diff noise reduction, cleaned up the comments somewhat

This commit is contained in:
Adam Olsen 2001-08-02 23:27:45 +00:00
parent 0a4caac3c6
commit 19387f0801
2 changed files with 101 additions and 142 deletions

View file

@ -1893,7 +1893,7 @@ PF_sqrt (progs_t * pr)
#endif #endif
void void
PF_Fixme (progs_t * pr) PF_Fixme (progs_t *pr)
{ {
PR_RunError (pr, "unimplemented bulitin"); PR_RunError (pr, "unimplemented bulitin");
} }
@ -1908,106 +1908,66 @@ PF_checkextension (progs_t *pr)
builtin_t sv_builtins[] = { builtin_t sv_builtins[] = {
PF_Fixme, PF_Fixme,
PF_makevectors, // void(entity e) makevectors PF_makevectors, // void(entity e) makevectors = #1
// = #1; PF_setorigin, // void(entity e, vector o) setorigin = #2
PF_setorigin, // void(entity e, vector o) setorigin PF_setmodel, // void(entity e, string m) setmodel = #3
// = #2; PF_setsize, // void(entity e, vector min, vector max) setsize = #4
PF_setmodel, // void(entity e, string m) setmodel PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5
// = #3; PF_break, // void() break = #6
PF_setsize, // void(entity e, vector min, vector PF_random, // float() random = #7
// max) setsize = #4; PF_sound, // void(entity e, float chan, string samp) sound = #8
PF_Fixme, // void(entity e, vector min, vector PF_normalize, // vector(vector v) normalize = #9
// max) setabssize = #5; PF_error, // void(string e) error = #10
PF_break, // void() break = PF_objerror, // void(string e) objerror = #11
// PF_vlen, // float(vector v) vlen = #12
// PF_vectoyaw, // float(vector v) vectoyaw = #13
// #6; PF_Spawn, // entity() spawn = #14
PF_random, // float() random PF_Remove, // void(entity e) remove = #15
// = #7; PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
PF_sound, // void(entity e, float chan, string PF_checkclient, // entity() clientlist = #17
// samp) sound = #8; PF_Find, // entity(entity start, .string fld, string match) find = #18
PF_normalize, // vector(vector v) normalize PF_precache_sound, // void(string s) precache_sound = #19
// = #9; PF_precache_model, // void(string s) precache_model = #20
PF_error, // void(string e) error = PF_stuffcmd, // void(entity client, string s) stuffcmd = #21
// PF_findradius, // entity(vector org, float rad) findradius = #22
// PF_bprint, // void(string s) bprint = #23
// #10; PF_sprint, // void(entity client, string s) sprint = #24
PF_objerror, // void(string e) objerror PF_dprint, // void(string s) dprint = #25
// = #11; PF_ftos, // void(string s) ftos = #26
PF_vlen, // float(vector v) vlen = PF_vtos, // void(string s) vtos = #27
// PF_coredump, // void() coredump = #28
// PF_traceon, // void() traceon = #29
// #12; PF_traceoff, // void() traceoff = #30
PF_vectoyaw, // float(vector v) vectoyaw = PF_eprint, // void(entity e) = #31 debug print an entire entity
// #13; PF_walkmove, // float(float yaw, float dist) walkmove = #32
PF_Spawn, // entity() spawn PF_Fixme, // 33
// = #14; PF_droptofloor, // float() droptofloor = #34
PF_Remove, // void(entity e) remove PF_lightstyle, // void(float style, string value) lightstyle = #35
// = #15; PF_rint, // float(float v) rint = #36
PF_traceline, // float(vector v1, vector v2, float PF_floor, // float(float v) floor = #37
// tryents) traceline = #16; PF_ceil, // float(float v) ceil = #38
PF_checkclient, // entity() clientlist PF_Fixme, // 39
// = #17; PF_checkbottom, // float(entity e) checkbottom = #40
