mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
[vulkan] Clean out some dead code
While I might want to support lightmaps in the future (eg, for ambient occlusion), the commented out code is confusing.
This commit is contained in:
parent
5864406f4d
commit
0f259c647b
1 changed files with 0 additions and 23 deletions
|
@ -211,23 +211,7 @@ Vulkan_ClearElements (vulkan_ctx_t *ctx)
|
||||||
release_elechains (bctx);
|
release_elechains (bctx);
|
||||||
release_elementss (bctx);
|
release_elementss (bctx);
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
static void
|
|
||||||
update_lightmap (mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx)
|
|
||||||
{
|
|
||||||
int maps;
|
|
||||||
|
|
||||||
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++)
|
|
||||||
if (d_lightstylevalue[surf->styles[maps]] != surf->cached_light[maps])
|
|
||||||
goto dynamic;
|
|
||||||
|
|
||||||
if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
|
|
||||||
dynamic:
|
|
||||||
if (r_dynamic->int_val)
|
|
||||||
Vulkan_BuildLightMap (brush, surf, ctx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
static inline void
|
static inline void
|
||||||
chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
|
chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
|
||||||
float *color, vulkan_ctx_t *ctx)
|
float *color, vulkan_ctx_t *ctx)
|
||||||
|
@ -249,8 +233,6 @@ chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
|
||||||
tx = R_TextureAnimation (surf);
|
tx = R_TextureAnimation (surf);
|
||||||
tex = tx->render;
|
tex = tx->render;
|
||||||
is = CHAIN_SURF_F2B (surf, tex->tex_chain);
|
is = CHAIN_SURF_F2B (surf, tex->tex_chain);
|
||||||
|
|
||||||
//update_lightmap (brush, surf, ctx);
|
|
||||||
}
|
}
|
||||||
is->transform = transform;
|
is->transform = transform;
|
||||||
is->color = color;
|
is->color = color;
|
||||||
|
@ -1096,9 +1078,6 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
|
||||||
worldent.renderer.model = r_worldentity.renderer.model;
|
worldent.renderer.model = r_worldentity.renderer.model;
|
||||||
brush = &r_worldentity.renderer.model->brush;
|
brush = &r_worldentity.renderer.model->brush;
|
||||||
|
|
||||||
//vulktex_t *tex = r_worldentity.renderer.model->skytexture->render;
|
|
||||||
//bctx->skysheet_tex = tex->tex;
|
|
||||||
|
|
||||||
currententity = &worldent;
|
currententity = &worldent;
|
||||||
|
|
||||||
R_VisitWorldNodes (brush, ctx);
|
R_VisitWorldNodes (brush, ctx);
|
||||||
|
@ -1113,7 +1092,6 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Vulkan_FlushLightmaps (ctx);
|
|
||||||
bsp_begin (ctx);
|
bsp_begin (ctx);
|
||||||
|
|
||||||
push_transform (identity, bctx->layout, dfunc,
|
push_transform (identity, bctx->layout, dfunc,
|
||||||
|
@ -1123,7 +1101,6 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
|
||||||
fragconst_t frag_constants = { time: vr_data.realtime };
|
fragconst_t frag_constants = { time: vr_data.realtime };
|
||||||
push_fragconst (&frag_constants, bctx->layout, dfunc,
|
push_fragconst (&frag_constants, bctx->layout, dfunc,
|
||||||
bframe->cmdSet.a[QFV_bspGBuffer]);
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
||||||
//XXX qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
||||||
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
|
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
|
||||||
vulktex_t *tex;
|
vulktex_t *tex;
|
||||||
elechain_t *ec = 0;
|
elechain_t *ec = 0;
|
||||||
|
|
Loading…
Reference in a new issue