mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-22 18:31:27 +00:00
Clean up svc_disconnect differences.
Now that nq has distinct ca_active and ca_connected, this will work :)
This commit is contained in:
parent
e730608dd7
commit
17b43ba736
2 changed files with 6 additions and 3 deletions
|
@ -915,7 +915,11 @@ CL_ParseServerMessage (void)
|
|||
break;
|
||||
|
||||
case svc_disconnect:
|
||||
Host_EndGame ("Server disconnected\n");
|
||||
if (cls.state == ca_connected)
|
||||
Host_EndGame ("Server disconnected\n"
|
||||
"Server version may not be compatible");
|
||||
else
|
||||
Host_EndGame ("Server disconnected\n");
|
||||
|
||||
case svc_updatestat:
|
||||
i = MSG_ReadByte (net_message);
|
||||
|
|
|
@ -1345,8 +1345,7 @@ CL_ParseServerMessage (void)
|
|||
Host_EndGame ("Server disconnected\n"
|
||||
"Server version may not be compatible");
|
||||
else
|
||||
Host_EndGame ("Server disconnected");
|
||||
break;
|
||||
Host_EndGame ("Server disconnected\n");
|
||||
|
||||
case svc_updatestat:
|
||||
i = MSG_ReadByte (net_message);
|
||||
|
|
Loading…
Reference in a new issue