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[win] Get the software renderer hobbling
16 and 32 bit rendering are disabled at the moment because there's a weird segfault I need to fix, but the 8-bit dynamic lights are doing weird things (for x11, too) when updating the light maps.
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2 changed files with 21 additions and 0 deletions
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@ -152,6 +152,7 @@ VID_Init_Cvars (void)
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Win_Vulkan_Init_Cvars ();
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#endif
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Win_GL_Init_Cvars ();
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Win_SW_Init_Cvars ();
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}
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void
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@ -50,6 +50,8 @@ static win_palette_t st2d_8to32table[256];
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static byte current_palette[768];
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static int palette_changed;
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static cvar_t *vid_bitdepth;
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static LPDIRECTDRAW dd_Object;
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static HINSTANCE hInstDDraw;
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static LPDIRECTDRAWSURFACE dd_frontbuffer;
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@ -469,14 +471,32 @@ sw_ctx_t *
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Win_SW_Context (void)
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{
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sw_ctx_t *ctx = calloc (1, sizeof (sw_ctx_t));
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ctx->pixbytes = 1;
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ctx->set_palette = win_set_palette;
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ctx->choose_visual = win_choose_visual;
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ctx->create_context = win_create_context;
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ctx->update = win_sw_update;
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#if 0 //FIXME need to figure out 16 and 32 bit buffers
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switch (vid_bitdepth->int_val) {
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case 8:
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ctx->pixbytes = 1;
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break;
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case 16:
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ctx->pixbytes = 2;
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break;
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case 32:
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ctx->pixbytes = 4;
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break;
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default:
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Sys_Error ("X11_SW32_Context: unsupported bit depth");
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}
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#endif
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return ctx;
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}
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void
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Win_SW_Init_Cvars (void)
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{
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vid_bitdepth = Cvar_Get ("vid_bitdepth", "8", CVAR_ROM, NULL, "Sets "
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"display bitdepth (supported modes: 8 16 32)");
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}
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