diff --git a/libs/video/renderer/gl/gl_mod_alias.c b/libs/video/renderer/gl/gl_mod_alias.c index 2ce602202..b1db9b8d7 100644 --- a/libs/video/renderer/gl/gl_mod_alias.c +++ b/libs/video/renderer/gl/gl_mod_alias.c @@ -555,9 +555,6 @@ R_DrawAliasModel (entity_t *e, qboolean cull) ambientcolor[i] = min (ambientcolor[i], 128/200.0); if (ambientcolor[i] + shadecolor[i] > 1) shadecolor[i] = 1 - ambientcolor[i]; - // never allow players to go totally black - if (shadecolor[i] < clmodel->min_light / 200.0) - shadecolor[i] = clmodel->min_light / 200.0; } // always give the gun some light shade = max (shadecolor[0], max (shadecolor[1], shadecolor[2]));