mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
[model] Load bsp textures into vulkan
The textures for an entire model are loaded into a single memory object with shared between multiple images.
This commit is contained in:
parent
ba5e86d927
commit
0f81432090
16 changed files with 247 additions and 23 deletions
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@ -2,9 +2,14 @@
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#define __QF_Vulkan_qf_texture_h
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#include "QF/image.h"
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#include "QF/Vulkan/qf_vid.h"
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typedef struct qfv_tex_s qfv_tex_t;
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struct vulkan_ctx_s;
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typedef struct qfv_tex_s {
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VkDeviceMemory memory;
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size_t offset;
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VkImage image;
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VkImageView view;
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} qfv_tex_t;
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qfv_tex_t *Vulkan_LoadTex (struct vulkan_ctx_s *ctx, tex_t *tex, int mip);
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VkImageView Vulkan_TexImageView (qfv_tex_t *tex) __attribute__((pure));
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@ -422,7 +422,8 @@ typedef struct model_s {
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// additional model data
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cache_user_t cache;
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void (*clear) (struct model_s *m);
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void (*clear) (struct model_s *m, void *data);
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void *data;
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} model_t;
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// ============================================================================
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@ -6,6 +6,8 @@
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#include "QF/skin.h"
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#include "QF/plugin/vid_render.h"
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struct vulkan_ctx_s;
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extern vid_model_funcs_t *m_funcs;
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void gl_Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m,
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@ -41,6 +43,10 @@ void glsl_Mod_ProcessTexture(texture_t *tx);
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void sw_Mod_LoadLighting (bsp_t *bsp);
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void Vulkan_Mod_LoadLighting (bsp_t *bsp, struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_SubdivideSurface (msurface_t *fa, struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_ProcessTexture(texture_t *tx, struct vulkan_ctx_s *ctx);
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void gl_Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum);
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void glsl_Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum);
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void sw_Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum);
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@ -29,11 +29,12 @@ typedef struct glsltex_s {
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typedef struct vulktex_s {
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texture_t *texture;
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struct qfv_tex_s *tex;
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instsurf_t *tex_chain; // for gl_texsort drawing
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instsurf_t **tex_chain_tail;
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struct elechain_s *elechain;
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struct elechain_s **elechain_tail;
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struct qfv_tex_s *tex;
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struct qfv_tex_s *glow;
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} vulktex_t;
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extern viddef_t vid; // global video state
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@ -55,7 +55,7 @@ static vec3_t vertex_normals[NUMVERTEXNORMALS] = {
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};
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static void
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glsl_alias_clear (model_t *m)
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glsl_alias_clear (model_t *m, void *data)
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{
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int i, j;
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aliashdr_t *hdr;
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@ -62,7 +62,7 @@
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static glsltex_t glsl_notexture = { };
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static void
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glsl_brush_clear (model_t *m)
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glsl_brush_clear (model_t *m, void *data)
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{
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int i;
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@ -982,10 +982,13 @@ Mod_LoadBrushModel (model_t *mod, void *buffer)
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char name[12];
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snprintf (name, sizeof (name), "*%i", i + 1);
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loadmodel = Mod_FindName (name);
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*loadmodel = *mod;
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strcpy (loadmodel->name, name);
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mod = loadmodel;
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model_t *m = Mod_FindName (name);
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*m = *mod;
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strcpy (m->name, name);
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mod = m;
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// make sure clear is called only for the main model
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m->clear = 0;
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m->data = 0;
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}
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}
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}
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@ -0,0 +1,212 @@
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/*
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vulkan_model_brush.c
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Vulkan support routines for model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_model.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "compat.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static vulktex_t vulkan_notexture = { };
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static void vulkan_brush_clear (model_t *model, void *data)
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{
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modelctx_t *mctx = data;
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vulkan_ctx_t *ctx = mctx->ctx;
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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for (int i = 0; i < model->numtextures; i++) {
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texture_t *tx = model->textures[i];
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if (!tx) {
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continue;
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}
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vulktex_t *tex = tx->render;
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dfunc->vkDestroyImage (device->dev, tex->tex->image, 0);
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if (tex->glow) {
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dfunc->vkDestroyImage (device->dev, tex->glow->image, 0);
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}
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}
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dfunc->vkFreeMemory (device->dev, mctx->texture_memory, 0);
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}
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static size_t
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get_image_size (VkImage image, qfv_device_t *device)
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{
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qfv_devfuncs_t *dfunc = device->funcs;
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size_t size;
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size_t align;
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VkMemoryRequirements requirements;
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dfunc->vkGetImageMemoryRequirements (device->dev, image, &requirements);
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size = requirements.size;
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align = requirements.alignment - 1;
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size = (size + align) & ~(align);
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return size;
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}
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static void
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load_textures (model_t *model, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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modelctx_t *mctx = model->data;
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VkImage image = 0;
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size_t memsize = 0;
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for (int i = 0; i < model->numtextures; i++) {
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texture_t *tx = model->textures[i];
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if (!tx) {
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continue;
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}
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vulktex_t *tex = tx->render;
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tex->tex->offset = memsize;
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memsize += get_image_size (tex->tex->image, device);
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// just so we have one in the end
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image = tex->tex->image;
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if (tex->glow) {
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tex->glow->offset = memsize;
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memsize += get_image_size (tex->glow->image, device);
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}
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}
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VkDeviceMemory mem;
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mem = QFV_AllocImageMemory (device, image,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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memsize, 0);
