Minor makefile cleanups.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-05-20 23:30:16 +00:00
parent 62eefb49af
commit 1aef81e9ef
2 changed files with 40 additions and 40 deletions

View file

@ -42,11 +42,11 @@ noinst_LIBRARIES= libqfnet.a
math_ASM= cl_math.S math_ASM= cl_math.S
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \ soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S sw_rvarsa.S \ d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
surf16.S surf8.S sw_rvarsa.S surf16.S surf8.S
common_ASM= sys_ia32.S worlda.S $(math_ASM) common_ASM= sys_ia32.S worlda.S $(math_ASM)
common_SOURCES= game.c host_skin.c skin.c wad.c world.c com.c $(common_ASM) common_SOURCES= game.c host_skin.c skin.c wad.c world.c com.c $(common_ASM)
# ... System type # ... System type
if SYSTYPE_WIN32 if SYSTYPE_WIN32
@ -59,25 +59,26 @@ endif
libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \ libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
net_main.c net_udp.c net_vcr.c net_main.c net_udp.c net_vcr.c
EXTRA_libqfnet_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \ EXTRA_libqfnet_a_SOURCES= net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
net_win.c net_wins.c net_wipx.c net_win.c net_wins.c net_wipx.c
qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \ qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/gib/libQFgib.la \ $(top_builddir)/libs/gib/libQFgib.la \
$(top_builddir)/libs/audio/cd/libQFcd.la \ $(top_builddir)/libs/audio/cd/libQFcd.la \
$(top_builddir)/libs/audio/libQFsound.la \ $(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/util/libQFutil.la
client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS) client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
client_LIB_DEPS= libqfnet.a $(qf_client_LIBS) client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \ client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
cl_tent.c console.c keys.c sbar.c r_cvar.c r_efrag.c r_ent.c r_main.c r_part.c r_view.c \ cl_tent.c \
nonintel.c locs.c pcx.c tga.c console.c keys.c sbar.c r_cvar.c r_efrag.c r_ent.c r_main.c \
r_part.c r_view.c nonintel.c locs.c pcx.c tga.c
server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \ server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
sv_move.c sv_phys.c sv_progs.c sv_user.c sv_move.c sv_phys.c sv_progs.c sv_user.c
combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \ combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
$(qfsys_SRC) $(qfsys_SRC)
@ -88,9 +89,9 @@ combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \ soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \ d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
draw.c screen.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \ draw.c screen.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c \ sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c \
sw_rsprite.c sw_rsurf.c sw_skin.c \ sw_rsky.c sw_rsprite.c sw_rsurf.c sw_skin.c sw_view.c \
sw_view.c $(soft_ASM) $(soft_ASM)
# ... Linux FBDev # ... Linux FBDev
nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
@ -121,9 +122,9 @@ nq_x11_DEPENDENCIES=../../libs/models/libQFmodels_sw.la ../../libs/video/targets
# OpenGL-using targets # OpenGL-using targets
# ... Common stuff # ... Common stuff
ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \ ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c \ gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c gl_rlight.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \ gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_skin.c \
gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
@ -140,7 +141,6 @@ nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
nq_sgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS) nq_sgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
nq_sgl_DEPENDENCIES=../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS) nq_sgl_DEPENDENCIES=../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
# ... SGI/Microsoft WGL (Windows OpenGL) # ... SGI/Microsoft WGL (Windows OpenGL)
nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
nq_wgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm nq_wgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm

View file

@ -63,18 +63,17 @@ else
syssv_SRC= sv_sys_unix.c syssv_SRC= sv_sys_unix.c
endif endif
server_SOURCES= sv_ccmds.c sv_cvar.c \ server_SOURCES= sv_ccmds.c sv_cvar.c sv_ents.c sv_init.c sv_main.c sv_misc.c \
sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \ sv_model.c sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c \
sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \ sv_progs.c sv_send.c sv_user.c world.c worlda.S $(syssv_SRC)
sv_user.c world.c worlda.S $(syssv_SRC)
qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \ qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/util/libQFutil.la
qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES) qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qw_server_LDADD= -L. -lqfnet $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS) qw_server_LDADD= -L. -lqfnet $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS)
qw_server_DEPENDENCIES= libqfnet.a $(qf_server_LIBS) qw_server_DEPENDENCIES= libqfnet.a $(qf_server_LIBS)
# Client builds # Client builds
# #
@ -86,19 +85,21 @@ syscl_SRC= cl_sys_unix.c
endif endif
qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \ qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/audio/cd/libQFcd.la \ $(top_builddir)/libs/audio/cd/libQFcd.la \
$(top_builddir)/libs/audio/libQFsound.la \ $(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/util/libQFutil.la
client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS) client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
client_LIB_DEPS= libqfnet.a $(qf_client_LIBS) client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
# libQFjs is seperate because it needs to be linked after when building statically # libQFjs is seperate because it needs to be linked after when building statically
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \ client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_skin.c cl_slist.c \ cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_skin.c cl_slist.c \
cl_tent.c console.c keys.c locs.c nonintel.c \ cl_tent.c \
pcx.c r_cvar.c r_efrag.c r_ent.c r_main.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC) console.c keys.c locs.c nonintel.c pcx.c r_cvar.c r_efrag.c \
r_ent.c r_main.c r_view.c sbar.c skin.c teamplay.c tga.c \
wad.c cl_math.S $(syscl_SRC)
# Software-rendering clients # Software-rendering clients
# #
@ -144,11 +145,10 @@ qw_client_x11_DEPENDENCIES=../../libs/models/libQFmodels_sw.la ../../libs/video/
# OpenGL-using clients # OpenGL-using clients
# #
# ... Common stuff # ... Common stuff
ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \ ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c \ gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c gl_rlight.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \ gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_skin.c \
gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \ gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
gl_warp.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)