[vulkan] Get iqm rendering working again

It turns out there was a bug in the old iqm push constants spec (I still
need to figure out how to use layouts in the new system so I can
completely delete the old).
This commit is contained in:
Bill Currie 2023-06-23 09:38:41 +09:00
parent 54712be41b
commit 0ec2aa2bf7
5 changed files with 112 additions and 212 deletions

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@ -111,10 +111,6 @@ void Vulkan_IQMRemoveBones (struct vulkan_ctx_s *ctx, struct iqm_s *iqm);
void Vulkan_IQMAddSkin (struct vulkan_ctx_s *ctx, qfv_iqm_skin_t *skin);
void Vulkan_IQMRemoveSkin (struct vulkan_ctx_s *ctx, qfv_iqm_skin_t *skin);
void Vulkan_IQMBegin (struct qfv_orenderframe_s *rFrame);
void Vulkan_DrawIQM (struct entity_s ent, struct qfv_orenderframe_s *rFrame);
void Vulkan_IQMEnd (struct qfv_orenderframe_s *rFrame);
void Vulkan_IQM_Init (struct vulkan_ctx_s *ctx);
void Vulkan_IQM_Shutdown (struct vulkan_ctx_s *ctx);

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@ -474,7 +474,7 @@ pipelineLayouts = {
{
stageFlags = fragment;
offset = 68;
size = "3 * 4 + 2 * 4 * 4 + 4";
size = "3 * 4 + 2 * 4 * 4";
},
);
};

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@ -1044,7 +1044,8 @@ renderpasses = {
iqm:depth = {
color = $color.iqm;
tasks = (
{ func = iqm_draw; },
{ func = iqm_draw;
params = (0); },
);
stages = (
@ -1222,7 +1223,8 @@ renderpasses = {
iqm:gbuffer = {
color = $color.iqm;
tasks = (
{ func = iqm_draw; },
{ func = iqm_draw;
params = (1); },
);
stages = (

