Update for 0.6.2

This commit is contained in:
Bill Currie 2012-02-08 20:56:43 +09:00
parent b6fd1ea836
commit 120f26cdac

10
NEWS
View file

@ -3,19 +3,21 @@ NEWS for the QuakeForge project
Changes from 0.6.0
o New renderer using GLSL. Currently looks very much like the original
software renderer with the additions of translucency, skyboxes and fog.
o The new renderer is mostly GLES ready.
Also, it's mostly GLES ready.
o Screenshots now get written to $fs_userpath/QF (ie, QF in the quake
root) instead of the current gamedir.
o Demo playback can be recorded (currently to PNG files as
QF/qfnvNNNNNN.png) by adding "rec" as a second parameter to the
playdemo commaand.
o qfcc now supports the --no-default-paths option.
playdemo commaand. The recording is for 30fps playback. Sound is not
recorded at this stage.
o SDL sound now works in most caases.
o The blender mdl import/export script has been updated for blender
2.61.
o Some more functions added to the Ruamoko draw api.
o Partial cross-compile support for Android using the standalone ndk.
Doesn't produce a usable app yet.
o qfcc now has a --no-default-paths option to prevent qfcc including or
linking installed headers or libraries.
o Some more functions added to the Ruamoko draw api.
o Message buffer API for Ruamoko.
Changes from 0.6.0