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Allow float cl_maxfps settings, clean up code a bit.
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1 changed files with 5 additions and 5 deletions
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@ -1313,7 +1313,7 @@ CL_Init_Cvars (void)
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cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, cl_hudswap_f,
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"new HUD on left side?");
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cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, NULL,
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"maximum frames rendered in one second. 0 == 32");
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"maximum frames rendered in one second. 0 == 72");
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cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE, NULL, "server "
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"connection timeout (since last packet received)");
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host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE, NULL,
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@ -1486,10 +1486,10 @@ Host_SimulationTime (float time)
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if (cls.timedemo)
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return 0;
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if (!cl_maxfps->int_val)
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return 0;
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fps = bound (1, cl_maxfps->value, 72);
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if (cl_maxfps->value <= 0)
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fps = 72;
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else
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fps = max (cl_maxfps->value, 72);
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timedifference = (timescale / fps) - (realtime - oldrealtime);
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