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Update for 0.6.2
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10
NEWS
10
NEWS
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@ -3,19 +3,21 @@ NEWS for the QuakeForge project
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Changes from 0.6.0
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o New renderer using GLSL. Currently looks very much like the original
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software renderer with the additions of translucency, skyboxes and fog.
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o The new renderer is mostly GLES ready.
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Also, it's mostly GLES ready.
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o Screenshots now get written to $fs_userpath/QF (ie, QF in the quake
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root) instead of the current gamedir.
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o Demo playback can be recorded (currently to PNG files as
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QF/qfnvNNNNNN.png) by adding "rec" as a second parameter to the
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playdemo commaand.
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o qfcc now supports the --no-default-paths option.
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playdemo commaand. The recording is for 30fps playback. Sound is not
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recorded at this stage.
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o SDL sound now works in most caases.
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o The blender mdl import/export script has been updated for blender
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2.61.
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o Some more functions added to the Ruamoko draw api.
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o Partial cross-compile support for Android using the standalone ndk.
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Doesn't produce a usable app yet.
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o qfcc now has a --no-default-paths option to prevent qfcc including or
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linking installed headers or libraries.
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o Some more functions added to the Ruamoko draw api.
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o Message buffer API for Ruamoko.
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Changes from 0.6.0
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