[vulkan] Clean out some dead code

While I might want to support lightmaps in the future (eg, for ambient
occlusion), the commented out code is confusing.
This commit is contained in:
Bill Currie 2021-07-21 14:18:24 +09:00
parent 5864406f4d
commit 0f259c647b
1 changed files with 0 additions and 23 deletions

View File

@ -211,23 +211,7 @@ Vulkan_ClearElements (vulkan_ctx_t *ctx)
release_elechains (bctx);
release_elementss (bctx);
}
/*
static void
update_lightmap (mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx)
{
int maps;
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++)
if (d_lightstylevalue[surf->styles[maps]] != surf->cached_light[maps])
goto dynamic;
if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
dynamic:
if (r_dynamic->int_val)
Vulkan_BuildLightMap (brush, surf, ctx);
}
}
*/
static inline void
chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
float *color, vulkan_ctx_t *ctx)
@ -249,8 +233,6 @@ chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
tx = R_TextureAnimation (surf);
tex = tx->render;
is = CHAIN_SURF_F2B (surf, tex->tex_chain);
//update_lightmap (brush, surf, ctx);
}
is->transform = transform;
is->color = color;
@ -1096,9 +1078,6 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
worldent.renderer.model = r_worldentity.renderer.model;
brush = &r_worldentity.renderer.model->brush;
//vulktex_t *tex = r_worldentity.renderer.model->skytexture->render;
//bctx->skysheet_tex = tex->tex;
currententity = &worldent;
R_VisitWorldNodes (brush, ctx);
@ -1113,7 +1092,6 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
}
}
//Vulkan_FlushLightmaps (ctx);
bsp_begin (ctx);
push_transform (identity, bctx->layout, dfunc,
@ -1123,7 +1101,6 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
fragconst_t frag_constants = { time: vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspGBuffer]);
//XXX qfeglActiveTexture (GL_TEXTURE0 + 0);
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
vulktex_t *tex;
elechain_t *ec = 0;