mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-21 11:11:37 +00:00
[vulkan] Get iqm rendering working again
It turns out there was a bug in the old iqm push constants spec (I still need to figure out how to use layouts in the new system so I can completely delete the old).
This commit is contained in:
parent
54712be41b
commit
0ec2aa2bf7
5 changed files with 112 additions and 212 deletions
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@ -111,10 +111,6 @@ void Vulkan_IQMRemoveBones (struct vulkan_ctx_s *ctx, struct iqm_s *iqm);
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void Vulkan_IQMAddSkin (struct vulkan_ctx_s *ctx, qfv_iqm_skin_t *skin);
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void Vulkan_IQMRemoveSkin (struct vulkan_ctx_s *ctx, qfv_iqm_skin_t *skin);
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void Vulkan_IQMBegin (struct qfv_orenderframe_s *rFrame);
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void Vulkan_DrawIQM (struct entity_s ent, struct qfv_orenderframe_s *rFrame);
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void Vulkan_IQMEnd (struct qfv_orenderframe_s *rFrame);
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void Vulkan_IQM_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_IQM_Shutdown (struct vulkan_ctx_s *ctx);
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@ -474,7 +474,7 @@ pipelineLayouts = {
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{
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stageFlags = fragment;
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offset = 68;
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size = "3 * 4 + 2 * 4 * 4 + 4";
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size = "3 * 4 + 2 * 4 * 4";
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},
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);
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};
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@ -1044,7 +1044,8 @@ renderpasses = {
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iqm:depth = {
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color = $color.iqm;
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tasks = (
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{ func = iqm_draw; },
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{ func = iqm_draw;
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params = (0); },
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);
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stages = (
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@ -1222,7 +1223,8 @@ renderpasses = {
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iqm:gbuffer = {
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color = $color.iqm;
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tasks = (
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{ func = iqm_draw; },
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{ func = iqm_draw;
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params = (1); },
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);
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stages = (
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@ -62,30 +62,17 @@ typedef struct {
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vec4f_t fog;
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} iqm_push_constants_t;
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static const char * __attribute__((used)) iqm_pass_names[] = {
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"depth",
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"g-buffer",
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"translucent",
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};
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static QFV_Subpass subpass_map[] = {
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QFV_passDepth, // QFV_iqmDepth
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QFV_passGBuffer, // QFV_iqmGBuffer
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QFV_passTranslucentFrag,// QFV_iqmTranslucent
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};
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static void
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emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
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qfv_iqm_skin_t *skins,
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uint32_t numPC, qfv_push_constants_t *constants,
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iqm_t *iqm, qfv_orenderframe_t *rFrame, entity_t ent)
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iqm_t *iqm, vulkan_ctx_t *ctx, entity_t ent)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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iqmctx_t *ictx = ctx->iqm_context;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto ictx = ctx->iqm_context;
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__auto_type mesh = (qfv_iqm_t *) iqm->extra_data;
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auto mesh = (qfv_iqm_t *) iqm->extra_data;
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VkDeviceSize offsets[] = { 0, 0, };
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VkBuffer buffers[] = {
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@ -124,167 +111,6 @@ emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
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QFV_CmdEndLabel (device, cmd);
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}
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#define a(x) ((x) & ~0x3f)
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void
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Vulkan_DrawIQM (entity_t ent, qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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iqmctx_t *ictx = ctx->iqm_context;
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iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
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renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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model_t *model = renderer->model;
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iqm_t *iqm = (iqm_t *) model->aliashdr;
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qfv_iqm_t *mesh = iqm->extra_data;
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qfv_iqm_skin_t *skins = mesh->skins;
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iqm_push_constants_t constants = {};
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iqmframe_t *frame;
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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constants.blend = R_IQMGetLerpedFrames (animation, iqm);
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frame = R_IQMBlendFrames (iqm, animation->pose1, animation->pose2,
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constants.blend, 0);
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vec4f_t *bone_data;
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dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
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0, (void **)&bone_data);
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for (int i = 0; i < iqm->num_joints; i++) {
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vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
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mat4f_t f;
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// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
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// the shader wants a 3x4 (column x row) matrix for v * m, which is
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// just a transpose (and drop of the 4th column) away.
