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@ -17,12 +17,12 @@ You will also need 3 headers from the Microsoft Directx SDK.
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ddraw.h dinput.h dsound.h
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Put them in your /usr/include/w32api dir
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Obtain libtool source from www.gnu.org (good place to get to know), and when you
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configure libtool please ensure you use --prefix=/usr otherwise you will
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Obtain libtool source from www.gnu.org (good place to get to know), and when
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you configure libtool please ensure you use --prefix=/usr otherwise you will
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have problems.
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Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is
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just a bunch of docs and test source.
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Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
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is just a bunch of docs and test source.
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Once both are built and installed, then you can start.
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@ -32,14 +32,14 @@ in quakeforge run
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make
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make install
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goto the /usr/local/bin directory and copy the qw-* and nq-* files
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to your dos quake dir
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goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
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quake dir
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NOTE: due to bugs in the Directx8 SDK header files you will need
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--disable-Werror on the configure command line. This may also be the
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case with earlier Directx SDK's but it hasn't been tested.
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--disable-Werror on the configure command line. This may also be the case with
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earlier Directx SDK's but it hasn't been tested.
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Let us know how you go.
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Chris Ison (WildCode) for Quakeforge
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Chris Ison (WildCode) for Quakeforge
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