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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
diff noise reduction, cleaned up the comments somewhat
This commit is contained in:
parent
0a4caac3c6
commit
19387f0801
2 changed files with 101 additions and 142 deletions
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@ -1893,7 +1893,7 @@ PF_sqrt (progs_t * pr)
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#endif
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#endif
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void
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void
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PF_Fixme (progs_t * pr)
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PF_Fixme (progs_t *pr)
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{
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{
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PR_RunError (pr, "unimplemented bulitin");
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PR_RunError (pr, "unimplemented bulitin");
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}
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}
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@ -1908,106 +1908,66 @@ PF_checkextension (progs_t *pr)
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builtin_t sv_builtins[] = {
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builtin_t sv_builtins[] = {
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PF_Fixme,
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PF_Fixme,
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PF_makevectors, // void(entity e) makevectors
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PF_makevectors, // void(entity e) makevectors = #1
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// = #1;
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PF_setorigin, // void(entity e, vector o) setorigin = #2
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PF_setorigin, // void(entity e, vector o) setorigin
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PF_setmodel, // void(entity e, string m) setmodel = #3
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// = #2;
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PF_setsize, // void(entity e, vector min, vector max) setsize = #4
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PF_setmodel, // void(entity e, string m) setmodel
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PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5
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// = #3;
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PF_break, // void() break = #6
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PF_setsize, // void(entity e, vector min, vector
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PF_random, // float() random = #7
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// max) setsize = #4;
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PF_sound, // void(entity e, float chan, string samp) sound = #8
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PF_Fixme, // void(entity e, vector min, vector
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PF_normalize, // vector(vector v) normalize = #9
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// max) setabssize = #5;
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PF_error, // void(string e) error = #10
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PF_break, // void() break =
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PF_objerror, // void(string e) objerror = #11
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//
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PF_vlen, // float(vector v) vlen = #12
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//
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PF_vectoyaw, // float(vector v) vectoyaw = #13
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// #6;
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PF_Spawn, // entity() spawn = #14
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PF_random, // float() random
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PF_Remove, // void(entity e) remove = #15
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// = #7;
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PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
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PF_sound, // void(entity e, float chan, string
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PF_checkclient, // entity() clientlist = #17
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// samp) sound = #8;
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PF_Find, // entity(entity start, .string fld, string match) find = #18
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PF_normalize, // vector(vector v) normalize
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PF_precache_sound, // void(string s) precache_sound = #19
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// = #9;
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PF_precache_model, // void(string s) precache_model = #20
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PF_error, // void(string e) error =
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PF_stuffcmd, // void(entity client, string s) stuffcmd = #21
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//
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PF_findradius, // entity(vector org, float rad) findradius = #22
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//
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PF_bprint, // void(string s) bprint = #23
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// #10;
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PF_sprint, // void(entity client, string s) sprint = #24
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PF_objerror, // void(string e) objerror
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PF_dprint, // void(string s) dprint = #25
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// = #11;
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PF_ftos, // void(string s) ftos = #26
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PF_vlen, // float(vector v) vlen =
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PF_vtos, // void(string s) vtos = #27
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//
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PF_coredump, // void() coredump = #28
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//
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PF_traceon, // void() traceon = #29
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// #12;
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PF_traceoff, // void() traceoff = #30
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PF_vectoyaw, // float(vector v) vectoyaw =
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PF_eprint, // void(entity e) = #31 debug print an entire entity
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// #13;
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PF_walkmove, // float(float yaw, float dist) walkmove = #32
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PF_Spawn, // entity() spawn
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PF_Fixme, // 33
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// = #14;
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PF_droptofloor, // float() droptofloor = #34
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PF_Remove, // void(entity e) remove
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PF_lightstyle, // void(float style, string value) lightstyle = #35
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// = #15;
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PF_rint, // float(float v) rint = #36
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PF_traceline, // float(vector v1, vector v2, float
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PF_floor, // float(float v) floor = #37
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// tryents) traceline = #16;
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PF_ceil, // float(float v) ceil = #38
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PF_checkclient, // entity() clientlist
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PF_Fixme, // 39
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// = #17;
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PF_checkbottom, // float(entity e) checkbottom = #40
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PF_Find, // entity(entity start, .string fld,
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PF_pointcontents, // float(vector v) pointcontents = #41
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// string match) find = #18;
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PF_Fixme, // 42
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PF_precache_sound, // void(string s) precache_sound
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PF_fabs, // float(float f) fabs = #43
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// = #19;
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PF_aim, // vector(entity e, float speed) aim = #44
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PF_precache_model, // void(string s) precache_model
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PF_cvar, // float(string s) cvar = #45
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// = #20;
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PF_localcmd, // void(string s) localcmd = #46
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PF_stuffcmd, // void(entity client, string
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PF_nextent, // entity(entity e) nextent = #47
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// s)stuffcmd = #21;
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PF_findradius, // entity(vector org, float rad)
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// findradius = #22;
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PF_bprint, // void(string s) bprint
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// = #23;
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PF_sprint, // void(entity client, string s)
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// sprint = #24;
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PF_dprint, // void(string s) dprint
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// = #25;
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PF_ftos, // void(string s) ftos =
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//
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//
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// #26;
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PF_vtos, // void(string s) vtos =
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//
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//
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// #27;
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PF_coredump,
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PF_traceon,
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PF_traceoff,
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PF_eprint, // void(entity e) debug print an
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// entire entity
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PF_walkmove, // float(float yaw, float dist)
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// walkmove
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PF_Fixme, // float(float yaw, float dist)
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// walkmove
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PF_droptofloor,
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PF_lightstyle,
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PF_rint,
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PF_floor,
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PF_ceil,
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PF_Fixme,
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PF_checkbottom,
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PF_pointcontents,
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PF_Fixme,
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PF_fabs,
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PF_aim,
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PF_cvar,
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PF_localcmd,
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PF_nextent,
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PF_particle,
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PF_particle,
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PF_changeyaw,
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PF_changeyaw, // void() ChangeYaw = #49
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PF_Fixme,
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PF_Fixme, // 50
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PF_vectoangles,
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PF_vectoangles, // vector(vector v) vectoangles = #51
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PF_WriteByte,
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PF_WriteByte, // void(float to, float f) WriteByte = #52
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PF_WriteChar,
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PF_WriteChar, // void(float to, float f) WriteChar = #53
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PF_WriteShort,
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PF_WriteShort, // void(float to, float f) WriteShort = #54
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PF_WriteLong,
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PF_WriteLong, // void(float to, float f) WriteLong = #55
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PF_WriteCoord,
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PF_WriteCoord, // void(float to, float f) WriteCoord = #56
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PF_WriteAngle,
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PF_WriteAngle, // void(float to, float f) WriteAngle = #57
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PF_WriteString,
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PF_WriteString, // void(float to, string s) WriteString = #58
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PF_WriteEntity,
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PF_WriteEntity, // void(float to, entity s) WriteEntity = #59
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#ifdef QUAKE2
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#ifdef QUAKE2
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PF_sin,
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PF_sin,
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@ -2027,24 +1987,23 @@ builtin_t sv_builtins[] = {
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PF_Fixme,
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PF_Fixme,
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#endif
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#endif
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SV_MoveToGoal,
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SV_MoveToGoal, // void(float step) movetogoal = #67
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PF_precache_file,
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PF_precache_file, // string(string s) precache_file = #68
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PF_makestatic,
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PF_makestatic, // void(entity e) makestatic = #69
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PF_changelevel,
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PF_changelevel, // void(string s) changelevel = #70
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PF_Fixme,
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PF_Fixme, // 71
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PF_cvar_set,
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PF_cvar_set, // void(string var, string val) cvar_set = #72
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PF_centerprint,
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PF_centerprint, // void(...) centerprint = #73
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PF_ambientsound,
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PF_ambientsound, // void(vector pos, string samp, float vol, float atten) ambientsound = #74
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PF_precache_model,
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PF_precache_model, // string(string s) precache_model2 = #75
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PF_precache_sound, // precache_sound2 is different only
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PF_precache_sound, // string(string s) precache_sound2 = #76 precache_sound2 is different only for qcc
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// for qcc
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PF_precache_file, // string(string s) precache_file2 = #77
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PF_precache_file,
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PF_setspawnparms,
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PF_setspawnparms, // void(entity e) setspawnparms = #78
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PF_Fixme,
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PF_Fixme,
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PF_Fixme,
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PF_Fixme,
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@ -2066,7 +2025,7 @@ builtin_t sv_builtins[] = {
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PF_Fixme,
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PF_Fixme,
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PF_Fixme,
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PF_Fixme,
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PF_Fixme,
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PF_Fixme,
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PF_checkextension,
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PF_checkextension, // = #99
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};
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};
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int sv_numbuiltins = sizeof (sv_builtins) / sizeof (sv_builtins[0]);
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int sv_numbuiltins = sizeof (sv_builtins) / sizeof (sv_builtins[0]);
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@ -2000,40 +2000,40 @@ PF_Checkextension (progs_t *pr)
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builtin_t sv_builtins[] = {
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builtin_t sv_builtins[] = {
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PF_Fixme,
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PF_Fixme,
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PF_makevectors, // void(entity e) makevectors = #1;
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PF_makevectors, // void(entity e) makevectors = #1
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PF_setorigin, // void(entity e, vector o) setorigin = #2;
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PF_setorigin, // void(entity e, vector o) setorigin = #2
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PF_setmodel, // void(entity e, string m) setmodel = #3;
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PF_setmodel, // void(entity e, string m) setmodel = #3
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PF_setsize, // void(entity e, vector min, vector max) setsize = #4;
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PF_setsize, // void(entity e, vector min, vector max) setsize = #4
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PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5;
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PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5
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PF_break, // void() break = #6;
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PF_break, // void() break = #6
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PF_random, // float() random = #7;
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PF_random, // float() random = #7
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PF_sound, // void(entity e, float chan, string samp) sound = #8;
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PF_sound, // void(entity e, float chan, string samp) sound = #8
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PF_normalize, // vector(vector v) normalize = #9;
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PF_normalize, // vector(vector v) normalize = #9
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PF_error, // void(string e) error = #10;
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PF_error, // void(string e) error = #10
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PF_objerror, // void(string e) objerror = #11;
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PF_objerror, // void(string e) objerror = #11
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PF_vlen, // float(vector v) vlen = #12;
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PF_vlen, // float(vector v) vlen = #12
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PF_vectoyaw, // float(vector v) vectoyaw = #13;
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PF_vectoyaw, // float(vector v) vectoyaw = #13
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PF_Spawn, // entity() spawn = #14;
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PF_Spawn, // entity() spawn = #14
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PF_Remove, // void(entity e) remove = #15;
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PF_Remove, // void(entity e) remove = #15
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PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16;
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PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
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PF_checkclient, // entity() clientlist = #17;
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PF_checkclient, // entity() clientlist = #17
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PF_Find, // entity(entity start, .string fld, string match) find = #18;
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PF_Find, // entity(entity start, .string fld, string match) find = #18
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PF_precache_sound, // void(string s) precache_sound = #19;
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PF_precache_sound, // void(string s) precache_sound = #19
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PF_precache_model, // void(string s) precache_model = #20;
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PF_precache_model, // void(string s) precache_model = #20
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PF_stuffcmd, // void(entity client, string s)stuffcmd = #21;
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PF_stuffcmd, // void(entity client, string s) stuffcmd = #21
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PF_findradius, // entity(vector org, float rad) findradius = #22;
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PF_findradius, // entity(vector org, float rad) findradius = #22
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PF_bprint, // void(string s) bprint = #23;
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PF_bprint, // void(string s) bprint = #23
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PF_sprint, // void(entity client, string s) sprint = #24;
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PF_sprint, // void(entity client, string s) sprint = #24
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PF_dprint, // void(string s) dprint = #25;
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PF_dprint, // void(string s) dprint = #25
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PF_ftos, // void(string s) ftos = #26;
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PF_ftos, // void(string s) ftos = #26
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PF_vtos, // void(string s) vtos = #27;
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PF_vtos, // void(string s) vtos = #27
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PF_coredump, // void() coredump = #28
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PF_coredump, // void() coredump = #28
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PF_traceon, // void() traceon = #29
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PF_traceon, // void() traceon = #29
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PF_traceoff, // void() traceoff = #30
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PF_traceoff, // void() traceoff = #30
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PF_eprint, // void(entity e) = #31 debug print an entire entity
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PF_eprint, // void(entity e) = #31 debug print an entire entity
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PF_walkmove, // float(float yaw, float dist) walkmove = #32
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PF_walkmove, // float(float yaw, float dist) walkmove = #32
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PF_Fixme, // 33
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PF_Fixme, // 33
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PF_droptofloor, // float() droptofloor= #34
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PF_droptofloor, // float() droptofloor = #34
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PF_lightstyle, // void(float style, string value) lightstyle = #35
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PF_lightstyle, // void(float style, string value) lightstyle = #35
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PF_rint, // float(float v) rint = #36
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PF_rint, // float(float v) rint = #36
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PF_floor, // float(float v) floor = #37
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PF_floor, // float(float v) floor = #37
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