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mat4ftranspose (f, (vec4f_t *) &frame[i]);
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// copy only the first 3 columns
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memcpy (b, f, 3 * sizeof (vec4f_t));
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}
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VkMappedMemoryRange range = {
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VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
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mesh->bones->memory,
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a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
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a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
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};
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dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
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dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
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transform_t transform = Entity_Transform (ent);
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (iqm_push_constants_t, mat),
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sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (iqm_push_constants_t, blend),
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sizeof (float), &constants.blend },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, colorA),
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sizeof (constants.colorA), constants.colorA },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, colorB),
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sizeof (constants.colorB), constants.colorB },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, base_color),
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sizeof (constants.base_color), &constants.base_color },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, fog),
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sizeof (constants.fog), &constants.fog },
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};
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QuatCopy (renderer->colormod, constants.base_color);
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QuatCopy (skins[0].colora, constants.colorA);
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QuatCopy (skins[0].colorb, constants.colorB);
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QuatZero (constants.fog);
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emit_commands (aframe->cmdSet.a[QFV_iqmDepth],
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animation->pose1, animation->pose2,
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0, 2, push_constants, iqm, rFrame, ent);
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emit_commands (aframe->cmdSet.a[QFV_iqmGBuffer],
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animation->pose1, animation->pose2,
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skins, 6, push_constants, iqm, rFrame, ent);
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}
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static void
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iqm_begin_subpass (QFV_IQMSubpass subpass, VkPipeline pipeline,
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qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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iqmctx_t *ictx = ctx->iqm_context;
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iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
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VkCommandBuffer cmd = aframe->cmdSet.a[subpass];
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dfunc->vkResetCommandBuffer (cmd, 0);
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VkCommandBufferInheritanceInfo inherit = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
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rFrame->renderpass->renderpass, subpass_map[subpass],
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rFrame->framebuffer,
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0, 0, 0,
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};
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VkCommandBufferBeginInfo beginInfo = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
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};
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dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
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QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "iqm:%s",
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iqm_pass_names[subpass]),
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{ 0.6, 0.5, 0, 1});
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dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDescriptorSet sets[] = {
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Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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ictx->layout, 0, 1, sets, 0, 0);
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dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
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dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
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//XXX glsl_Fog_GetColor (fog);
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//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
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}
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static void
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iqm_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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QFV_duCmdEndLabel (device, cmd);
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dfunc->vkEndCommandBuffer (cmd);
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}
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void
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Vulkan_IQMBegin (qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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iqmctx_t *ictx = ctx->iqm_context;
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iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
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//XXX quat_t fog;
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DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
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aframe->cmdSet.a[QFV_iqmDepth]);
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DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
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aframe->cmdSet.a[QFV_iqmGBuffer]);
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iqm_begin_subpass (QFV_iqmDepth, ictx->depth, rFrame);
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iqm_begin_subpass (QFV_iqmGBuffer, ictx->gbuf, rFrame);
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}
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void
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Vulkan_IQMEnd (qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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iqmctx_t *ictx = ctx->iqm_context;
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iqm_frame_t *aframe = &ictx->frames.a[ctx->curFrame];
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iqm_end_subpass (aframe->cmdSet.a[QFV_iqmDepth], ctx);
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iqm_end_subpass (aframe->cmdSet.a[QFV_iqmGBuffer], ctx);
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}
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static VkWriteDescriptorSet base_buffer_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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@ -362,12 +188,112 @@ Vulkan_IQMRemoveSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
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}
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static void
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iqm_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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iqm_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, bool pass)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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auto model = renderer->model;
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auto iqm = (iqm_t *) model->aliashdr;
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qfv_iqm_t *mesh = iqm->extra_data;
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auto skins = mesh->skins;
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iqm_push_constants_t constants = {};
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iqmframe_t *frame;
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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constants.blend = R_IQMGetLerpedFrames (animation, iqm);
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frame = R_IQMBlendFrames (iqm, animation->pose1, animation->pose2,
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constants.blend, 0);
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vec4f_t *bone_data;
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dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
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0, (void **)&bone_data);
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for (int i = 0; i < iqm->num_joints; i++) {
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vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
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mat4f_t f;
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// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
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// the shader wants a 3x4 (column x row) matrix for v * m, which is
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// just a transpose (and drop of the 4th column) away.
