 +857,7 @@ Sbar_DrawNormal (void)
Sbar_DrawPic (0, 0, sb_armor[1]); Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & IT_ARMOR1) else if (cl.items & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]); Sbar_DrawPic (0, 0, sb_armor[0]);
} // }
} }
// face // face
@ -857,23 +867,24 @@ Sbar_DrawNormal (void)
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3,
cl.stats[STAT_HEALTH] <= 25); cl.stats[STAT_HEALTH] <= 25);
// ammo icon // FIXME: MISSIONHUD
if (rogue) { // // ammo icon
if (cl.items & RIT_SHELLS) // if (rogue) {
Sbar_DrawPic (224, 0, sb_ammo[0]); // if (cl.items & RIT_SHELLS)
else if (cl.items & RIT_NAILS) // Sbar_DrawPic (224, 0, sb_ammo[0]);
Sbar_DrawPic (224, 0, sb_ammo[1]); // else if (cl.items & RIT_NAILS)
else if (cl.items & RIT_ROCKETS) // Sbar_DrawPic (224, 0, sb_ammo[1]);
Sbar_DrawPic (224, 0, sb_ammo[2]); // else if (cl.items & RIT_ROCKETS)
else if (cl.items & RIT_CELLS) // Sbar_DrawPic (224, 0, sb_ammo[2]);
Sbar_DrawPic (224, 0, sb_ammo[3]); // else if (cl.items & RIT_CELLS)
else if (cl.items & RIT_LAVA_NAILS) // Sbar_DrawPic (224, 0, sb_ammo[3]);
Sbar_DrawPic (224, 0, rsb_ammo[0]); // else if (cl.items & RIT_LAVA_NAILS)
else if (cl.items & RIT_PLASMA_AMMO) // Sbar_DrawPic (224, 0, rsb_ammo[0]);
Sbar_DrawPic (224, 0, rsb_ammo[1]); // else if (cl.items & RIT_PLASMA_AMMO)
else if (cl.items & RIT_MULTI_ROCKETS) // Sbar_DrawPic (224, 0, rsb_ammo[1]);
Sbar_DrawPic (224, 0, rsb_ammo[2]); // else if (cl.items & RIT_MULTI_ROCKETS)
} else { // Sbar_DrawPic (224, 0, rsb_ammo[2]);
// } else {
if (cl.items & IT_SHELLS) if (cl.items & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]); Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & IT_NAILS) else if (cl.items & IT_NAILS)
@ -882,7 +893,7 @@ Sbar_DrawNormal (void)
Sbar_DrawPic (224, 0, sb_ammo[2]); Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & IT_CELLS) else if (cl.items & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]); Sbar_DrawPic (224, 0, sb_ammo[3]);
} // }
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
} }
@ -894,11 +905,12 @@ Sbar_Draw
void void
Sbar_Draw (void) Sbar_Draw (void)
{ {
if (hipnotic || rogue) { // FIXME: MISSIONHUD
if (!cl_sbar->int_val) { // if (hipnotic || rogue) {
Cvar_SetValue (cl_sbar, 1); // if (!cl_sbar->int_val) {
} // Cvar_SetValue (cl_sbar, 1);
} // }
// }
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100); headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
sbar_centered = (!headsup && !cl.gametype == GAME_DEATHMATCH); sbar_centered = (!headsup && !cl.gametype == GAME_DEATHMATCH);
@ -1272,55 +1284,58 @@ Sbar_Init (void)
sb_ibar = Draw_PicFromWad ("ibar"); sb_ibar = Draw_PicFromWad ("ibar");
sb_scorebar = Draw_PicFromWad ("scorebar"); sb_scorebar = Draw_PicFromWad ("scorebar");
// MED 01/04/97 added new hipnotic weapons // FIXME: MISSIONHUD
if (hipnotic) { // // MED 01/04/97 added new hipnotic weapons
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); // if (hipnotic) {
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); // hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); // hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); // hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); // hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
// hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
//
// hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
// hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
// hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
// hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
// hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
//
// for (i = 0; i < 5; i++) {
// hsb_weapons[2 + i][0] =
// Draw_PicFromWad (va ("inva%i_laser", i + 1));
// hsb_weapons[2 + i][1] =
// Draw_PicFromWad (va ("inva%i_mjolnir", i + 1));
// hsb_weapons[2 + i][2] =
// Draw_PicFromWad (va ("inva%i_gren_prox", i + 1));
// hsb_weapons[2 + i][3] =
// Draw_PicFromWad (va ("inva%i_prox_gren", i + 1));
// hsb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1));
// }
//
// hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
// hsb_items[1] = Draw_PicFromWad ("sb_eshld");
// }
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); // FIXME: MISSIONHUD
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); // if (rogue) {
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); // rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); // rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); //
// rsb_weapons[0] = Draw_PicFromWad ("r_lava");
for (i = 0; i < 5; i++) { // rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
hsb_weapons[2 + i][0] = // rsb_weapons[2] = Draw_PicFromWad ("r_gren");
Draw_PicFromWad (va ("inva%i_laser", i + 1)); // rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
hsb_weapons[2 + i][1] = // rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
Draw_PicFromWad (va ("inva%i_mjolnir", i + 1)); //
hsb_weapons[2 + i][2] = // rsb_items[0] = Draw_PicFromWad ("r_shield1");
Draw_PicFromWad (va ("inva%i_gren_prox", i + 1)); // rsb_items[1] = Draw_PicFromWad ("r_agrav1");
hsb_weapons[2 + i][3] = //
Draw_PicFromWad (va ("inva%i_prox_gren", i + 1)); // // PGM 01/19/97 - team color border
hsb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1)); // rsb_teambord = Draw_PicFromWad ("r_teambord");
// // PGM 01/19/97 - team color border
//
// rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
// rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
// rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
// }
} }
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
}
if (rogue) {
rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
rsb_weapons[0] = Draw_PicFromWad ("r_lava");
rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
rsb_weapons[2] = Draw_PicFromWad ("r_gren");
rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
rsb_items[0] = Draw_PicFromWad ("r_shield1");
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
// PGM 01/19/97 - team color border
rsb_teambord = Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border
rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
}
}