[gamecode] Move % handling to the flags state

% is effectively a format flag that cancels the format and outputs a
% single %. Fixes % not getting output for %%.
This commit is contained in:
Bill Currie 2021-01-05 00:07:58 +09:00
parent a88f821342
commit 1c5454cf6b

View file

@ -868,6 +868,7 @@ fmt_append_item (fmt_state_t *state)
* \dot
* digraph PR_Sprintf_fmt_state_machine {
* format -> flags [label="{%}"];
* flogs -> format [label="{%}"];
* flags -> flags [label="{#+0 -}"];
* flags -> var_field_width [label="{*}"];
* flags -> precision [label="{.}"];
@ -906,6 +907,17 @@ fmt_state_flags (fmt_state_t *state)
state->c++; // skip over %
while (1) {
switch (*state->c) {
case '%':
state->c++;
(*state->fi)->flags = 0;
(*state->fi)->precision = 1;
(*state->fi)->minFieldWidth = 0;
(*state->fi)->type = 's';
(*state->fi)->data.string_var = "%";
fmt_append_item (state);
state->state = fmt_state_format;
return;
case '0':
(*state->fi)->flags |= FMT_ZEROPAD;
break;
@ -1111,15 +1123,6 @@ fmt_state_conversion (fmt_state_t *state)
(*state->fi)->data.string_var = "'";
state->fmt_count++;
fmt_append_item (state);
break;
case '%':
(*state->fi)->flags = 0;
(*state->fi)->precision = 0;
(*state->fi)->minFieldWidth = 0;
(*state->fi)->type = 's';
(*state->fi)->data.string_var = "%";
fmt_append_item (state);
break;
case 'x':