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[ui] Give panels/windows a group offset
This allows for finer control of render order and thus layering (will be important for menus).
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2 changed files with 4 additions and 2 deletions
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@ -76,6 +76,7 @@ typedef struct imui_window_s {
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int ypos;
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int xlen;
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int ylen;
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int group_offset;
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int mode;
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bool is_open;
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bool is_collapsed;
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@ -58,7 +58,7 @@
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#define c_color (ctx->tsys.text_base + text_color)
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#define c_fill (ctx->csys.base + canvas_fill)
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#define imui_draw_group ((1 << 15) - 1)
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#define imui_draw_group ((1 << 14) - 1)
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#define imui_ontop ((1 << 15) - 1)
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#define imui_onbottom (-(1 << 15) + 1)
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@ -1062,7 +1062,8 @@ IMUI_StartPanel (imui_ctx_t *ctx, imui_window_t *panel)
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DARRAY_APPEND (&ctx->parent_stack, ctx->current_parent);
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auto canvas = Canvas_New (ctx->csys);
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*Canvas_DrawGroup (ctx->csys, canvas) = imui_draw_group;
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int draw_group = imui_draw_group + panel->group_offset;
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*Canvas_DrawGroup (ctx->csys, canvas) = draw_group;
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auto panel_view = Canvas_GetRootView (ctx->csys, canvas);
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state->entity = panel_view.id;
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panel->mode = update_hot_active (ctx, old_entity, state->entity);
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