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[gl] Use the correct value for sqrt(0.5)
707106781 looks right, but isn't quite.
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1 changed files with 2 additions and 2 deletions
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@ -701,10 +701,10 @@ gl_R_DrawAliasModel (entity_t *e)
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qfglColor4ubv (color_black);
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}
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//FIXME fully vectorize
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vec4f_t vec = { 707106781, 0, 707106781, 0 };
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vec4f_t vec = { 0.707106781, 0, 0.707106781, 0 };
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Transform_GetWorldMatrix (e->transform, shadow_mat);
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mat4ftranspose (shadow_mat, shadow_mat);
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vec = mvmulf (shadow_mat, vec);
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vec = m3vmulf (shadow_mat, vec);
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VectorCopy (vec, shadevector);
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if (vo->tex_coord)
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GL_DrawAliasShadowTri (paliashdr, vo);
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