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just typing map will give the current map name. In nq, doesn't work too well
during a demo (doesn't die, just gives "map is ", or likely the last map actually played on).
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1db6225ae7
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0fddfe4931
2 changed files with 10 additions and 1 deletions
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@ -275,6 +275,11 @@ Host_Map_f (void)
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if (cmd_source != src_command)
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return;
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if (Cmd_Argc () == 1) {
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Con_Printf ("map is %s\n", sv.name);
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return;
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}
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cls.demonum = -1; // stop demo loop in case this fails
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CL_Disconnect ();
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@ -319,10 +319,14 @@ SV_Map_f (void)
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char expanded[MAX_QPATH];
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VFile *f;
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if (Cmd_Argc () != 2) {
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if (Cmd_Argc () > 2) {
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Con_Printf ("map <levelname> : continue game on a new level\n");
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return;
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}
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if (Cmd_Argc () == 1) {
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Con_Printf ("map is %s\n", curlevel);
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return;
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}
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strncpy (level, Cmd_Argv (1), sizeof (level) - 1);
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level[sizeof (level) - 1] = 0;
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