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@ -62,30 +62,17 @@ typedef struct {
vec4f_t fog;
} iqm_push_constants_t;
static const char * __attribute__((used)) iqm_pass_names[] = {
"depth",
"g-buffer",
"translucent",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_iqmDepth
QFV_passGBuffer, // QFV_iqmGBuffer
QFV_passTranslucentFrag,// QFV_iqmTranslucent
};
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_iqm_skin_t *skins,
uint32_t numPC, qfv_push_constants_t *constants,
iqm_t *iqm, qfv_orenderframe_t *rFrame, entity_t ent)
iqm_t *iqm, vulkan_ctx_t *ctx, entity_t ent)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
auto device = ctx->device;
auto dfunc = device->funcs;
auto ictx = ctx->iqm_context;
__auto_type mesh = (qfv_iqm_t *) iqm->extra_data;
auto mesh = (qfv_iqm_t *) iqm->extra_data;
VkDeviceSize offsets[] = { 0, 0, };
VkBuffer buffers[] = {
@ -124,167 +111,6 @@ emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
QFV_CmdEndLabel (device, cmd);
}
#define a(x) ((x) & ~0x3f)
void
Vulkan_DrawIQM (entity_t ent, qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
model_t *model = renderer->model;
iqm_t *iqm = (iqm_t *) model->aliashdr;
qfv_iqm_t *mesh = iqm->extra_data;
qfv_iqm_skin_t *skins = mesh->skins;
iqm_push_constants_t constants = {};
iqmframe_t *frame;
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
constants.blend = R_IQMGetLerpedFrames (animation, iqm);
frame = R_IQMBlendFrames (iqm, animation->pose1, animation->pose2,
constants.blend, 0);
vec4f_t *bone_data;
dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
0, (void **)&bone_data);
for (int i = 0; i < iqm->num_joints; i++) {
vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
mat4f_t f;
// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
// the shader wants a 3x4 (column x row) matrix for v * m, which is
// just a transpose (and drop of the 4th column) away.
mat4ftranspose (f, (vec4f_t *) &frame[i]);
// copy only the first 3 columns
memcpy (b, f, 3 * sizeof (vec4f_t));
}
VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
mesh->bones->memory,
a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
};
dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
transform_t transform = Entity_Transform (ent);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, mat),
sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorA),
sizeof (constants.colorA), constants.colorA },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorB),
sizeof (constants.colorB), constants.colorB },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
QuatCopy (renderer->colormod, constants.base_color);
QuatCopy (skins[0].colora, constants.colorA);
QuatCopy (skins[0].colorb, constants.colorB);
QuatZero (constants.fog);
emit_commands (aframe->cmdSet.a[QFV_iqmDepth],
animation->pose1, animation->pose2,
0, 2, push_constants, iqm, rFrame, ent);
emit_commands (aframe->cmdSet.a[QFV_iqmGBuffer],
animation->pose1, animation->pose2,
skins, 6, push_constants, iqm, rFrame, ent);
}
static void
iqm_begin_subpass (QFV_IQMSubpass subpass, VkPipeline pipeline,
qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = aframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
rFrame->renderpass->renderpass, subpass_map[subpass],
rFrame->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "iqm:%s",
iqm_pass_names[subpass]),
{ 0.6, 0.5, 0, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
ictx->layout, 0, 1, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
iqm_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
void
Vulkan_IQMBegin (qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
iqmctx_t *ictx = ctx->iqm_context;
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
//XXX quat_t fog;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
aframe->cmdSet.a[QFV_iqmDepth]);
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
aframe->cmdSet.a[QFV_iqmGBuffer]);
iqm_begin_subpass (QFV_iqmDepth, ictx->depth, rFrame);
iqm_begin_subpass (QFV_iqmGBuffer, ictx->gbuf, rFrame);
}
void
Vulkan_IQMEnd (qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
iqmctx_t *ictx = ctx->iqm_context;
iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
iqm_end_subpass (aframe->cmdSet.a[QFV_iqmDepth], ctx);
iqm_end_subpass (aframe->cmdSet.a[QFV_iqmGBuffer], ctx);
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
@ -362,12 +188,112 @@ Vulkan_IQMRemoveSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
}
static void
iqm_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
iqm_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, bool pass)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
auto model = renderer->model;
auto iqm = (iqm_t *) model->aliashdr;
qfv_iqm_t *mesh = iqm->extra_data;
auto skins = mesh->skins;
iqm_push_constants_t constants = {};
iqmframe_t *frame;
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
constants.blend = R_IQMGetLerpedFrames (animation, iqm);
frame = R_IQMBlendFrames (iqm, animation->pose1, animation->pose2,
constants.blend, 0);
vec4f_t *bone_data;
dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
0, (void **)&bone_data);
for (int i = 0; i < iqm->num_joints; i++) {
vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
mat4f_t f;
// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
// the shader wants a 3x4 (column x row) matrix for v * m, which is
// just a transpose (and drop of the 4th column) away.
mat4ftranspose (f, (vec4f_t *) &frame[i]);
// copy only the first 3 columns
memcpy (b, f, 3 * sizeof (vec4f_t));
}
#define a(x) ((x) & ~0x3f)
VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
mesh->bones->memory,
a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
};
#undef a
dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
transform_t transform = Entity_Transform (ent);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, mat),
sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorA),
sizeof (constants.colorA), constants.colorA },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorB),
sizeof (constants.colorB), constants.colorB },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
QuatCopy (renderer->colormod, constants.base_color);
QuatCopy (skins[0].colora, constants.colorA);
QuatCopy (skins[0].colorb, constants.colorB);
QuatZero (constants.fog);
emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
pass ? skins : 0,
pass ? 6 : 2, push_constants,
iqm, ctx, ent);
}
static void
iqm_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
int pass = *(int *) params[0]->value;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto ictx = ctx->iqm_context;
auto cmd = taskctx->cmd;
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
ictx->layout, 0, 1, sets, 0, 0);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_iqm].size; i++) {
entity_t ent = queue->ent_queues[mod_iqm].a[i];
iqm_draw_ent (taskctx, ent, pass);
}
}
static exprtype_t *iqm_draw_params[] = {
&cexpr_int,
};
static exprfunc_t iqm_draw_func[] = {
{ .func = iqm_draw },
{ .func = iqm_draw, .num_params = 1, .param_types = iqm_draw_params },
{}
};
static exprsym_t iqm_task_syms[] = {
@ -378,8 +304,6 @@ static exprsym_t iqm_task_syms[] = {
void
Vulkan_IQM_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfvPushDebug (ctx, "iqm init");
QFV_Render_AddTasks (ctx, iqm_task_syms);
@ -400,22 +324,6 @@ Vulkan_IQM_Init (vulkan_ctx_t *ctx)
ictx->bones_pool = Vulkan_CreateDescriptorPool (ctx, "bone_pool");
ictx->bones_setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "bone_set");
for (size_t i = 0; i < frames; i++) {
__auto_type aframe = &ictx->frames.a[i];
DARRAY_INIT (&aframe->cmdSet, QFV_iqmNumPasses);
DARRAY_RESIZE (&aframe->cmdSet, QFV_iqmNumPasses);
aframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &aframe->cmdSet);
for (int j = 0; j < QFV_iqmNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
aframe->cmdSet.a[j],
va (ctx->va_ctx, "cmd:iqm:%zd:%s", i,
iqm_pass_names[j]));
}
}
qfvPopDebug (ctx);
}
@ -426,11 +334,6 @@ Vulkan_IQM_Shutdown (vulkan_ctx_t *ctx)
qfv_devfuncs_t *dfunc = device->funcs;
iqmctx_t *ictx = ctx->iqm_context;
for (size_t i = 0; i < ictx->frames.size; i++) {
__auto_type aframe = &ictx->frames.a[i];
free (aframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, ictx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, ictx->gbuf, 0);
free (ictx->frames.a);

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@ -90,7 +90,6 @@ Vulkan_RenderEntities (entqueue_t *queue, qfv_orenderframe_t *rFrame)
Vulkan_##Type##End (rFrame); \
} while (0)
RE_LOOP (iqm, IQM);
RE_LOOP (sprite, Sprite);
}