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when adding new headers, be sure to update include_HEADERS or EXTRA_DIST as
appropriate
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1 changed files with 7 additions and 7 deletions
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@ -2,10 +2,10 @@ AUTOMAKE_OPTIONS = foreign
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SUBDIRS = GL plugin
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includedir = $(prefix)/include/QF
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include_HEADERS = bspfile.h cbuf.h cdaudio.h checksum.h clip_hull.h cmd.h \
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console.h crc.h csqc.h cvar.h dstring.h draw.h gcc_attr.h hash.h hl.h \
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idparse.h in_event.h info.h input.h joystick.h keys.h link.h locs.h \
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mathlib.h mdfour.h model.h modelgen.h msg.h pak.h pakfile.h pcx.h \
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plugin.h pr_comp.h pr_debug.h pr_obj.h progs.h qargs.h qdefs.h qendian.h \
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qfplist.h qtypes.h render.h screen.h sizebuf.h skin.h sound.h spritegn.h \
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sys.h teamplay.h texture.h tga.h uint32.h va.h \
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ver_check.h vfile.h vfs.h vid.h wad.h zone.h
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console.h crc.h csqc.h cvar.h dstring.h draw.h gcc_attr.h gib_buffer.h \
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gib_parse.h gib_process.h hash.h hl.h idparse.h in_event.h info.h \
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input.h joystick.h keys.h link.h locs.h mathlib.h mdfour.h model.h \
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modelgen.h msg.h pak.h pakfile.h pcx.h plugin.h pr_comp.h pr_debug.h \
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pr_obj.h progs.h qargs.h qdefs.h qendian.h qfplist.h qtypes.h render.h \
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screen.h sizebuf.h skin.h sound.h spritegn.h sys.h teamplay.h texture.h \
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tga.h uint32.h va.h ver_check.h vfile.h vfs.h vid.h wad.h zone.h
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