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mctx->texture_memory = mem;
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for (int i = 0; i < model->numtextures; i++) {
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texture_t *tx = model->textures[i];
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if (!tx) {
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continue;
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}
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vulktex_t *tex = tx->render;
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dfunc->vkBindImageMemory (device->dev, tex->tex->image, mem,
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tex->tex->offset);
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if (tex->glow) {
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dfunc->vkBindImageMemory (device->dev, tex->glow->image, mem,
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tex->glow->offset);
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}
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}
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}
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void
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Vulkan_Mod_ProcessTexture (texture_t *tx, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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if (!tx) {
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modelctx_t *mctx = Hunk_AllocName (sizeof (modelctx_t),
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loadmodel->name);
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mctx->ctx = ctx;
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loadmodel->clear = vulkan_brush_clear;
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loadmodel->data = mctx;
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r_notexture_mip->render = &vulkan_notexture;
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load_textures (loadmodel, ctx);
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return;
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}
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vulktex_t *tex = tx->render;
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tex->tex = (qfv_tex_t *) (tx + 1);
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VkExtent3D extent = { tx->width, tx->height, 1 };
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int layers = 1;
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if (strncmp (tx->name, "sky", 3) == 0) {
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layers = 2;
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}
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tex->tex->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
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VK_FORMAT_R8G8B8A8_UNORM,
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extent, 4, layers,
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VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT);
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if (layers > 1) {
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// skys are unlit, so no fullbrights
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return;
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}
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const char *name = va ("fb_%s", tx->name);
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int size = (tx->width * tx->height * 85) / 64;
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int fullbright_mark = Hunk_LowMark ();
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byte *pixels = Hunk_AllocName (size, name);
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if (!Mod_CalcFullbright ((byte *) (tx + 1), pixels, size)) {
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Hunk_FreeToLowMark (fullbright_mark);
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return;
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}
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tex->glow = tex->tex + 1;
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tex->glow->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
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VK_FORMAT_R8G8B8A8_UNORM,
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extent, 4, 1,
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VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT);
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// store the pointer to the fullbright data: memory will never be set to
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// actual device memory because all of the textures will be loaded in one
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// big buffer
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tex->glow->memory = (VkDeviceMemory) pixels;
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}
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void
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Vulkan_Mod_LoadLighting (bsp_t *bsp, vulkan_ctx_t *ctx)
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{
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mod_lightmap_bytes = 1;
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if (!bsp->lightdatasize) {
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loadmodel->lightdata = NULL;
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return;
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}
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loadmodel->lightdata = Hunk_AllocName (bsp->lightdatasize, loadname);
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memcpy (loadmodel->lightdata, bsp->lightdata, bsp->lightdatasize);
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}
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@ -56,7 +56,7 @@ static byte null_texture[] = {
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};
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static void
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gl_iqm_clear (model_t *mod)
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gl_iqm_clear (model_t *mod, void *data)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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gliqm_t *gl = (gliqm_t *) iqm->extra_data;
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@ -68,7 +68,7 @@ static byte null_normmap[] = {
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};
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static void
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glsl_iqm_clear (model_t *mod)
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glsl_iqm_clear (model_t *mod, void *data)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data;
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@ -58,7 +58,7 @@ static tex_t null_texture = {
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};
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static void
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sw_iqm_clear (model_t *mod)
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sw_iqm_clear (model_t *mod, void *data)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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swiqm_t *sw = (swiqm_t *) iqm->extra_data;
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@ -123,7 +123,7 @@ Mod_ClearAll (void)
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for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++) {
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if (!(*mod)->needload && (*mod)->clear) {
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(*mod)->clear (*mod);
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(*mod)->clear (*mod, (*mod)->data);
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} else {
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if ((*mod)->type != mod_alias)
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(*mod)->needload = true;
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@ -47,7 +47,7 @@
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#include "mod_internal.h"
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static void
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glsl_sprite_clear (model_t *m)
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glsl_sprite_clear (model_t *m, void *data)
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{
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int i, j;
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msprite_t *sprite = (msprite_t *) m->cache.data;
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static void
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R_shutdown (void *data)
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{
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Mod_ClearAll ();
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if (vidrendmodule->functions->general->p_Shutdown) {
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vidrendmodule->functions->general->p_Shutdown ();
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}
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@ -388,6 +388,7 @@ vulkan_r_particles_style_f (struct cvar_s *var)
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static void
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vulkan_Mod_LoadLighting (bsp_t *bsp)
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{
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Vulkan_Mod_LoadLighting (bsp, vulkan_ctx);
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}
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static void
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static void
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vulkan_Mod_ProcessTexture (texture_t *tx)
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{
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Vulkan_Mod_ProcessTexture (tx, vulkan_ctx);
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}
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static void
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}
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static vid_model_funcs_t model_funcs = {
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sizeof (vulktex_t),
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sizeof (vulktex_t) + 2 * sizeof (struct qfv_tex_s *),
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vulkan_Mod_LoadLighting,
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vulkan_Mod_SubdivideSurface,
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vulkan_Mod_ProcessTexture,
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@ -62,13 +62,6 @@
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#include "r_scrap.h"
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#include "vid_vulkan.h"
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struct qfv_tex_s { // qfv_tex_t
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VkDeviceMemory memory;
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size_t offset;
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VkImage image;
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VkImageView view;
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};
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static int
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ilog2 (unsigned x)
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{
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