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This commit is contained in:
Bill Currie 2001-12-13 22:56:25 +00:00
parent 218554d60a
commit 1571c8dcb7
1 changed files with 9 additions and 9 deletions

View File

@ -17,12 +17,12 @@ You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
Obtain libtool source from www.gnu.org (good place to get to know), and when you
configure libtool please ensure you use --prefix=/usr otherwise you will
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.
Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is
just a bunch of docs and test source.
Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source.
Once both are built and installed, then you can start.
@ -32,14 +32,14 @@ in quakeforge run
make
make install
goto the /usr/local/bin directory and copy the qw-* and nq-* files
to your dos quake dir
goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir
NOTE: due to bugs in the Directx8 SDK header files you will need
--disable-Werror on the configure command line. This may also be the
case with earlier Directx SDK's but it hasn't been tested.
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested.
Let us know how you go.
Chris Ison (WildCode) for Quakeforge
Chris Ison (WildCode) for Quakeforge