mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
[gamecode] Partially implement conversion code debug
The code is simply printed in octal for now, but it's better than breaking the rest of the format string.
This commit is contained in:
parent
578314c5a3
commit
16a203c643
1 changed files with 3 additions and 0 deletions
|
@ -1683,6 +1683,9 @@ PR_PrintStatement (progs_t *pr, dstatement_t *s, int contents)
|
||||||
str = dsprintf (res->dva, "%04x",
|
str = dsprintf (res->dva, "%04x",
|
||||||
addr + (short) opval);
|
addr + (short) opval);
|
||||||
break;
|
break;
|
||||||
|
case 'C':
|
||||||
|
str = dsprintf (res->dva, "%03o", opval);
|
||||||
|
break;
|
||||||
case 'E':
|
case 'E':
|
||||||
{
|
{
|
||||||
edict_t *ed = 0;
|
edict_t *ed = 0;
|
||||||
|
|
Loading…
Reference in a new issue