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Make noclipping players not touch triggers.
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1 changed files with 1 additions and 1 deletions
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@ -364,7 +364,7 @@ SV_Physics_Client (edict_t *ent, int num)
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(int) SVfloat (ent, movetype));
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}
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SV_LinkEdict (ent, true);
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SV_LinkEdict (ent, SVfloat (ent, movetype) != MOVETYPE_NOCLIP);
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// call standard player post-think
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*sv_globals.time = sv.time;
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