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This commit is contained in:
Bill Currie 2001-12-13 22:56:25 +00:00
parent 218554d60a
commit 1571c8dcb7

View file

@ -17,12 +17,12 @@ You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir Put them in your /usr/include/w32api dir
Obtain libtool source from www.gnu.org (good place to get to know), and when you Obtain libtool source from www.gnu.org (good place to get to know), and when
configure libtool please ensure you use --prefix=/usr otherwise you will you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems. have problems.
Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
just a bunch of docs and test source. is just a bunch of docs and test source.
Once both are built and installed, then you can start. Once both are built and installed, then you can start.
@ -32,14 +32,14 @@ in quakeforge run
make make
make install make install
goto the /usr/local/bin directory and copy the qw-* and nq-* files goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
to your dos quake dir quake dir
NOTE: due to bugs in the Directx8 SDK header files you will need NOTE: due to bugs in the Directx8 SDK header files you will need
--disable-Werror on the configure command line. This may also be the --disable-Werror on the configure command line. This may also be the case with
case with earlier Directx SDK's but it hasn't been tested. earlier Directx SDK's but it hasn't been tested.
Let us know how you go. Let us know how you go.
Chris Ison (WildCode) for Quakeforge Chris Ison (WildCode) for Quakeforge