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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
[ui] Clean up unused view states before drawing
Used states are tracked by simply updating their last-used frame count and any that don't match the current frame count when drawing are deleted.
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parent
85fd3c34cc
commit
153958a51f
1 changed files with 23 additions and 4 deletions
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@ -51,6 +51,7 @@ typedef struct imui_state_s {
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char *label;
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uint32_t label_len;
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int key_offset;
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uint32_t frame_count;
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uint32_t entity;
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} imui_state_t;
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@ -69,7 +70,8 @@ struct imui_ctx_s {
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int64_t frame_start;
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int64_t frame_draw;
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int64_t frame_end;
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uint32_t framecount;
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uint32_t frame_count;
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uint32_t new_hot;
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uint32_t hot;
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uint32_t active;
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@ -97,7 +99,7 @@ imui_state_new (imui_ctx_t *ctx)
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ctx->states = state;
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return state;
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}
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/*
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static void
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imui_state_free (imui_ctx_t *ctx, imui_state_t *state)
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{
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@ -107,7 +109,7 @@ imui_state_free (imui_ctx_t *ctx, imui_state_t *state)
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*state->prev = state->next;
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PR_RESFREE (ctx->state_map, state);
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}
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*/
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static imui_state_t *
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imui_get_state (imui_ctx_t *ctx, const char *label)
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{
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@ -125,12 +127,14 @@ imui_get_state (imui_ctx_t *ctx, const char *label)
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}
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imui_state_t *state = Hash_Find (ctx->tab, key);
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if (state) {
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state->frame_count = ctx->frame_count;
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return state;
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}
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state = imui_state_new (ctx);
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state->label = strdup (label);
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state->label_len = label_len == ~0u ? strlen (label) : label_len;
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state->key_offset = key_offset;
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state->frame_count = ctx->frame_count;
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Hash_Add (ctx->tab, state);
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return state;
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}
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@ -227,17 +231,32 @@ void
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IMUI_BeginFrame (imui_ctx_t *ctx)
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{
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ctx->frame_start = Sys_LongTime ();
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ctx->framecount++;
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ctx->frame_count++;
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ctx->hot = ctx->new_hot;
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ctx->new_hot = nullent;
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}
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static void
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prune_objects (imui_ctx_t *ctx)
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{
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for (auto s = &ctx->states; *s; ) {
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if ((*s)->frame_count == ctx->frame_count) {
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s = &(*s)->next;
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} else {
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ECS_DelEntity (ctx->csys.reg, (*s)->entity);
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imui_state_free (ctx, *s);
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}
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}
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}
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void
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IMUI_Draw (imui_ctx_t *ctx)
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{
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ctx->frame_draw = Sys_LongTime ();
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prune_objects (ctx);
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View_UpdateHierarchy (ctx->root_view);
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ctx->frame_end = Sys_LongTime ();
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}
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