From 179c349bb3a79835cf42cc2eded1fee7d2482ed7 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Sun, 8 Jan 2012 09:20:04 +0900 Subject: [PATCH] Change WANT to NEED. I forgot to do this when creating the header. --- include/QF/GLSL/qf_funcs_list.h | 296 +++++++++++++++++--------------- 1 file changed, 154 insertions(+), 142 deletions(-) diff --git a/include/QF/GLSL/qf_funcs_list.h b/include/QF/GLSL/qf_funcs_list.h index 89f8d6002..7eab3ecdf 100644 --- a/include/QF/GLSL/qf_funcs_list.h +++ b/include/QF/GLSL/qf_funcs_list.h @@ -18,145 +18,157 @@ #define UNDEF_QFGL_NEED #endif -QFGL_WANT (void, glActiveTexture, (GLenum texture)) -QFGL_WANT (void, glAttachShader, (GLuint program, GLuint shader)) -QFGL_WANT (void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name)) -QFGL_WANT (void, glBindBuffer, (GLenum target, GLuint buffer)) -QFGL_WANT (void, glBindFramebuffer, (GLenum target, GLuint framebuffer)) -QFGL_WANT (void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer)) -QFGL_WANT (void, glBindTexture, (GLenum target, GLuint texture)) -QFGL_WANT (void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) -QFGL_WANT (void, glBlendEquation, ( GLenum mode )) -QFGL_WANT (void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) -QFGL_WANT (void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) -QFGL_WANT (void, glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) -QFGL_WANT (void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)) -QFGL_WANT (void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)) -QFGL_WANT (GLenum, glCheckFramebufferStatus, (GLenum target)) -QFGL_WANT (void, glClear, (GLbitfield mask)) -QFGL_WANT (void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) -QFGL_WANT (void, glClearDepthf, (GLclampf depth)) -QFGL_WANT (void, glClearStencil, (GLint s)) -QFGL_WANT (void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) -QFGL_WANT (void, glCompileShader, (GLuint shader)) -QFGL_WANT (void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)) -QFGL_WANT (void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)) -QFGL_WANT (void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) -QFGL_WANT (void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) -QFGL_WANT (GLuint, glCreateProgram, (void)) -QFGL_WANT (GLuint, glCreateShader, (GLenum type)) -QFGL_WANT (void, glCullFace, (GLenum mode)) -QFGL_WANT (void, glDeleteBuffers, (GLsizei n, const GLuint* buffers)) -QFGL_WANT (void, glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers)) -QFGL_WANT (void, glDeleteProgram, (GLuint program)) -QFGL_WANT (void, glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers)) -QFGL_WANT (void, glDeleteShader, (GLuint shader)) -QFGL_WANT (void, glDeleteTextures, (GLsizei n, const GLuint* textures)) -QFGL_WANT (void, glDepthFunc, (GLenum func)) -QFGL_WANT (void, glDepthMask, (GLboolean flag)) -QFGL_WANT (void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) -QFGL_WANT (void, glDetachShader, (GLuint program, GLuint shader)) -QFGL_WANT (void, glDisable, (GLenum cap)) -QFGL_WANT (void, glDisableVertexAttribArray, (GLuint index)) -QFGL_WANT (void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) -QFGL_WANT (void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)) -QFGL_WANT (void, glEnable, (GLenum cap)) -QFGL_WANT (void, glEnableVertexAttribArray, (GLuint index)) -QFGL_WANT (void, glFinish, (void)) -QFGL_WANT (void, glFlush, (void)) -QFGL_WANT (void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) -QFGL_WANT (void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) -QFGL_WANT (void, glFrontFace, (GLenum mode)) -QFGL_WANT (void, glGenBuffers, (GLsizei n, GLuint* buffers)) -QFGL_WANT (void, glGenerateMipmap, (GLenum target)) -QFGL_WANT (void, glGenFramebuffers, (GLsizei n, GLuint* framebuffers)) -QFGL_WANT (void, glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers)) -QFGL_WANT (void, glGenTextures, (GLsizei n, GLuint* textures)) -QFGL_WANT (void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)) -QFGL_WANT (void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)) -QFGL_WANT (void, glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)) -QFGL_WANT (int, glGetAttribLocation, (GLuint program, const GLchar* name)) -QFGL_WANT (void, glGetBooleanv, (GLenum pname, GLboolean* params)) -QFGL_WANT (void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint* params)) -QFGL_WANT (GLenum, glGetError, (void)) -QFGL_WANT (void, glGetFloatv, (GLenum pname, GLfloat* params)) -QFGL_WANT (void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params)) -QFGL_WANT (void, glGetIntegerv, (GLenum pname, GLint* params)) -QFGL_WANT (void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params)) -QFGL_WANT (void, glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)) -QFGL_WANT (void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params)) -QFGL_WANT (void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params)) -QFGL_WANT (void, glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)) -QFGL_WANT (void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)) -QFGL_WANT (void, glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)) -QFGL_WANT (const GLubyte*, glGetString, (GLenum name)) -QFGL_WANT (void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params)) -QFGL_WANT (void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint* params)) -QFGL_WANT (void, glGetUniformfv, (GLuint program, GLint location, GLfloat* params)) -QFGL_WANT (void, glGetUniformiv, (GLuint program, GLint location, GLint* params)) -QFGL_WANT (int, glGetUniformLocation, (GLuint program, const GLchar* name)) -QFGL_WANT (void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params)) -QFGL_WANT (void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params)) -QFGL_WANT (void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer)) -QFGL_WANT (void, glHint, (GLenum target, GLenum mode)) -QFGL_WANT (GLboolean, glIsBuffer, (GLuint buffer)) -QFGL_WANT (GLboolean, glIsEnabled, (GLenum cap)) -QFGL_WANT (GLboolean, glIsFramebuffer, (GLuint framebuffer)) -QFGL_WANT (GLboolean, glIsProgram, (GLuint program)) -QFGL_WANT (GLboolean, glIsRenderbuffer, (GLuint renderbuffer)) -QFGL_WANT (GLboolean, glIsShader, (GLuint shader)) -QFGL_WANT (GLboolean, glIsTexture, (GLuint texture)) -QFGL_WANT (void, glLineWidth, (GLfloat width)) -QFGL_WANT (void, glLinkProgram, (GLuint program)) -QFGL_WANT (void, glPixelStorei, (GLenum pname, GLint param)) -QFGL_WANT (void, glPolygonOffset, (GLfloat factor, GLfloat units)) -QFGL_WANT (void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)) -QFGL_WANT (void, glReleaseShaderCompiler, (void)) -QFGL_WANT (void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) -QFGL_WANT (void, glSampleCoverage, (GLclampf value, GLboolean invert)) -QFGL_WANT (void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) -QFGL_WANT (void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)) -QFGL_WANT (void, glShaderSource, (GLuint shader, GLsizei count, const GLchar** string, const GLint* length)) -QFGL_WANT (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) -QFGL_WANT (void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) -QFGL_WANT (void, glStencilMask, (GLuint mask)) -QFGL_WANT (void, glStencilMaskSeparate, (GLenum face, GLuint mask)) -QFGL_WANT (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) -QFGL_WANT (void, glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)) -QFGL_WANT (void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)) -QFGL_WANT (void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) -QFGL_WANT (void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat* params)) -QFGL_WANT (void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) -QFGL_WANT (void, glTexParameteriv, (GLenum target, GLenum pname, const GLint* params)) -QFGL_WANT (void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)) -QFGL_WANT (void, glUniform1f, (GLint location, GLfloat x)) -QFGL_WANT (void, glUniform1fv, (GLint location, GLsizei count, const GLfloat* v)) -QFGL_WANT (void, glUniform1i, (GLint location, GLint x)) -QFGL_WANT (void, glUniform1iv, (GLint location, GLsizei count, const GLint* v)) -QFGL_WANT (void, glUniform2f, (GLint location, GLfloat x, GLfloat y)) -QFGL_WANT (void, glUniform2fv, (GLint location, GLsizei count, const GLfloat* v)) -QFGL_WANT (void, glUniform2i, (GLint location, GLint x, GLint y)) -QFGL_WANT (void, glUniform2iv, (GLint location, GLsizei count, const GLint* v)) -QFGL_WANT (void, glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z)) -QFGL_WANT (void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v)) -QFGL_WANT (void, glUniform3i, (GLint location, GLint x, GLint y, GLint z)) -QFGL_WANT (void, glUniform3iv, (GLint location, GLsizei count, const GLint* v)) -QFGL_WANT (void, glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -QFGL_WANT (void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v)) -QFGL_WANT (void, glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w)) -QFGL_WANT (void, glUniform4iv, (GLint location, GLsizei count, const GLint* v)) -QFGL_WANT (void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -QFGL_WANT (void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -QFGL_WANT (void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -QFGL_WANT (void, glUseProgram, (GLuint program)) -QFGL_WANT (void, glValidateProgram, (GLuint program)) -QFGL_WANT (void, glVertexAttrib1f, (GLuint indx, GLfloat x)) -QFGL_WANT (void, glVertexAttrib1fv, (GLuint indx, const GLfloat* values)) -QFGL_WANT (void, glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y)) -QFGL_WANT (void, glVertexAttrib2fv, (GLuint indx, const GLfloat* values)) -QFGL_WANT (void, glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z)) -QFGL_WANT (void, glVertexAttrib3fv, (GLuint indx, const GLfloat* values)) -QFGL_WANT (void, glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -QFGL_WANT (void, glVertexAttrib4fv, (GLuint indx, const GLfloat* values)) -QFGL_WANT (void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)) -QFGL_WANT (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) +QFGL_NEED (void, glActiveTexture, (GLenum texture)) +QFGL_NEED (void, glAttachShader, (GLuint program, GLuint shader)) +QFGL_NEED (void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name)) +QFGL_NEED (void, glBindBuffer, (GLenum target, GLuint buffer)) +QFGL_NEED (void, glBindFramebuffer, (GLenum target, GLuint framebuffer)) +QFGL_NEED (void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer)) +QFGL_NEED (void, glBindTexture, (GLenum target, GLuint texture)) +QFGL_NEED (void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) +QFGL_NEED (void, glBlendEquation, ( GLenum mode )) +QFGL_NEED (void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) +QFGL_NEED (void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) +QFGL_NEED (void, glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) +QFGL_NEED (void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)) +QFGL_NEED (void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)) +QFGL_NEED (GLenum, glCheckFramebufferStatus, (GLenum target)) +QFGL_NEED (void, glClear, (GLbitfield mask)) +QFGL_NEED (void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) +QFGL_NEED (void, glClearDepthf, (GLclampf depth)) +QFGL_NEED (void, glClearStencil, (GLint s)) +QFGL_NEED (void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) +QFGL_NEED (void, glCompileShader, (GLuint shader)) +QFGL_NEED (void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)) +QFGL_NEED (void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)) +QFGL_NEED (void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) +QFGL_NEED (void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) +QFGL_NEED (GLuint, glCreateProgram, (void)) +QFGL_NEED (GLuint, glCreateShader, (GLenum type)) +QFGL_NEED (void, glCullFace, (GLenum mode)) +QFGL_NEED (void, glDeleteBuffers, (GLsizei n, const GLuint* buffers)) +QFGL_NEED (void, glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers)) +QFGL_NEED (void, glDeleteProgram, (GLuint program)) +QFGL_NEED (void, glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers)) +QFGL_NEED (void, glDeleteShader, (GLuint shader)) +QFGL_NEED (void, glDeleteTextures, (GLsizei n, const GLuint* textures)) +QFGL_NEED (void, glDepthFunc, (GLenum func)) +QFGL_NEED (void, glDepthMask, (GLboolean flag)) +QFGL_NEED (void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) +QFGL_NEED (void, glDetachShader, (GLuint program, GLuint shader)) +QFGL_NEED (void, glDisable, (GLenum cap)) +QFGL_NEED (void, glDisableVertexAttribArray, (GLuint index)) +QFGL_NEED (void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) +QFGL_NEED (void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)) +QFGL_NEED (void, glEnable, (GLenum cap)) +QFGL_NEED (void, glEnableVertexAttribArray, (GLuint index)) +QFGL_NEED (void, glFinish, (void)) +QFGL_NEED (void, glFlush, (void)) +QFGL_NEED (void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) +QFGL_NEED (void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) +QFGL_NEED (void, glFrontFace, (GLenum mode)) +QFGL_NEED (void, glGenBuffers, (GLsizei n, GLuint* buffers)) +QFGL_NEED (void, glGenerateMipmap, (GLenum target)) +QFGL_NEED (void, glGenFramebuffers, (GLsizei n, GLuint* framebuffers)) +QFGL_NEED (void, glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers)) +QFGL_NEED (void, glGenTextures, (GLsizei n, GLuint* textures)) +QFGL_NEED (void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)) +QFGL_NEED (void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)) +QFGL_NEED (void, glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)) +QFGL_NEED (int, glGetAttribLocation, (GLuint program, const GLchar* name)) +QFGL_NEED (void, glGetBooleanv, (GLenum pname, GLboolean* params)) +QFGL_NEED (void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint* params)) +QFGL_NEED (GLenum, glGetError, (void)) +QFGL_NEED (void, glGetFloatv, (GLenum pname, GLfloat* params)) +QFGL_NEED (void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params)) +QFGL_NEED (void, glGetIntegerv, (GLenum pname, GLint* params)) +QFGL_NEED (void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params)) +QFGL_NEED (void, glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)) +QFGL_NEED (void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params)) +QFGL_NEED (void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params)) +QFGL_NEED (void, glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)) +QFGL_NEED (void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)) +QFGL_NEED (void, glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)) +QFGL_NEED (const GLubyte*, glGetString, (GLenum name)) +QFGL_NEED (void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params)) +QFGL_NEED (void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint* params)) +QFGL_NEED (void, glGetUniformfv, (GLuint program, GLint location, GLfloat* params)) +QFGL_NEED (void, glGetUniformiv, (GLuint program, GLint location, GLint* params)) +QFGL_NEED (int, glGetUniformLocation, (GLuint program, const GLchar* name)) +QFGL_NEED (void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params)) +QFGL_NEED (void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params)) +QFGL_NEED (void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer)) +QFGL_NEED (void, glHint, (GLenum target, GLenum mode)) +QFGL_NEED (GLboolean, glIsBuffer, (GLuint buffer)) +QFGL_NEED (GLboolean, glIsEnabled, (GLenum cap)) +QFGL_NEED (GLboolean, glIsFramebuffer, (GLuint framebuffer)) +QFGL_NEED (GLboolean, glIsProgram, (GLuint program)) +QFGL_NEED (GLboolean, glIsRenderbuffer, (GLuint renderbuffer)) +QFGL_NEED (GLboolean, glIsShader, (GLuint shader)) +QFGL_NEED (GLboolean, glIsTexture, (GLuint texture)) +QFGL_NEED (void, glLineWidth, (GLfloat width)) +QFGL_NEED (void, glLinkProgram, (GLuint program)) +QFGL_NEED (void, glPixelStorei, (GLenum pname, GLint param)) +QFGL_NEED (void, glPolygonOffset, (GLfloat factor, GLfloat units)) +QFGL_NEED (void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)) +QFGL_NEED (void, glReleaseShaderCompiler, (void)) +QFGL_NEED (void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) +QFGL_NEED (void, glSampleCoverage, (GLclampf value, GLboolean invert)) +QFGL_NEED (void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) +QFGL_NEED (void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)) +QFGL_NEED (void, glShaderSource, (GLuint shader, GLsizei count, const GLchar** string, const GLint* length)) +QFGL_NEED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) +QFGL_NEED (void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) +QFGL_NEED (void, glStencilMask, (GLuint mask)) +QFGL_NEED (void, glStencilMaskSeparate, (GLenum face, GLuint mask)) +QFGL_NEED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) +QFGL_NEED (void, glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)) +QFGL_NEED (void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)) +QFGL_NEED (void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) +QFGL_NEED (void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat* params)) +QFGL_NEED (void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) +QFGL_NEED (void, glTexParameteriv, (GLenum target, GLenum pname, const GLint* params)) +QFGL_NEED (void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)) +QFGL_NEED (void, glUniform1f, (GLint location, GLfloat x)) +QFGL_NEED (void, glUniform1fv, (GLint location, GLsizei count, const GLfloat* v)) +QFGL_NEED (void, glUniform1i, (GLint location, GLint x)) +QFGL_NEED (void, glUniform1iv, (GLint location, GLsizei count, const GLint* v)) +QFGL_NEED (void, glUniform2f, (GLint location, GLfloat x, GLfloat y)) +QFGL_NEED (void, glUniform2fv, (GLint location, GLsizei count, const GLfloat* v)) +QFGL_NEED (void, glUniform2i, (GLint location, GLint x, GLint y)) +QFGL_NEED (void, glUniform2iv, (GLint location, GLsizei count, const GLint* v)) +QFGL_NEED (void, glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z)) +QFGL_NEED (void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v)) +QFGL_NEED (void, glUniform3i, (GLint location, GLint x, GLint y, GLint z)) +QFGL_NEED (void, glUniform3iv, (GLint location, GLsizei count, const GLint* v)) +QFGL_NEED (void, glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +QFGL_NEED (void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v)) +QFGL_NEED (void, glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w)) +QFGL_NEED (void, glUniform4iv, (GLint location, GLsizei count, const GLint* v)) +QFGL_NEED (void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +QFGL_NEED (void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +QFGL_NEED (void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +QFGL_NEED (void, glUseProgram, (GLuint program)) +QFGL_NEED (void, glValidateProgram, (GLuint program)) +QFGL_NEED (void, glVertexAttrib1f, (GLuint indx, GLfloat x)) +QFGL_NEED (void, glVertexAttrib1fv, (GLuint indx, const GLfloat* values)) +QFGL_NEED (void, glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y)) +QFGL_NEED (void, glVertexAttrib2fv, (GLuint indx, const GLfloat* values)) +QFGL_NEED (void, glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z)) +QFGL_NEED (void, glVertexAttrib3fv, (GLuint indx, const GLfloat* values)) +QFGL_NEED (void, glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +QFGL_NEED (void, glVertexAttrib4fv, (GLuint indx, const GLfloat* values)) +QFGL_NEED (void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)) +QFGL_NEED (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) + +#ifdef UNDEF_QFGL_DONT_NEED +#undef QFGL_DONT_NEED +#endif + +#ifdef UNDEF_QFGL_WANT +#undef QFGL_WANT +#endif + +#ifdef UNDEF_QFGL_NEED +#undef QFGL_DONT_NEED +#endif