mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 15:01:41 +00:00
Minor makefile cleanups.
This commit is contained in:
parent
62eefb49af
commit
1aef81e9ef
2 changed files with 40 additions and 40 deletions
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@ -42,11 +42,11 @@ noinst_LIBRARIES= libqfnet.a
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math_ASM= cl_math.S
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math_ASM= cl_math.S
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soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S sw_rvarsa.S \
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d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
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surf16.S surf8.S
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sw_rvarsa.S surf16.S surf8.S
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common_ASM= sys_ia32.S worlda.S $(math_ASM)
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common_ASM= sys_ia32.S worlda.S $(math_ASM)
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common_SOURCES= game.c host_skin.c skin.c wad.c world.c com.c $(common_ASM)
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common_SOURCES= game.c host_skin.c skin.c wad.c world.c com.c $(common_ASM)
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# ... System type
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# ... System type
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if SYSTYPE_WIN32
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if SYSTYPE_WIN32
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@ -59,25 +59,26 @@ endif
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libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
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libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
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net_main.c net_udp.c net_vcr.c
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net_main.c net_udp.c net_vcr.c
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EXTRA_libqfnet_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
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EXTRA_libqfnet_a_SOURCES= net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
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net_win.c net_wins.c net_wipx.c
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net_win.c net_wins.c net_wipx.c
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qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/gib/libQFgib.la \
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$(top_builddir)/libs/gib/libQFgib.la \
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$(top_builddir)/libs/audio/cd/libQFcd.la \
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$(top_builddir)/libs/audio/cd/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/util/libQFutil.la
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$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
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client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
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client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
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cl_tent.c console.c keys.c sbar.c r_cvar.c r_efrag.c r_ent.c r_main.c r_part.c r_view.c \
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cl_tent.c \
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nonintel.c locs.c pcx.c tga.c
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console.c keys.c sbar.c r_cvar.c r_efrag.c r_ent.c r_main.c \
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r_part.c r_view.c nonintel.c locs.c pcx.c tga.c
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server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
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server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
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sv_move.c sv_phys.c sv_progs.c sv_user.c
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sv_move.c sv_phys.c sv_progs.c sv_user.c
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combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
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combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
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$(qfsys_SRC)
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$(qfsys_SRC)
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@ -88,9 +89,9 @@ combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
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draw.c screen.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
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draw.c screen.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
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sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c \
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sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c \
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sw_rsprite.c sw_rsurf.c sw_skin.c \
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sw_rsky.c sw_rsprite.c sw_rsurf.c sw_skin.c sw_view.c \
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sw_view.c $(soft_ASM)
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$(soft_ASM)
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# ... Linux FBDev
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# ... Linux FBDev
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nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
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nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
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@ -121,9 +122,9 @@ nq_x11_DEPENDENCIES=../../libs/models/libQFmodels_sw.la ../../libs/video/targets
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# OpenGL-using targets
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# OpenGL-using targets
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# ... Common stuff
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# ... Common stuff
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ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c \
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gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c gl_rlight.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
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gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_skin.c \
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gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
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gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
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nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
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@ -140,7 +141,6 @@ nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
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nq_sgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
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nq_sgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
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nq_sgl_DEPENDENCIES=../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
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nq_sgl_DEPENDENCIES=../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
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nq_wgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm
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nq_wgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm
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@ -63,18 +63,17 @@ else
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syssv_SRC= sv_sys_unix.c
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syssv_SRC= sv_sys_unix.c
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endif
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endif
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server_SOURCES= sv_ccmds.c sv_cvar.c \
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server_SOURCES= sv_ccmds.c sv_cvar.c sv_ents.c sv_init.c sv_main.c sv_misc.c \
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sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \
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sv_model.c sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c \
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sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
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sv_progs.c sv_send.c sv_user.c world.c worlda.S $(syssv_SRC)
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sv_user.c world.c worlda.S $(syssv_SRC)
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qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \
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qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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$(top_builddir)/libs/util/libQFutil.la
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qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
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qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
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qw_server_LDADD= -L. -lqfnet $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS)
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qw_server_LDADD= -L. -lqfnet $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS)
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qw_server_DEPENDENCIES= libqfnet.a $(qf_server_LIBS)
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qw_server_DEPENDENCIES= libqfnet.a $(qf_server_LIBS)
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# Client builds
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# Client builds
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#
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#
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@ -86,19 +85,21 @@ syscl_SRC= cl_sys_unix.c
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endif
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endif
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qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/audio/cd/libQFcd.la \
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$(top_builddir)/libs/audio/cd/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/util/libQFutil.la
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$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
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client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
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client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
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# libQFjs is seperate because it needs to be linked after when building statically
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# libQFjs is seperate because it needs to be linked after when building statically
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client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_skin.c cl_slist.c \
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cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_skin.c cl_slist.c \
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cl_tent.c console.c keys.c locs.c nonintel.c \
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cl_tent.c \
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pcx.c r_cvar.c r_efrag.c r_ent.c r_main.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC)
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console.c keys.c locs.c nonintel.c pcx.c r_cvar.c r_efrag.c \
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r_ent.c r_main.c r_view.c sbar.c skin.c teamplay.c tga.c \
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wad.c cl_math.S $(syscl_SRC)
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# Software-rendering clients
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# Software-rendering clients
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#
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#
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@ -144,11 +145,10 @@ qw_client_x11_DEPENDENCIES=../../libs/models/libQFmodels_sw.la ../../libs/video/
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# OpenGL-using clients
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# OpenGL-using clients
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#
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#
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# ... Common stuff
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# ... Common stuff
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ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c \
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gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c gl_rlight.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
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gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_skin.c \
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gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \
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gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
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gl_warp.c
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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