whitespace

This commit is contained in:
Bill Currie 2001-12-13 22:56:25 +00:00
parent 218554d60a
commit 1571c8dcb7

View file

@ -17,12 +17,12 @@ You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
Obtain libtool source from www.gnu.org (good place to get to know), and when you
configure libtool please ensure you use --prefix=/usr otherwise you will
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.
Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is
just a bunch of docs and test source.
Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source.
Once both are built and installed, then you can start.
@ -32,12 +32,12 @@ in quakeforge run
make
make install
goto the /usr/local/bin directory and copy the qw-* and nq-* files
to your dos quake dir
goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir
NOTE: due to bugs in the Directx8 SDK header files you will need
--disable-Werror on the configure command line. This may also be the
case with earlier Directx SDK's but it hasn't been tested.
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested.
Let us know how you go.