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mat4ftranspose (f, (vec4f_t *) &frame[i]);
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// copy only the first 3 columns
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memcpy (b, f, 3 * sizeof (vec4f_t));
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}
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#define a(x) ((x) & ~0x3f)
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VkMappedMemoryRange range = {
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VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
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mesh->bones->memory,
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a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
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a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
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};
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#undef a
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dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
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dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
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transform_t transform = Entity_Transform (ent);
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (iqm_push_constants_t, mat),
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sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (iqm_push_constants_t, blend),
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sizeof (float), &constants.blend },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, colorA),
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sizeof (constants.colorA), constants.colorA },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, colorB),
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sizeof (constants.colorB), constants.colorB },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, base_color),
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sizeof (constants.base_color), &constants.base_color },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, fog),
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sizeof (constants.fog), &constants.fog },
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};
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QuatCopy (renderer->colormod, constants.base_color);
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QuatCopy (skins[0].colora, constants.colorA);
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QuatCopy (skins[0].colorb, constants.colorB);
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QuatZero (constants.fog);
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emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
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pass ? skins : 0,
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pass ? 6 : 2, push_constants,
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iqm, ctx, ent);
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}
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static void
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iqm_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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auto taskctx = (qfv_taskctx_t *) ectx;
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int pass = *(int *) params[0]->value;
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto ictx = ctx->iqm_context;
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auto cmd = taskctx->cmd;
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VkDescriptorSet sets[] = {
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Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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ictx->layout, 0, 1, sets, 0, 0);
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auto queue = r_ent_queue; //FIXME fetch from scene
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for (size_t i = 0; i < queue->ent_queues[mod_iqm].size; i++) {
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entity_t ent = queue->ent_queues[mod_iqm].a[i];
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iqm_draw_ent (taskctx, ent, pass);
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}
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}
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static exprtype_t *iqm_draw_params[] = {
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&cexpr_int,
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};
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static exprfunc_t iqm_draw_func[] = {
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{ .func = iqm_draw },
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{ .func = iqm_draw, .num_params = 1, .param_types = iqm_draw_params },
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{}
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};
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static exprsym_t iqm_task_syms[] = {
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@ -378,8 +304,6 @@ static exprsym_t iqm_task_syms[] = {
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void
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Vulkan_IQM_Init (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfvPushDebug (ctx, "iqm init");
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QFV_Render_AddTasks (ctx, iqm_task_syms);
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@ -400,22 +324,6 @@ Vulkan_IQM_Init (vulkan_ctx_t *ctx)
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ictx->bones_pool = Vulkan_CreateDescriptorPool (ctx, "bone_pool");
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ictx->bones_setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "bone_set");
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for (size_t i = 0; i < frames; i++) {
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__auto_type aframe = &ictx->frames.a[i];
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DARRAY_INIT (&aframe->cmdSet, QFV_iqmNumPasses);
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DARRAY_RESIZE (&aframe->cmdSet, QFV_iqmNumPasses);
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aframe->cmdSet.grow = 0;
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QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &aframe->cmdSet);
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for (int j = 0; j < QFV_iqmNumPasses; j++) {
|
||||
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
|
||||
aframe->cmdSet.a[j],
|
||||
va (ctx->va_ctx, "cmd:iqm:%zd:%s", i,
|
||||
iqm_pass_names[j]));
|
||||
}
|
||||
}
|
||||
qfvPopDebug (ctx);
|
||||
}
|
||||
|
||||
|
@ -426,11 +334,6 @@ Vulkan_IQM_Shutdown (vulkan_ctx_t *ctx)
|
|||
qfv_devfuncs_t *dfunc = device->funcs;
|
||||
iqmctx_t *ictx = ctx->iqm_context;
|
||||
|
||||
for (size_t i = 0; i < ictx->frames.size; i++) {
|
||||
__auto_type aframe = &ictx->frames.a[i];
|
||||
free (aframe->cmdSet.a);
|
||||
}
|
||||
|
||||
dfunc->vkDestroyPipeline (device->dev, ictx->depth, 0);
|
||||
dfunc->vkDestroyPipeline (device->dev, ictx->gbuf, 0);
|
||||
free (ictx->frames.a);
|
||||
|
|
|
@ -90,7 +90,6 @@ Vulkan_RenderEntities (entqueue_t *queue, qfv_orenderframe_t *rFrame)
|
|||
Vulkan_##Type##End (rFrame); \
|
||||
} while (0)
|
||||
|
||||
RE_LOOP (iqm, IQM);
|
||||
RE_LOOP (sprite, Sprite);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue