diff --git a/README.cygwin b/README.cygwin index 0f2afeb14..81b2f8937 100644 --- a/README.cygwin +++ b/README.cygwin @@ -17,12 +17,12 @@ You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir -Obtain libtool source from www.gnu.org (good place to get to know), and when you -configure libtool please ensure you use --prefix=/usr otherwise you will +Obtain libtool source from www.gnu.org (good place to get to know), and when +you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. -Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is -just a bunch of docs and test source. +Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it +is just a bunch of docs and test source. Once both are built and installed, then you can start. @@ -32,14 +32,14 @@ in quakeforge run make make install -goto the /usr/local/bin directory and copy the qw-* and nq-* files -to your dos quake dir +goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos +quake dir NOTE: due to bugs in the Directx8 SDK header files you will need ---disable-Werror on the configure command line. This may also be the -case with earlier Directx SDK's but it hasn't been tested. +--disable-Werror on the configure command line. This may also be the case with +earlier Directx SDK's but it hasn't been tested. Let us know how you go. -Chris Ison (WildCode) for Quakeforge \ No newline at end of file +Chris Ison (WildCode) for Quakeforge