PF_Find, // entity(entity start, .string fld, PF_pointcontents, // float(vector v) pointcontents = #41
// string match) find = #18; PF_Fixme, // 42
PF_precache_sound, // void(string s) precache_sound PF_fabs, // float(float f) fabs = #43
// = #19; PF_aim, // vector(entity e, float speed) aim = #44
PF_precache_model, // void(string s) precache_model PF_cvar, // float(string s) cvar = #45
// = #20; PF_localcmd, // void(string s) localcmd = #46
PF_stuffcmd, // void(entity client, string PF_nextent, // entity(entity e) nextent = #47
// s)stuffcmd = #21;
PF_findradius, // entity(vector org, float rad)
// findradius = #22;
PF_bprint, // void(string s) bprint
// = #23;
PF_sprint, // void(entity client, string s)
// sprint = #24;
PF_dprint, // void(string s) dprint
// = #25;
PF_ftos, // void(string s) ftos =
//
//
// #26;
PF_vtos, // void(string s) vtos =
//
//
// #27;
PF_coredump,
PF_traceon,
PF_traceoff,
PF_eprint, // void(entity e) debug print an
// entire entity
PF_walkmove, // float(float yaw, float dist)
// walkmove
PF_Fixme, // float(float yaw, float dist)
// walkmove
PF_droptofloor,
PF_lightstyle,
PF_rint,
PF_floor,
PF_ceil,
PF_Fixme,
PF_checkbottom,
PF_pointcontents,
PF_Fixme,
PF_fabs,
PF_aim,
PF_cvar,
PF_localcmd,
PF_nextent,
PF_particle, PF_particle,
PF_changeyaw, PF_changeyaw, // void() ChangeYaw = #49
PF_Fixme, PF_Fixme, // 50
PF_vectoangles, PF_vectoangles, // vector(vector v) vectoangles = #51
PF_WriteByte, PF_WriteByte, // void(float to, float f) WriteByte = #52
PF_WriteChar, PF_WriteChar, // void(float to, float f) WriteChar = #53
PF_WriteShort, PF_WriteShort, // void(float to, float f) WriteShort = #54
PF_WriteLong, PF_WriteLong, // void(float to, float f) WriteLong = #55
PF_WriteCoord, PF_WriteCoord, // void(float to, float f) WriteCoord = #56
PF_WriteAngle, PF_WriteAngle, // void(float to, float f) WriteAngle = #57
PF_WriteString, PF_WriteString, // void(float to, string s) WriteString = #58
PF_WriteEntity, PF_WriteEntity, // void(float to, entity s) WriteEntity = #59
#ifdef QUAKE2 #ifdef QUAKE2
PF_sin, PF_sin,
@ -2027,24 +1987,23 @@ builtin_t sv_builtins[] = {
PF_Fixme, PF_Fixme,
#endif #endif
SV_MoveToGoal, SV_MoveToGoal, // void(float step) movetogoal = #67
PF_precache_file, PF_precache_file, // string(string s) precache_file = #68
PF_makestatic, PF_makestatic, // void(entity e) makestatic = #69
PF_changelevel, PF_changelevel, // void(string s) changelevel = #70
PF_Fixme, PF_Fixme, // 71
PF_cvar_set, PF_cvar_set, // void(string var, string val) cvar_set = #72
PF_centerprint, PF_centerprint, // void(...) centerprint = #73
PF_ambientsound, PF_ambientsound, // void(vector pos, string samp, float vol, float atten) ambientsound = #74
PF_precache_model, PF_precache_model, // string(string s) precache_model2 = #75
PF_precache_sound, // precache_sound2 is different only PF_precache_sound, // string(string s) precache_sound2 = #76 precache_sound2 is different only for qcc
// for qcc PF_precache_file, // string(string s) precache_file2 = #77
PF_precache_file,
PF_setspawnparms, PF_setspawnparms, // void(entity e) setspawnparms = #78
PF_Fixme, PF_Fixme,
PF_Fixme, PF_Fixme,
@ -2066,7 +2025,7 @@ builtin_t sv_builtins[] = {
PF_Fixme, PF_Fixme,
PF_Fixme, PF_Fixme,
PF_Fixme, PF_Fixme,
PF_checkextension, PF_checkextension, // = #99
}; };
int sv_numbuiltins = sizeof (sv_builtins) / sizeof (sv_builtins[0]); int sv_numbuiltins = sizeof (sv_builtins) / sizeof (sv_builtins[0]);

View file

@ -2000,40 +2000,40 @@ PF_Checkextension (progs_t *pr)
builtin_t sv_builtins[] = { builtin_t sv_builtins[] = {
PF_Fixme, PF_Fixme,
PF_makevectors, // void(entity e) makevectors = #1; PF_makevectors, // void(entity e) makevectors = #1
PF_setorigin, // void(entity e, vector o) setorigin = #2; PF_setorigin, // void(entity e, vector o) setorigin = #2
PF_setmodel, // void(entity e, string m) setmodel = #3; PF_setmodel, // void(entity e, string m) setmodel = #3
PF_setsize, // void(entity e, vector min, vector max) setsize = #4; PF_setsize, // void(entity e, vector min, vector max) setsize = #4
PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5; PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5
PF_break, // void() break = #6; PF_break, // void() break = #6
PF_random, // float() random = #7; PF_random, // float() random = #7
PF_sound, // void(entity e, float chan, string samp) sound = #8; PF_sound, // void(entity e, float chan, string samp) sound = #8
PF_normalize, // vector(vector v) normalize = #9; PF_normalize, // vector(vector v) normalize = #9
PF_error, // void(string e) error = #10; PF_error, // void(string e) error = #10
PF_objerror, // void(string e) objerror = #11; PF_objerror, // void(string e) objerror = #11
PF_vlen, // float(vector v) vlen = #12; PF_vlen, // float(vector v) vlen = #12
PF_vectoyaw, // float(vector v) vectoyaw = #13; PF_vectoyaw, // float(vector v) vectoyaw = #13
PF_Spawn, // entity() spawn = #14; PF_Spawn, // entity() spawn = #14
PF_Remove, // void(entity e) remove = #15; PF_Remove, // void(entity e) remove = #15
PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16; PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
PF_checkclient, // entity() clientlist = #17; PF_checkclient, // entity() clientlist = #17
PF_Find, // entity(entity start, .string fld, string match) find = #18; PF_Find, // entity(entity start, .string fld, string match) find = #18
PF_precache_sound, // void(string s) precache_sound = #19; PF_precache_sound, // void(string s) precache_sound = #19
PF_precache_model, // void(string s) precache_model = #20; PF_precache_model, // void(string s) precache_model = #20
PF_stuffcmd, // void(entity client, string s)stuffcmd = #21; PF_stuffcmd, // void(entity client, string s) stuffcmd = #21
PF_findradius, // entity(vector org, float rad) findradius = #22; PF_findradius, // entity(vector org, float rad) findradius = #22
PF_bprint, // void(string s) bprint = #23; PF_bprint, // void(string s) bprint = #23
PF_sprint, // void(entity client, string s) sprint = #24; PF_sprint, // void(entity client, string s) sprint = #24
PF_dprint, // void(string s) dprint = #25; PF_dprint, // void(string s) dprint = #25
PF_ftos, // void(string s) ftos = #26; PF_ftos, // void(string s) ftos = #26
PF_vtos, // void(string s) vtos = #27; PF_vtos, // void(string s) vtos = #27
PF_coredump, // void() coredump = #28 PF_coredump, // void() coredump = #28
PF_traceon, // void() traceon = #29 PF_traceon, // void() traceon = #29
PF_traceoff, // void() traceoff = #30 PF_traceoff, // void() traceoff = #30
PF_eprint, // void(entity e) = #31 debug print an entire entity PF_eprint, // void(entity e) = #31 debug print an entire entity
PF_walkmove, // float(float yaw, float dist) walkmove = #32 PF_walkmove, // float(float yaw, float dist) walkmove = #32
PF_Fixme, // 33 PF_Fixme, // 33
PF_droptofloor, // float() droptofloor= #34 PF_droptofloor, // float() droptofloor = #34
PF_lightstyle, // void(float style, string value) lightstyle = #35 PF_lightstyle, // void(float style, string value) lightstyle = #35
PF_rint, // float(float v) rint = #36 PF_rint, // float(float v) rint = #36
PF_floor, // float(float v) floor = #37 PF_floor, // float(float v) floor = #37