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[gamecode] Make it possible to check string mutability
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2 changed files with 18 additions and 0 deletions
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@ -1251,6 +1251,13 @@ void PR_Strings_Init (progs_t *pr);
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*/
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*/
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qboolean PR_StringValid (progs_t *pr, string_t num) __attribute__((pure));
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qboolean PR_StringValid (progs_t *pr, string_t num) __attribute__((pure));
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/** Check if a string is valid and mutable.
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\param pr pointer to ::progs_t VM struct
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\param num string index to be checked
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\return true if the string is valid and mutable, false otherwise
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*/
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qboolean PR_StringMutable (progs_t *pr, string_t num) __attribute__((pure));
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/** Convert a string index to a C string.
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/** Convert a string index to a C string.
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\param pr pointer to ::progs_t VM struct
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\param pr pointer to ::progs_t VM struct
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\param num string index to be converted
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\param num string index to be converted
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@ -361,6 +361,17 @@ PR_StringValid (progs_t *pr, string_t num)
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return get_strref (pr->pr_string_resources, num) != 0;
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return get_strref (pr->pr_string_resources, num) != 0;
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}
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}
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VISIBLE qboolean
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PR_StringMutable (progs_t *pr, string_t num)
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{
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strref_t *sr;
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if (num >= 0) {
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return 0;
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}
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sr = get_strref (pr->pr_string_resources, num);
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return sr && sr->type == str_mutable;
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}
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VISIBLE const char *
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VISIBLE const char *
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PR_GetString (progs_t *pr, string_t num)
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PR_GetString (progs_t *pr, string_t num)
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{
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{
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